Initial replay parsing support.
- Basic implementation of viewing replays in the Game state. - Added OsuReader class for reading certain osu! file types. (author: Markus Jarderot) - Added Replay, ReplayFrame, and LifeFrame classes to capture replay data. (author: smoogipooo) - Added 'keyPressed' parameter to HitObject.update(). - Added cursor-drawing methods in UI that take the mouse coordinates and pressed state as parameters. - Added GameMod methods to retrieve/load the active mods state as a bitmask. - Added Apache commons-compress dependency for handling LZMA decompression. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -129,6 +129,16 @@ public class OsuHitObject {
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*/
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public static float getYMultiplier() { return yMultiplier; }
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/**
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* Returns the X offset for coordinates.
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*/
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public static int getXOffset() { return xOffset; }
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/**
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* Returns the Y offset for coordinates.
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*/
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public static int getYOffset() { return yOffset; }
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/**
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* Constructor.
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* @param line the line to be parsed
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