Initial replay parsing support.
- Basic implementation of viewing replays in the Game state. - Added OsuReader class for reading certain osu! file types. (author: Markus Jarderot) - Added Replay, ReplayFrame, and LifeFrame classes to capture replay data. (author: smoogipooo) - Added 'keyPressed' parameter to HitObject.update(). - Added cursor-drawing methods in UI that take the mouse coordinates and pressed state as parameters. - Added GameMod methods to retrieve/load the active mods state as a bitmask. - Added Apache commons-compress dependency for handling LZMA decompression. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -150,7 +150,7 @@ public class Circle implements HitObject {
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}
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@Override
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY) {
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed) {
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int time = hitObject.getTime();
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float x = hitObject.getX(), y = hitObject.getY();
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