Initial replay parsing support.
- Basic implementation of viewing replays in the Game state. - Added OsuReader class for reading certain osu! file types. (author: Markus Jarderot) - Added Replay, ReplayFrame, and LifeFrame classes to capture replay data. (author: smoogipooo) - Added 'keyPressed' parameter to HitObject.update(). - Added cursor-drawing methods in UI that take the mouse coordinates and pressed state as parameters. - Added GameMod methods to retrieve/load the active mods state as a bitmask. - Added Apache commons-compress dependency for handling LZMA decompression. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -194,7 +194,7 @@ public class Spinner implements HitObject {
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public boolean mousePressed(int x, int y) { return false; } // not used
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@Override
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY) {
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed) {
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int trackPosition = MusicController.getPosition();
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// end of spinner
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@@ -204,7 +204,7 @@ public class Spinner implements HitObject {
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}
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// game button is released
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if (isSpinning && !(Utils.isGameKeyPressed() || GameMod.RELAX.isActive()))
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if (isSpinning && !(keyPressed || GameMod.RELAX.isActive()))
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isSpinning = false;
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// spin automatically
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@@ -224,7 +224,7 @@ public class Spinner implements HitObject {
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angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2));
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// set initial angle to current mouse position to skip first click
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if (!isSpinning && (Utils.isGameKeyPressed() || GameMod.RELAX.isActive())) {
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if (!isSpinning && (keyPressed || GameMod.RELAX.isActive())) {
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lastAngle = angle;
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isSpinning = true;
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return false;
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