Initial replay parsing support.
- Basic implementation of viewing replays in the Game state. - Added OsuReader class for reading certain osu! file types. (author: Markus Jarderot) - Added Replay, ReplayFrame, and LifeFrame classes to capture replay data. (author: smoogipooo) - Added 'keyPressed' parameter to HitObject.update(). - Added cursor-drawing methods in UI that take the mouse coordinates and pressed state as parameters. - Added GameMod methods to retrieve/load the active mods state as a bitmask. - Added Apache commons-compress dependency for handling LZMA decompression. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -41,6 +41,7 @@ import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.db.OsuDB;
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import itdelatrisu.opsu.db.ScoreDB;
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import itdelatrisu.opsu.replay.Replay;
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import itdelatrisu.opsu.states.ButtonMenu.MenuState;
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import java.io.File;
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