Hopefully fixes most of the bugs of the replay change.
This commit is contained in:
parent
2877d9bc3d
commit
f67ca79ea7
|
@ -46,8 +46,6 @@ import itdelatrisu.opsu.replay.Replay;
|
||||||
import itdelatrisu.opsu.replay.ReplayFrame;
|
import itdelatrisu.opsu.replay.ReplayFrame;
|
||||||
|
|
||||||
import java.io.File;
|
import java.io.File;
|
||||||
import java.io.FileNotFoundException;
|
|
||||||
import java.io.PrintWriter;
|
|
||||||
import java.util.LinkedList;
|
import java.util.LinkedList;
|
||||||
import java.util.Stack;
|
import java.util.Stack;
|
||||||
|
|
||||||
|
@ -167,9 +165,6 @@ public class Game extends BasicGameState {
|
||||||
/** The replay cursor coordinates. */
|
/** The replay cursor coordinates. */
|
||||||
private int replayX, replayY;
|
private int replayX, replayY;
|
||||||
|
|
||||||
/** The replay keys pressed. */
|
|
||||||
private int replayKeys;
|
|
||||||
|
|
||||||
/** Whether a replay key is currently pressed. */
|
/** Whether a replay key is currently pressed. */
|
||||||
private boolean replayKeyPressed;
|
private boolean replayKeyPressed;
|
||||||
|
|
||||||
|
@ -179,6 +174,9 @@ public class Game extends BasicGameState {
|
||||||
/** The last replay frame time. */
|
/** The last replay frame time. */
|
||||||
private int lastReplayTime = 0;
|
private int lastReplayTime = 0;
|
||||||
|
|
||||||
|
/** The keys from the previous replayFrame */
|
||||||
|
private int lastReplayKeys = 0;
|
||||||
|
|
||||||
/** The last game keys pressed. */
|
/** The last game keys pressed. */
|
||||||
private int lastKeysPressed = ReplayFrame.KEY_NONE;
|
private int lastKeysPressed = ReplayFrame.KEY_NONE;
|
||||||
|
|
||||||
|
@ -513,14 +511,15 @@ public class Game extends BasicGameState {
|
||||||
cursorCirclePulse.drawCentered(pausedMouseX, pausedMouseY);
|
cursorCirclePulse.drawCentered(pausedMouseX, pausedMouseY);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GameMod.AUTO.isActive())
|
if (isReplay)
|
||||||
|
UI.draw(g, replayX, replayY, replayKeyPressed);
|
||||||
|
else if (GameMod.AUTO.isActive())
|
||||||
UI.draw(g, autoMouseX, autoMouseY, autoMousePressed);
|
UI.draw(g, autoMouseX, autoMouseY, autoMousePressed);
|
||||||
else if (GameMod.AUTOPILOT.isActive())
|
else if (GameMod.AUTOPILOT.isActive())
|
||||||
UI.draw(g, autoMouseX, autoMouseY, Utils.isGameKeyPressed());
|
UI.draw(g, autoMouseX, autoMouseY, Utils.isGameKeyPressed());
|
||||||
else if (!isReplay)
|
|
||||||
UI.draw(g);
|
|
||||||
else
|
else
|
||||||
UI.draw(g, replayX, replayY, replayKeyPressed);
|
UI.draw(g);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -528,42 +527,41 @@ public class Game extends BasicGameState {
|
||||||
throws SlickException {
|
throws SlickException {
|
||||||
UI.update(delta);
|
UI.update(delta);
|
||||||
int mouseX, mouseY;
|
int mouseX, mouseY;
|
||||||
|
mouseX = input.getMouseX();
|
||||||
|
mouseY = input.getMouseY();
|
||||||
if (isLeadIn()) { // stop updating during song lead-in
|
if (isLeadIn()) { // stop updating during song lead-in
|
||||||
leadInTime -= delta;
|
leadInTime -= delta;
|
||||||
if (!isLeadIn())
|
if (!isLeadIn())
|
||||||
MusicController.resume();
|
MusicController.resume();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//hover updates only the real mouse position
|
||||||
|
//but doesn't hover the replays
|
||||||
|
skipButton.hoverUpdate(delta, mouseX, mouseY);
|
||||||
|
|
||||||
|
|
||||||
int trackPosition = MusicController.getPosition();
|
int trackPosition = MusicController.getPosition();
|
||||||
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
|
if (!isReplay) {
|
||||||
mouseX = autoMouseX;
|
addReplayFrameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
|
||||||
mouseY = autoMouseY;
|
|
||||||
frameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
|
|
||||||
} else if (!isReplay) {
|
|
||||||
mouseX = input.getMouseX();
|
|
||||||
mouseY = input.getMouseY();
|
|
||||||
frameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
|
|
||||||
} else {
|
} else {
|
||||||
|
//out of frames, use previous data
|
||||||
|
if (replayIndex >= replay.frames.length){
|
||||||
|
updateGame(replayX, replayY, delta, MusicController.getPosition(), lastKeysPressed);
|
||||||
|
}
|
||||||
while (replayIndex < replay.frames.length && trackPosition >= replay.frames[replayIndex].getTime()) {
|
while (replayIndex < replay.frames.length && trackPosition >= replay.frames[replayIndex].getTime()) {
|
||||||
ReplayFrame frame = replay.frames[replayIndex];
|
ReplayFrame frame = replay.frames[replayIndex];
|
||||||
runFrame(frame);
|
|
||||||
replayX = frame.getScaledX();
|
replayX = frame.getScaledX();
|
||||||
replayY = frame.getScaledY();
|
replayY = frame.getScaledY();
|
||||||
replayKeyPressed = frame.isKeyPressed();
|
replayKeyPressed = frame.isKeyPressed();
|
||||||
lastKeysPressed = frame.getKeys();
|
lastKeysPressed = frame.getKeys();
|
||||||
|
runReplayFrame(frame);
|
||||||
|
|
||||||
replayIndex++;
|
replayIndex++;
|
||||||
}
|
}
|
||||||
mouseX = replayX;
|
mouseX = replayX;
|
||||||
mouseY = replayY;
|
mouseY = replayY;
|
||||||
if (replayIndex >= replay.frames.length){
|
|
||||||
updateGame(replayX, replayY, delta, MusicController.getPosition(), lastKeysPressed);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
public void updateGame(int mouseX, int mouseY, int delta, int trackPosition, int keysPressed){
|
|
||||||
//if (!isReplay)
|
|
||||||
// addReplayFrame(mouseX, mouseY, keysPressed, trackPosition);
|
|
||||||
skipButton.hoverUpdate(delta, mouseX, mouseY);
|
|
||||||
|
|
||||||
// "flashlight" mod: calculate visible area radius
|
// "flashlight" mod: calculate visible area radius
|
||||||
if (GameMod.FLASHLIGHT.isActive()) {
|
if (GameMod.FLASHLIGHT.isActive()) {
|
||||||
|
@ -646,6 +644,32 @@ public class Game extends BasicGameState {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
data.updateDisplays(delta);
|
||||||
|
|
||||||
|
// replays
|
||||||
|
if (isReplay) {
|
||||||
|
// skip intro
|
||||||
|
if (replaySkipTime > 0 && trackPosition > replaySkipTime) {
|
||||||
|
skipIntro();
|
||||||
|
replaySkipTime = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// pause game if focus lost
|
||||||
|
if (!container.hasFocus() && !GameMod.AUTO.isActive() && !isReplay) {
|
||||||
|
if (pauseTime < 0) {
|
||||||
|
pausedMouseX = mouseX;
|
||||||
|
pausedMouseY = mouseY;
|
||||||
|
pausePulse = 0f;
|
||||||
|
}
|
||||||
|
if (MusicController.isPlaying() || isLeadIn())
|
||||||
|
pauseTime = trackPosition;
|
||||||
|
game.enterState(Opsu.STATE_GAMEPAUSEMENU);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
public void updateGame(int mouseX, int mouseY, int delta, int trackPosition, int keysPressed){
|
||||||
// "Easy" mod: multiple "lives"
|
// "Easy" mod: multiple "lives"
|
||||||
if (GameMod.EASY.isActive() && deathTime > -1) {
|
if (GameMod.EASY.isActive() && deathTime > -1) {
|
||||||
if (data.getHealth() < 99f)
|
if (data.getHealth() < 99f)
|
||||||
|
@ -656,7 +680,6 @@ public class Game extends BasicGameState {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
data.updateDisplays(delta);
|
|
||||||
|
|
||||||
// map complete!
|
// map complete!
|
||||||
if (objectIndex >= hitObjects.length || (MusicController.trackEnded() && objectIndex > 0)) {
|
if (objectIndex >= hitObjects.length || (MusicController.trackEnded() && objectIndex > 0)) {
|
||||||
|
@ -709,15 +732,6 @@ public class Game extends BasicGameState {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// replays
|
|
||||||
if (isReplay) {
|
|
||||||
// skip intro
|
|
||||||
if (replaySkipTime > 0 && trackPosition > replaySkipTime) {
|
|
||||||
skipIntro();
|
|
||||||
replaySkipTime = -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// song beginning
|
// song beginning
|
||||||
if (objectIndex == 0 && trackPosition < osu.objects[0].getTime())
|
if (objectIndex == 0 && trackPosition < osu.objects[0].getTime())
|
||||||
return; // nothing to do here
|
return; // nothing to do here
|
||||||
|
@ -742,18 +756,6 @@ public class Game extends BasicGameState {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// pause game if focus lost
|
|
||||||
if (!container.hasFocus() && !GameMod.AUTO.isActive() && !isReplay) {
|
|
||||||
if (pauseTime < 0) {
|
|
||||||
pausedMouseX = mouseX;
|
|
||||||
pausedMouseY = mouseY;
|
|
||||||
pausePulse = 0f;
|
|
||||||
}
|
|
||||||
if (MusicController.isPlaying() || isLeadIn())
|
|
||||||
pauseTime = trackPosition;
|
|
||||||
game.enterState(Opsu.STATE_GAMEPAUSEMENU);
|
|
||||||
}
|
|
||||||
|
|
||||||
// drain health
|
// drain health
|
||||||
data.changeHealth(delta * -1 * GameData.HP_DRAIN_MULTIPLIER);
|
data.changeHealth(delta * -1 * GameData.HP_DRAIN_MULTIPLIER);
|
||||||
if (!data.isAlive()) {
|
if (!data.isAlive()) {
|
||||||
|
@ -799,15 +801,13 @@ public class Game extends BasicGameState {
|
||||||
// game keys
|
// game keys
|
||||||
int mouseX = input.getMouseX();
|
int mouseX = input.getMouseX();
|
||||||
int mouseY = input.getMouseY();
|
int mouseY = input.getMouseY();
|
||||||
if (!Keyboard.isRepeatEvent() && !isReplay) {
|
if (!Keyboard.isRepeatEvent()) {
|
||||||
if (key == Options.getGameKeyLeft()){
|
int keys = 0;
|
||||||
lastKeysPressed |= ReplayFrame.KEY_K1;
|
if (key == Options.getGameKeyLeft())
|
||||||
frameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
|
keys = ReplayFrame.KEY_K1;
|
||||||
}
|
else if (key == Options.getGameKeyRight())
|
||||||
else if (key == Options.getGameKeyRight()){
|
keys = ReplayFrame.KEY_K2;
|
||||||
lastKeysPressed |= ReplayFrame.KEY_K2;
|
gameKeyPressed(keys, mouseX, mouseY, trackPosition);
|
||||||
frameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (key) {
|
switch (key) {
|
||||||
|
@ -882,6 +882,7 @@ public class Game extends BasicGameState {
|
||||||
osu.objects[objectIndex++].getTime() <= checkpoint)
|
osu.objects[objectIndex++].getTime() <= checkpoint)
|
||||||
;
|
;
|
||||||
objectIndex--;
|
objectIndex--;
|
||||||
|
lastReplayTime = osu.objects[objectIndex].getTime();
|
||||||
} catch (SlickException e) {
|
} catch (SlickException e) {
|
||||||
ErrorHandler.error("Failed to load checkpoint.", e, false);
|
ErrorHandler.error("Failed to load checkpoint.", e, false);
|
||||||
}
|
}
|
||||||
|
@ -932,10 +933,15 @@ public class Game extends BasicGameState {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!isReplay && (button == Input.MOUSE_LEFT_BUTTON || button == Input.MOUSE_RIGHT_BUTTON)) {
|
|
||||||
lastKeysPressed |= (button == Input.MOUSE_LEFT_BUTTON) ? ReplayFrame.KEY_M1 : ReplayFrame.KEY_M2;
|
int keys = 0;
|
||||||
frameAndRun(x, y, lastKeysPressed, MusicController.getPosition());
|
if (button == Input.MOUSE_LEFT_BUTTON)
|
||||||
}
|
keys = ReplayFrame.KEY_M1;
|
||||||
|
else if (button == Input.MOUSE_RIGHT_BUTTON)
|
||||||
|
keys = ReplayFrame.KEY_M2;
|
||||||
|
|
||||||
|
gameKeyPressed(keys, x, y, MusicController.getPosition());
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -961,40 +967,19 @@ public class Game extends BasicGameState {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (objectIndex >= hitObjects.length) // nothing left to do here
|
|
||||||
return;
|
|
||||||
|
|
||||||
OsuHitObject hitObject = osu.objects[objectIndex];
|
|
||||||
|
|
||||||
// skip beginning
|
// skip beginning
|
||||||
if (skipButton.contains(x, y)) {
|
if (skipButton.contains(x, y)) {
|
||||||
if (skipIntro())
|
if (skipIntro())
|
||||||
return; // successfully skipped
|
return; // successfully skipped
|
||||||
}
|
}
|
||||||
|
|
||||||
// "auto" and "relax" mods: ignore user actions
|
if(!isReplay && keys > 0) {
|
||||||
if (GameMod.AUTO.isActive() || GameMod.RELAX.isActive())
|
lastKeysPressed |= keys; //sets keys bits
|
||||||
return;
|
addReplayFrameAndRun(x, y, lastKeysPressed, trackPosition);
|
||||||
|
|
||||||
// "autopilot" mod: ignore actual cursor coordinates
|
|
||||||
int cx, cy;
|
|
||||||
if (GameMod.AUTOPILOT.isActive()) {
|
|
||||||
cx = autoMouseX;
|
|
||||||
cy = autoMouseY;
|
|
||||||
} else {
|
|
||||||
cx = x;
|
|
||||||
cy = y;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// circles
|
|
||||||
if (hitObject.isCircle() && hitObjects[objectIndex].mousePressed(cx, cy, trackPosition))
|
|
||||||
objectIndex++; // circle hit
|
|
||||||
|
|
||||||
// sliders
|
|
||||||
else if (hitObject.isSlider())
|
|
||||||
hitObjects[objectIndex].mousePressed(cx, cy, trackPosition);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void mouseReleased(int button, int x, int y) {
|
public void mouseReleased(int button, int x, int y) {
|
||||||
if (Options.isMouseDisabled())
|
if (Options.isMouseDisabled())
|
||||||
|
@ -1003,17 +988,34 @@ public class Game extends BasicGameState {
|
||||||
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!isReplay && button == Input.MOUSE_LEFT_BUTTON || button == Input.MOUSE_RIGHT_BUTTON) {
|
int keys = 0;
|
||||||
lastKeysPressed &= ~((button == Input.MOUSE_LEFT_BUTTON) ? ReplayFrame.KEY_M1 : ReplayFrame.KEY_M2);
|
if (button == Input.MOUSE_LEFT_BUTTON)
|
||||||
frameAndRun(x, y, lastKeysPressed, MusicController.getPosition());
|
keys = ReplayFrame.KEY_M1;
|
||||||
}
|
else if (button == Input.MOUSE_RIGHT_BUTTON)
|
||||||
|
keys = ReplayFrame.KEY_M2;
|
||||||
|
gameKeyReleased(keys, x, y, MusicController.getPosition());
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void keyReleased(int key, char c) {
|
public void keyReleased(int key, char c) {
|
||||||
if (!isReplay && (key == Options.getGameKeyLeft() || key == Options.getGameKeyRight())) {
|
int keys = 0;
|
||||||
lastKeysPressed &= ~((key == Options.getGameKeyLeft()) ? ReplayFrame.KEY_K1 : ReplayFrame.KEY_K2);
|
if (key == Options.getGameKeyLeft())
|
||||||
frameAndRun(input.getMouseX(), input.getMouseY(), lastKeysPressed, MusicController.getPosition());
|
keys = ReplayFrame.KEY_K1;
|
||||||
|
else if (key == Options.getGameKeyRight())
|
||||||
|
keys = ReplayFrame.KEY_K2;
|
||||||
|
gameKeyReleased(keys, input.getMouseX(), input.getMouseY(), MusicController.getPosition());
|
||||||
|
}
|
||||||
|
/**
|
||||||
|
* Handles a game key Released event.
|
||||||
|
* @param keys the game keys released
|
||||||
|
* @param x the mouse x coordinate
|
||||||
|
* @param y the mouse y coordinate
|
||||||
|
* @param trackPosition the track Position
|
||||||
|
*/
|
||||||
|
private void gameKeyReleased(int keys, int x, int y, int trackPosition) {
|
||||||
|
if (!isReplay && keys > 0) {
|
||||||
|
lastKeysPressed &= ~keys; //clears keys bits
|
||||||
|
addReplayFrameAndRun(x, y, lastKeysPressed, trackPosition);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1108,7 +1110,6 @@ public class Game extends BasicGameState {
|
||||||
// load initial data
|
// load initial data
|
||||||
replayX = container.getWidth() / 2;
|
replayX = container.getWidth() / 2;
|
||||||
replayY = container.getHeight() / 2;
|
replayY = container.getHeight() / 2;
|
||||||
replayKeys = ReplayFrame.KEY_NONE;
|
|
||||||
replayKeyPressed = false;
|
replayKeyPressed = false;
|
||||||
replaySkipTime = -1;
|
replaySkipTime = -1;
|
||||||
for (replayIndex = 0; replayIndex < replay.frames.length; replayIndex++) {
|
for (replayIndex = 0; replayIndex < replay.frames.length; replayIndex++) {
|
||||||
|
@ -1119,12 +1120,10 @@ public class Game extends BasicGameState {
|
||||||
} else if (frame.getTime() == 0) {
|
} else if (frame.getTime() == 0) {
|
||||||
replayX = frame.getScaledX();
|
replayX = frame.getScaledX();
|
||||||
replayY = frame.getScaledY();
|
replayY = frame.getScaledY();
|
||||||
replayKeys = frame.getKeys();
|
|
||||||
replayKeyPressed = frame.isKeyPressed();
|
replayKeyPressed = frame.isKeyPressed();
|
||||||
} else
|
} else
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// initialize replay-recording structures
|
// initialize replay-recording structures
|
||||||
|
@ -1384,33 +1383,64 @@ public class Game extends BasicGameState {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public synchronized void frameAndRun(int x, int y, int keys, int time){
|
|
||||||
ReplayFrame frame = addReplayFrame(x, y, keys, time);
|
|
||||||
if(frame != null)
|
|
||||||
runFrame(frame);
|
|
||||||
}
|
|
||||||
|
|
||||||
int prevRunKeys = 0;
|
|
||||||
private void runFrame(ReplayFrame frame){
|
|
||||||
int keys = frame.getKeys();
|
|
||||||
int replayX = frame.getScaledX();
|
|
||||||
int replayY = frame.getScaledY();
|
|
||||||
int deltaKeys = (keys & ~prevRunKeys );
|
|
||||||
if (deltaKeys > 0) { // send a key press
|
|
||||||
gameKeyPressed(deltaKeys, replayX, replayY, frame.getTime());
|
|
||||||
} else if(keys != prevRunKeys){
|
|
||||||
} else {
|
|
||||||
updateGame(replayX, replayY, frame.getTimeDiff(), frame.getTime(), keys);
|
|
||||||
}
|
|
||||||
prevRunKeys = keys;
|
|
||||||
|
|
||||||
}
|
|
||||||
/**
|
/**
|
||||||
* Adds a replay frame to the list.
|
* Adds a replay frame to the list if able and runs it.
|
||||||
* @param x the cursor x coordinate
|
* @param x the cursor x coordinate
|
||||||
* @param y the cursor y coordinate
|
* @param y the cursor y coordinate
|
||||||
* @param keys the keys pressed
|
* @param keys the keys pressed
|
||||||
* @param trackPosition the track Position
|
* @param time the time of the replay Frame
|
||||||
|
*/
|
||||||
|
public synchronized void addReplayFrameAndRun(int x, int y, int keys, int time){
|
||||||
|
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
|
||||||
|
x = autoMouseX;
|
||||||
|
y = autoMouseY;
|
||||||
|
}
|
||||||
|
ReplayFrame frame = addReplayFrame(x, y, keys, time);
|
||||||
|
if(frame != null)
|
||||||
|
runReplayFrame(frame);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Runs a replay Frame
|
||||||
|
* @param frame the frame to run
|
||||||
|
*/
|
||||||
|
private void runReplayFrame(ReplayFrame frame){
|
||||||
|
int keys = frame.getKeys();
|
||||||
|
int replayX = frame.getScaledX();
|
||||||
|
int replayY = frame.getScaledY();
|
||||||
|
int deltaKeys = (keys & ~lastReplayKeys ); //keys that turned on
|
||||||
|
if (deltaKeys > 0) { // send a key press
|
||||||
|
updateGameKeyPress(deltaKeys, replayX, replayY, frame.getTime());
|
||||||
|
} else if(keys != lastReplayKeys){
|
||||||
|
} else {
|
||||||
|
updateGame(replayX, replayY, frame.getTimeDiff(), frame.getTime(), keys);
|
||||||
|
}
|
||||||
|
lastReplayKeys = keys;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateGameKeyPress(int keys, int x, int y, int trackPosition) {
|
||||||
|
if (objectIndex >= hitObjects.length) // nothing left to do here
|
||||||
|
return;
|
||||||
|
|
||||||
|
OsuHitObject hitObject = osu.objects[objectIndex];
|
||||||
|
|
||||||
|
// circles
|
||||||
|
if (hitObject.isCircle() && hitObjects[objectIndex].mousePressed(x, y, trackPosition))
|
||||||
|
objectIndex++; // circle hit
|
||||||
|
|
||||||
|
// sliders
|
||||||
|
else if (hitObject.isSlider())
|
||||||
|
hitObjects[objectIndex].mousePressed(x, y, trackPosition);
|
||||||
|
|
||||||
|
}
|
||||||
|
/**
|
||||||
|
* Adds a replay frame to the list if able.
|
||||||
|
* @param x the cursor x coordinate
|
||||||
|
* @param y the cursor y coordinate
|
||||||
|
* @param keys the keys pressed
|
||||||
|
* @param time the time of the replay Frame
|
||||||
|
* @return a Replay Frame representing the data
|
||||||
*/
|
*/
|
||||||
private ReplayFrame addReplayFrame(int x, int y, int keys, int time) {
|
private ReplayFrame addReplayFrame(int x, int y, int keys, int time) {
|
||||||
int timeDiff = time - lastReplayTime;
|
int timeDiff = time - lastReplayTime;
|
||||||
|
|
Loading…
Reference in New Issue
Block a user