Save screenshots in a new thread.

Use BufferedImage/ImageIO instead of ImageOut (not threadable).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-01-20 00:54:12 -05:00
parent 95775d8e73
commit f9c0794693

View File

@ -23,7 +23,9 @@ import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.states.Options;
import java.awt.Font;
import java.awt.image.BufferedImage;
import java.io.File;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.text.SimpleDateFormat;
import java.util.Date;
@ -31,9 +33,13 @@ import java.util.HashSet;
import java.util.Iterator;
import java.util.LinkedList;
import javax.imageio.ImageIO;
import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;
import org.lwjgl.input.Cursor;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.GL11;
import org.newdawn.slick.Animation;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
@ -43,7 +49,6 @@ import org.newdawn.slick.SlickException;
import org.newdawn.slick.UnicodeFont;
import org.newdawn.slick.font.effects.ColorEffect;
import org.newdawn.slick.font.effects.Effect;
import org.newdawn.slick.imageout.ImageOut;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.util.Log;
import org.newdawn.slick.util.ResourceLoader;
@ -514,35 +519,53 @@ public class Utils {
/**
* Takes a screenshot.
* @return true if successful
* @author http://wiki.lwjgl.org/index.php?title=Taking_Screen_Shots
*/
public static boolean takeScreenShot() {
// TODO: should this be threaded?
try {
public static void takeScreenShot() {
// create the screenshot directory
File dir = Options.getScreenshotDir();
if (!dir.isDirectory()) {
if (!dir.mkdir())
return false;
if (!dir.mkdir()) {
ErrorHandler.error("Failed to create screenshot directory.", null, false);
return;
}
}
// create file name
SimpleDateFormat date = new SimpleDateFormat("yyyyMMdd_HHmmss");
File file = new File(dir, String.format("screenshot_%s.%s",
final File file = new File(dir, String.format("screenshot_%s.%s",
date.format(new Date()), Options.getScreenshotFormat()));
SoundController.playSound(SoundEffect.SHUTTER);
// copy the screen
Image screen = new Image(container.getWidth(), container.getHeight());
container.getGraphics().copyArea(screen, 0, 0);
ImageOut.write(screen, file.getAbsolutePath(), false);
screen.destroy();
} catch (SlickException e) {
Log.warn("Failed to take a screenshot.", e);
return false;
// copy the screen to file
final int width = Display.getWidth();
final int height = Display.getHeight();
final int bpp = 3; // assuming a 32-bit display with a byte each for red, green, blue, and alpha
final ByteBuffer buffer = BufferUtils.createByteBuffer(width * height * bpp);
GL11.glReadBuffer(GL11.GL_FRONT);
GL11.glPixelStorei(GL11.GL_PACK_ALIGNMENT, 1);
GL11.glReadPixels(0, 0, width, height, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, buffer);
new Thread() {
@Override
public void run() {
try {
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
int i = (x + (width * y)) * bpp;
int r = buffer.get(i) & 0xFF;
int g = buffer.get(i + 1) & 0xFF;
int b = buffer.get(i + 2) & 0xFF;
image.setRGB(x, height - (y + 1), (0xFF << 24) | (r << 16) | (g << 8) | b);
}
return true;
}
ImageIO.write(image, Options.getScreenshotFormat(), file);
} catch (Exception e) {
ErrorHandler.error("Failed to take a screenshot.", e, true);
}
}
}.start();
}
/**