Follow-up to 90295ee: slightly simplified implementation.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-06-12 18:25:19 -05:00
parent 967e2b4a57
commit f9d8df5157

View File

@ -318,9 +318,6 @@ public class Options {
super.drag(container, d); super.drag(container, d);
container.setMusicVolume(getMasterVolume() * getMusicVolume()); container.setMusicVolume(getMasterVolume() * getMusicVolume());
} }
@Override
public void read(String s) { readIntInRange(s, 0, 100); }
}, },
MUSIC_VOLUME ("Music Volume", "VolumeMusic", "Volume of music.", 80, 0, 100) { MUSIC_VOLUME ("Music Volume", "VolumeMusic", "Volume of music.", 80, 0, 100) {
@Override @Override
@ -328,24 +325,12 @@ public class Options {
super.drag(container, d); super.drag(container, d);
container.setMusicVolume(getMasterVolume() * getMusicVolume()); container.setMusicVolume(getMasterVolume() * getMusicVolume());
} }
@Override
public void read(String s) { readIntInRange(s, 0, 100); }
},
EFFECT_VOLUME ("Effect Volume", "VolumeEffect", "Volume of menu and game sounds.", 70, 0, 100) {
@Override
public void read(String s) { readIntInRange(s, 0, 100); }
},
HITSOUND_VOLUME ("Hit Sound Volume", "VolumeHitSound", "Volume of hit sounds.", 30, 0, 100) {
@Override
public void read(String s) { readIntInRange(s, 0, 100); }
}, },
EFFECT_VOLUME ("Effect Volume", "VolumeEffect", "Volume of menu and game sounds.", 70, 0, 100),
HITSOUND_VOLUME ("Hit Sound Volume", "VolumeHitSound", "Volume of hit sounds.", 30, 0, 100),
MUSIC_OFFSET ("Music Offset", "Offset", "Adjust this value if hit objects are out of sync.", -75, -500, 500) { MUSIC_OFFSET ("Music Offset", "Offset", "Adjust this value if hit objects are out of sync.", -75, -500, 500) {
@Override @Override
public String getValueString() { return String.format("%dms", val); } public String getValueString() { return String.format("%dms", val); }
@Override
public void read(String s) { readIntInRange(s, -500, 500); }
}, },
DISABLE_SOUNDS ("Disable All Sound Effects", "DisableSound", "May resolve Linux sound driver issues. Requires a restart.", DISABLE_SOUNDS ("Disable All Sound Effects", "DisableSound", "May resolve Linux sound driver issues. Requires a restart.",
(System.getProperty("os.name").toLowerCase().indexOf("linux") > -1)), (System.getProperty("os.name").toLowerCase().indexOf("linux") > -1)),
@ -371,10 +356,7 @@ public class Options {
}, },
DISABLE_MOUSE_WHEEL ("Disable mouse wheel in play mode", "MouseDisableWheel", "During play, you can use the mouse wheel to adjust the volume and pause the game.\nThis will disable that functionality.", false), DISABLE_MOUSE_WHEEL ("Disable mouse wheel in play mode", "MouseDisableWheel", "During play, you can use the mouse wheel to adjust the volume and pause the game.\nThis will disable that functionality.", false),
DISABLE_MOUSE_BUTTONS ("Disable mouse buttons in play mode", "MouseDisableButtons", "This option will disable all mouse buttons.\nSpecifically for people who use their keyboard to click.", false), DISABLE_MOUSE_BUTTONS ("Disable mouse buttons in play mode", "MouseDisableButtons", "This option will disable all mouse buttons.\nSpecifically for people who use their keyboard to click.", false),
BACKGROUND_DIM ("Background Dim", "DimLevel", "Percentage to dim the background image during gameplay.", 50, 0, 100) { BACKGROUND_DIM ("Background Dim", "DimLevel", "Percentage to dim the background image during gameplay.", 50, 0, 100),
@Override
public void read(String s) { readIntInRange(s, 0, 100); }
},
FORCE_DEFAULT_PLAYFIELD ("Force Default Playfield", "ForceDefaultPlayfield", "Override the song background with the default playfield background.", false), FORCE_DEFAULT_PLAYFIELD ("Force Default Playfield", "ForceDefaultPlayfield", "Override the song background with the default playfield background.", false),
IGNORE_BEATMAP_SKINS ("Ignore All Beatmap Skins", "IgnoreBeatmapSkins", "Never use skin element overrides provided by beatmaps.", false), IGNORE_BEATMAP_SKINS ("Ignore All Beatmap Skins", "IgnoreBeatmapSkins", "Never use skin element overrides provided by beatmaps.", false),
SHOW_HIT_LIGHTING ("Show Hit Lighting", "HitLighting", "Adds an effect behind hit explosions.", true), SHOW_HIT_LIGHTING ("Show Hit Lighting", "HitLighting", "Adds an effect behind hit explosions.", true),
@ -446,9 +428,6 @@ public class Options {
TimeUnit.SECONDS.toMinutes(val), TimeUnit.SECONDS.toMinutes(val),
val - TimeUnit.MINUTES.toSeconds(TimeUnit.SECONDS.toMinutes(val))); val - TimeUnit.MINUTES.toSeconds(TimeUnit.SECONDS.toMinutes(val)));
} }
@Override
public void read(String s) { readIntInRange(s, 0, 3599); }
}, },
ENABLE_THEME_SONG ("Enable Theme Song", "MenuMusic", "Whether to play the theme song upon starting opsu!", true); ENABLE_THEME_SONG ("Enable Theme Song", "MenuMusic", "Whether to play the theme song upon starting opsu!", true);
@ -624,29 +603,19 @@ public class Options {
/** /**
* Reads the value of the option from the configuration file (via override). * Reads the value of the option from the configuration file (via override).
* <p> * <p>
* By default, this sets {@code val} for numeric options, * By default, this sets {@code val} for numeric options only if the
* sets {@code bool} for boolean options, and does nothing otherwise. * value is between the min and max bounds, sets {@code bool} for
* boolean options, and does nothing otherwise.
* @param s the value string read from the configuration file * @param s the value string read from the configuration file
*/ */
public void read(String s) { public void read(String s) {
if (type == OptionType.NUMERIC) if (type == OptionType.NUMERIC) {
val = Integer.parseInt(s); int i = Integer.parseInt(s);
else if (type == OptionType.BOOLEAN) if (i >= min && i <= max)
val = i;
} else if (type == OptionType.BOOLEAN)
bool = Boolean.parseBoolean(s); bool = Boolean.parseBoolean(s);
} }
/**
* Reads the value of the option from the configuration file, and sets
* {@code val} only if the value is between the given range (inclusive).
* @param s the value string read from the configuration file
* @param min the lower bound
* @param max the upper bound
*/
protected void readIntInRange(String s, int min, int max) {
int i = Integer.parseInt(s);
if (i >= min && i <= max)
val = i;
}
}; };
/** Map of option display names to GameOptions. */ /** Map of option display names to GameOptions. */