option to hide approach circles
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@@ -32,6 +32,7 @@ import itdelatrisu.opsu.ui.Colors;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import yugecin.opsudance.Dancer;
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/**
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* Data type representing a circle object.
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@@ -120,7 +121,7 @@ public class Circle extends GameObject {
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float oldAlpha = Colors.WHITE_FADE.a;
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Colors.WHITE_FADE.a = color.a = alpha;
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if (timeDiff >= 0 && !GameMod.HIDDEN.isActive())
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if (timeDiff >= 0 && !GameMod.HIDDEN.isActive() && Dancer.drawApproach)
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GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
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GameImage.HITCIRCLE.getImage().drawCentered(x, y, color);
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boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
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