option to hide approach circles
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7f908db6e7
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@ -652,6 +652,20 @@ public class Options {
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}
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}
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},
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},
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DANCE_DRAW_APPROACH ("Draw approach circles", "DrawApproach", "Can get a bit busy when using mirror collage", true) {
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@Override
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public void click(GameContainer container) {
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bool = !bool;
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Dancer.drawApproach = bool;
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}
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@Override
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public void read(String s) {
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super.read(s);
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Dancer.drawApproach = bool;
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}
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},
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PIPPI_ENABLE ("Pippi", "Pippi", "Move in circles like dancing pippi (osu! april fools joke 2016)", false) {
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PIPPI_ENABLE ("Pippi", "Pippi", "Move in circles like dancing pippi (osu! april fools joke 2016)", false) {
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// TODO
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// TODO
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},
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},
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@ -32,6 +32,7 @@ import itdelatrisu.opsu.ui.Colors;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Graphics;
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import yugecin.opsudance.Dancer;
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/**
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/**
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* Data type representing a circle object.
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* Data type representing a circle object.
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@ -120,7 +121,7 @@ public class Circle extends GameObject {
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float oldAlpha = Colors.WHITE_FADE.a;
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float oldAlpha = Colors.WHITE_FADE.a;
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Colors.WHITE_FADE.a = color.a = alpha;
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Colors.WHITE_FADE.a = color.a = alpha;
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if (timeDiff >= 0 && !GameMod.HIDDEN.isActive())
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if (timeDiff >= 0 && !GameMod.HIDDEN.isActive() && Dancer.drawApproach)
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GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
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GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
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GameImage.HITCIRCLE.getImage().drawCentered(x, y, color);
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GameImage.HITCIRCLE.getImage().drawCentered(x, y, color);
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boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
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boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber();
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@ -37,6 +37,7 @@ import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Image;
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import yugecin.opsudance.Dancer;
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/**
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/**
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* Data type representing a slider object.
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* Data type representing a slider object.
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@ -296,7 +297,7 @@ public class Slider extends GameObject {
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if (mirror) {
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if (mirror) {
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g.rotate(x, y, -180f);
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g.rotate(x, y, -180f);
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}
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}
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if (!GameMod.HIDDEN.isActive()) {
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if (!GameMod.HIDDEN.isActive() && Dancer.drawApproach) {
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GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
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GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
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}
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}
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g.popTransform();
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g.popTransform();
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@ -111,6 +111,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.DANCE_CIRCLE_STREAMS,
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GameOption.DANCE_CIRCLE_STREAMS,
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GameOption.DANCE_ONLY_CIRCLE_STACKS,
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GameOption.DANCE_ONLY_CIRCLE_STACKS,
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GameOption.DANCE_MIRROR,
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GameOption.DANCE_MIRROR,
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GameOption.DANCE_DRAW_APPROACH,
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}),
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}),
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PIPPI ("Pippi", new GameOption[] {
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PIPPI ("Pippi", new GameOption[] {
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GameOption.PIPPI_ENABLE,
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GameOption.PIPPI_ENABLE,
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@ -51,6 +51,7 @@ public class Dancer {
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public static Dancer instance = new Dancer();
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public static Dancer instance = new Dancer();
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public static boolean mirror; // this should really get its own place somewhere...
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public static boolean mirror; // this should really get its own place somewhere...
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public static boolean drawApproach; // this should really get its own place somewhere...
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private int dir;
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private int dir;
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private GameObject p;
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private GameObject p;
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