Follow-up to #150: delayed fade-out, minor style changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-11-19 16:56:28 -05:00
parent b55b6c3079
commit fb789c8fc5
3 changed files with 139 additions and 49 deletions

View File

@@ -0,0 +1,81 @@
package org.newdawn.slick.state.transition;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.state.GameState;
import org.newdawn.slick.state.StateBasedGame;
/**
* A transition to fade out to a given colour after a delay.
*
* @author kevin (base)
*/
public class DelayedFadeOutTransition implements Transition {
/** The color to fade to */
private final Color color;
/** The time it takes the fade to happen */
private final int fadeTime;
/** The time it takes before the fade starts */
private final int delay;
/** The elapsed time */
private int elapsedTime = 0;
/**
* Create a new delayed fade out transition.
*/
public DelayedFadeOutTransition() { this(Color.black, 500, 0); }
/**
* Create a new delayed fade out transition.
*
* @param color The color we're going to fade out to
*/
public DelayedFadeOutTransition(Color color) { this(color, 500, 0); }
/**
* Create a new delayed fade out transition
*
* @param color The color we're going to fade out to
* @param fadeTime The time it takes the fade to occur
* @param delay The time before the fade starts (must be less than {@code fadeTime})
*/
public DelayedFadeOutTransition(Color color, int fadeTime, int delay) {
if (delay > fadeTime)
throw new IllegalArgumentException();
this.color = new Color(color);
this.color.a = 0;
this.fadeTime = fadeTime;
this.delay = delay;
}
@Override
public boolean isComplete() { return (color.a >= 1); }
@Override
public void postRender(StateBasedGame game, GameContainer container, Graphics g) {
Color old = g.getColor();
g.setColor(color);
g.fillRect(0, 0, container.getWidth() * 2, container.getHeight() * 2);
g.setColor(old);
}
@Override
public void update(StateBasedGame game, GameContainer container, int delta) {
if (elapsedTime < delay) {
elapsedTime += delta;
return;
}
color.a += delta * (1.0f / (fadeTime - delay));
if (color.a > 1)
color.a = 1;
}
@Override
public void preRender(StateBasedGame game, GameContainer container, Graphics g) {}
@Override
public void init(GameState firstState, GameState secondState) {}
}