Implement hit object stacking algorithm.
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@@ -53,6 +53,15 @@ public class DummyObject implements HitObject {
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@Override
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public boolean mousePressed(int x, int y, int trackPosition) { return false; }
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@Override
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public OsuHitObject getHitObject() { return hitObject; }
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@Override
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public void updatePosition() {
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this.x = hitObject.getScaledX();
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this.y = hitObject.getScaledY();
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}
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@Override
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public float[] getPointAt(int trackPosition) { return new float[] { x, y }; }
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