Implement hit object stacking algorithm.
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16ec6c5e23
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@ -72,9 +72,27 @@ public class OsuHitObject {
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/** The container height. */
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private static int containerHeight;
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/**
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* Return stack position modifier in pixels.
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* @return stack position modifier.
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*/
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public static float getStackOffset() { return stackOffset; }
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/**
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* Sets stack position modifier in pixels
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* @param offset position modifier.
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*/
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public static void setStackOffset(float offset) { stackOffset = offset; }
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/** The offset per stack. */
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private static float stackOffset;
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/** Starting coordinates. */
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private float x, y;
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/** Hit object index in current stack. */
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private int stack;
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/** Start time (in ms). */
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private int time;
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@ -249,18 +267,30 @@ public class OsuHitObject {
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/**
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* Returns the scaled starting x coordinate.
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*/
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public float getScaledX() { return x * xMultiplier + xOffset; }
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public float getScaledX() { return (x - stack * stackOffset) * xMultiplier + xOffset; }
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/**
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* Returns the scaled starting y coordinate.
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*/
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public float getScaledY() {
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if (GameMod.HARD_ROCK.isActive())
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return containerHeight - (y * yMultiplier + yOffset);
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return containerHeight - ((y - stack * stackOffset) * yMultiplier + yOffset);
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else
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return y * yMultiplier + yOffset;
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return (y - stack * stackOffset) * yMultiplier + yOffset;
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}
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/**
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* Sets the hit object index in current stack.
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* @param stack index in stack
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*/
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public void setStack(int stack) { this.stack = stack; }
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/**
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* Returns hit object index in current stack.
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* @return index in stack
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*/
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public int getStack() { return stack; }
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/**
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* Returns the start time.
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* @return the start time (in ms)
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@ -331,7 +361,7 @@ public class OsuHitObject {
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float[] x = new float[sliderX.length];
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for (int i = 0; i < x.length; i++)
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x[i] = sliderX[i] * xMultiplier + xOffset;
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x[i] = (sliderX[i] - stack * stackOffset) * xMultiplier + xOffset;
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return x;
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}
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@ -346,10 +376,10 @@ public class OsuHitObject {
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float[] y = new float[sliderY.length];
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if (GameMod.HARD_ROCK.isActive()) {
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for (int i = 0; i < y.length; i++)
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y[i] = containerHeight - (sliderY[i] * yMultiplier + yOffset);
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y[i] = containerHeight - ((sliderY[i] - stack * stackOffset) * yMultiplier + yOffset);
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} else {
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for (int i = 0; i < y.length; i++)
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y[i] = sliderY[i] * yMultiplier + yOffset;
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y[i] = (sliderY[i] - stack * stackOffset) * yMultiplier + yOffset;
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}
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return y;
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}
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@ -250,6 +250,20 @@ public class Utils {
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return val;
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}
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/**
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*
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* @param x1 The x-component of the first point
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* @param y1 The y-component of the first point
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* @param x2 The x-component of the second point
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* @param y2 The y-component of the second point
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* @return Euclidean distance between points (x1,y1) and (x2,y2)
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*/
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public static float distance(float x1, float y1, float x2, float y2) {
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float v1 = Math.abs(x1 - x2);
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float v2 = Math.abs(y1 - y2);
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return (float) Math.sqrt((v1 * v1) + (v2 * v2));
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}
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/**
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* Returns true if a game input key is pressed (mouse/keyboard left/right).
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* @return true if pressed
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@ -183,4 +183,13 @@ public class Circle implements HitObject {
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@Override
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public int getEndTime() { return hitObject.getTime(); }
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@Override
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public OsuHitObject getHitObject() { return hitObject; }
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@Override
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public void updatePosition() {
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this.x = hitObject.getScaledX();
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this.y = hitObject.getScaledY();
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}
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}
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@ -53,6 +53,15 @@ public class DummyObject implements HitObject {
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@Override
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public boolean mousePressed(int x, int y, int trackPosition) { return false; }
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@Override
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public OsuHitObject getHitObject() { return hitObject; }
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@Override
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public void updatePosition() {
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this.x = hitObject.getScaledX();
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this.y = hitObject.getScaledY();
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}
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@Override
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public float[] getPointAt(int trackPosition) { return new float[] { x, y }; }
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@ -18,6 +18,7 @@
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package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.OsuHitObject;
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import org.newdawn.slick.Graphics;
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/**
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@ -64,4 +65,15 @@ public interface HitObject {
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* @return the end time, in milliseconds
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*/
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public int getEndTime();
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/**
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* Return associated OsuHitObject.
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* @return hit object as OsuHitObject
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*/
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public OsuHitObject getHitObject();
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/**
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* Updates position of hit object.
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*/
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public void updatePosition();
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}
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@ -146,6 +146,21 @@ public class Slider implements HitObject {
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this.curve = new CircumscribedCircle(hitObject, color);
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else
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this.curve = new LinearBezier(hitObject, color);
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// slider time calculations
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this.sliderTime = game.getBeatLength() * (hitObject.getPixelLength() / sliderMultiplier) / 100f;
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this.sliderTimeTotal = sliderTime * hitObject.getRepeatCount();
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// ticks
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float tickLengthDiv = 100f * sliderMultiplier / sliderTickRate / game.getTimingPointMultiplier();
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int tickCount = (int) Math.ceil(hitObject.getPixelLength() / tickLengthDiv) - 1;
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if (tickCount > 0) {
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this.ticksT = new float[tickCount];
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float tickTOffset = 1f / (tickCount + 1);
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float t = tickTOffset;
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for (int i = 0; i < tickCount; i++, t += tickTOffset)
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ticksT[i] = t;
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}
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}
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@Override
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@ -313,25 +328,6 @@ public class Slider implements HitObject {
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@Override
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) {
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int repeatCount = hitObject.getRepeatCount();
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// slider time and tick calculations
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if (sliderTimeTotal == 0f) {
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// slider time
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this.sliderTime = game.getBeatLength() * (hitObject.getPixelLength() / sliderMultiplier) / 100f;
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this.sliderTimeTotal = sliderTime * repeatCount;
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// ticks
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float tickLengthDiv = 100f * sliderMultiplier / sliderTickRate / game.getTimingPointMultiplier();
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int tickCount = (int) Math.ceil(hitObject.getPixelLength() / tickLengthDiv) - 1;
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if (tickCount > 0) {
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this.ticksT = new float[tickCount];
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float tickTOffset = 1f / (tickCount + 1);
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float t = tickTOffset;
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for (int i = 0; i < tickCount; i++, t += tickTOffset)
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ticksT[i] = t;
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}
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}
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int[] hitResultOffset = game.getHitResultOffsets();
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boolean isAutoMod = GameMod.AUTO.isActive();
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@ -455,6 +451,20 @@ public class Slider implements HitObject {
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return false;
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}
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@Override
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public OsuHitObject getHitObject() { return hitObject; }
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@Override
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public void updatePosition() {
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this.x = hitObject.getScaledX();
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this.y = hitObject.getScaledY();
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if (hitObject.getSliderType() == OsuHitObject.SLIDER_PASSTHROUGH && hitObject.getSliderX().length == 2)
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this.curve = new CircumscribedCircle(hitObject, color);
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else
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this.curve = new LinearBezier(hitObject, color);
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}
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@Override
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public float[] getPointAt(int trackPosition) {
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if (trackPosition <= hitObject.getTime())
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@ -263,6 +263,12 @@ public class Spinner implements HitObject {
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return false;
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}
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@Override
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public OsuHitObject getHitObject() { return hitObject; }
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@Override
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public void updatePosition() {}
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@Override
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public float[] getPointAt(int trackPosition) {
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// get spinner time
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@ -80,12 +80,18 @@ public class Game extends BasicGameState {
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/** Replay. */
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REPLAY,
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/** Health is zero: no-continue/force restart. */
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LOSE;
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LOSE
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}
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/** Minimum time before start of song, in milliseconds, to process skip-related actions. */
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private static final int SKIP_OFFSET = 2000;
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/** Tolerance in case if hit object is not snapped to the grid */
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private static final float STACK_LENIENCE = 3f;
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/** Stack time window of the previous object in ms. */
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private static final int STACK_TIMEOUT = 1000;
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/** The associated OsuFile object. */
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private OsuFile osu;
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@ -1027,6 +1033,21 @@ public class Game extends BasicGameState {
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Color color = osu.combo[hitObject.getComboIndex()];
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// pass beatLength to hit objects
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int hitObjectTime = hitObject.getTime();
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int timingPointIndex = 0;
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while (timingPointIndex < osu.timingPoints.size()) {
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OsuTimingPoint timingPoint = osu.timingPoints.get(timingPointIndex);
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if (timingPoint.getTime() <= hitObjectTime) {
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if (!timingPoint.isInherited())
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beatLengthBase = beatLength = timingPoint.getBeatLength();
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else
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beatLength = beatLengthBase * timingPoint.getSliderMultiplier();
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} else
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break;
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timingPointIndex++;
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}
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try {
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if (hitObject.isCircle())
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hitObjects[i] = new Circle(hitObject, this, data, color, comboEnd);
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@ -1043,6 +1064,72 @@ public class Game extends BasicGameState {
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}
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}
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// stack calculation
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for (int i = hitObjects.length - 1; i > 0; i--) {
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OsuHitObject hitObjectI = hitObjects[i].getHitObject();
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// already calculated
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if (hitObjectI.getStack() != 0 || hitObjectI.isSpinner())
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continue;
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// search for hit objects in stack
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for (int n = i -1; n >= 0; n--) {
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OsuHitObject hitObjectN = hitObjects[n].getHitObject();
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if (hitObjectN.isSpinner())
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continue;
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// check if in range stack calculation
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float timeI = hitObjectI.getTime() - (STACK_TIMEOUT * osu.stackLeniency);
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float timeN = hitObjectN.isSlider() ? hitObjects[n].getEndTime() : hitObjectN.getTime();
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if (timeI > timeN)
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break;
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if (hitObjectN.isSlider()) {
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// possible special case. if slider end in the stack, all next hit objects in stack moves right down
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Slider slider = (Slider) hitObjects[n];
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float x1 = hitObjects[i].getPointAt(hitObjectI.getTime())[0];
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float y1 = hitObjects[i].getPointAt(hitObjectI.getTime())[1];
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float x2 = slider.getPointAt(slider.getEndTime())[0];
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float y2 = slider.getPointAt(slider.getEndTime())[1];
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float distance = Utils.distance(x1, y1, x2, y2);
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// check if hit object part of this stack
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if (distance < STACK_LENIENCE * OsuHitObject.getXMultiplier()) {
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int offset = hitObjectI.getStack() - hitObjectN.getStack() + 1;
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for (int j = n + 1; j <= i; j++) {
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OsuHitObject hitObjectJ = hitObjects[j].getHitObject();
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x1 = hitObjects[j].getPointAt(hitObjectJ.getTime())[0];
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y1 = hitObjects[j].getPointAt(hitObjectJ.getTime())[1];
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distance = Utils.distance(x1, y1, x2, y2);
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if (distance < STACK_LENIENCE * OsuHitObject.getXMultiplier()) {
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// hit object below slider end
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hitObjectJ.setStack(hitObjectJ.getStack() - offset);
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}
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}
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// slider end always start of the stack. reset calculation
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break;
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}
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}
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// no special case. stack moves up left
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float x1 = hitObjectI.getX();
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float y1 = hitObjectI.getY();
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float x2 = hitObjectN.getX();
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float y2 = hitObjectN.getY();
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float distance = Utils.distance(x1, y1, x2, y2);
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if (distance < STACK_LENIENCE * OsuHitObject.getXMultiplier()) {
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hitObjectN.setStack(hitObjectI.getStack() + 1);
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hitObjectI = hitObjectN;
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}
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}
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}
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// update hit objects positions
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for (int i = 0; i < hitObjects.length; i++) {
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hitObjects[i].updatePosition();
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}
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// load the first timingPoint
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if (!osu.timingPoints.isEmpty()) {
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OsuTimingPoint timingPoint = osu.timingPoints.get(0);
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@ -1331,6 +1418,10 @@ public class Game extends BasicGameState {
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if (Options.getFixedHP() > 0f)
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HPDrainRate = Options.getFixedHP();
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// Stack modifier scales with hit object size
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int diameter = (int) (104 - (circleSize * 8));
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OsuHitObject.setStackOffset(diameter * 0.05f);
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// initialize objects
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Circle.init(container, circleSize);
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Slider.init(container, circleSize, osu);
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