clamp msPerBeat in timingpoints between 10 and 1000 like upstream game does (thanks to @McKay42 for the suggestion)

This commit is contained in:
yugecin 2016-12-09 22:14:13 +01:00
parent 38daee002f
commit fd8474365d

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@ -98,7 +98,7 @@ public class TimingPoint {
/** /**
* Returns the slider multiplier. [INHERITED] * Returns the slider multiplier. [INHERITED]
*/ */
public float getSliderMultiplier() { return velocity / -100f; } public float getSliderMultiplier() { return Utils.clamp(-velocity, 10, 1000) / 100f; }
/** /**
* Returns the meter. * Returns the meter.