clamp msPerBeat in timingpoints between 10 and 1000 like upstream game does (thanks to @McKay42 for the suggestion)
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@@ -98,7 +98,7 @@ public class TimingPoint {
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/**
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* Returns the slider multiplier. [INHERITED]
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*/
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public float getSliderMultiplier() { return velocity / -100f; }
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public float getSliderMultiplier() { return Utils.clamp(-velocity, 10, 1000) / 100f; }
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/**
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* Returns the meter.
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