Improved all Spiral Classes.
This commit is contained in:
parent
e2e1ee2dfc
commit
ffcdeed948
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@ -27,13 +27,30 @@ public class FakeGameObject extends GameObject {
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}
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}
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public FakeGameObject(GameObject start, GameObject end) {
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public FakeGameObject(GameObject start, GameObject end) {
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halfTime = start.getEndTime() + (end.getTime() - start.getEndTime()) / 2;
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halfTime = Math.abs(start.getEndTime() + (end.getTime() - start.getEndTime()) / 2);
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this.start = new Vec2f();
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this.start = new Vec2f();
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this.end = new Vec2f();
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this.end = new Vec2f();
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this.start.x = this.end.x = (start.end.x + end.start.x) / 2;
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this.start.x = this.end.x = (start.end.x + end.start.x) / 2;
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this.start.y = this.end.y = (start.end.y + end.start.y) / 2;
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this.start.y = this.end.y = (start.end.y + end.start.y) / 2;
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}
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}
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@Override
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public int getEndTime() {
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return halfTime;
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}
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@Override
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public int getTime() {
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return halfTime;
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}
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public void setTime(int time) {
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this.halfTime = time;
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}
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/*
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* Everything down here is unimportant
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*/
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@Override
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@Override
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public void draw(Graphics g, int trackPosition, boolean mirrored) {
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public void draw(Graphics g, int trackPosition, boolean mirrored) {
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@ -54,16 +71,6 @@ public class FakeGameObject extends GameObject {
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return null;
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return null;
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}
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}
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@Override
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public int getEndTime() {
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return halfTime;
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}
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@Override
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public int getTime() {
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return halfTime;
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}
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@Override
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@Override
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public void updatePosition() {
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public void updatePosition() {
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@ -98,8 +105,4 @@ public class FakeGameObject extends GameObject {
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return null;
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return null;
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}
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}
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public void setTime(int time) {
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this.halfTime = time;
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}
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}
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}
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@ -1,38 +1,24 @@
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package awlex.ospu.movers;
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package awlex.ospu.movers;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.objects.GameObject;
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import yugecin.opsudance.movers.Mover;
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import yugecin.opsudance.movers.Mover;
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/**
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/**
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* Created by Alex Wieser on 09.10.2016.
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* Created by Alex Wieser on 09.10.2016.
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* WHO DO YOU THINK I AM?
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* WHO DO YOU THINK I AM?
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*
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* <p>
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* This {@link Mover} starts the spiral from the start object
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* This {@link Mover} starts the spiral from the start object
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*/
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*/
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public class CentralSpiralMover extends Mover {
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public class CentralSpiralMover extends SpiralMover {
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/**
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* How many times the cursor goes around the center
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* For satisfying results this musn't be a multiple of 2
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*/
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private final int CIRCLENAVIGATIONS = 1;
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double startAng;
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double startRad;
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public CentralSpiralMover(GameObject start, GameObject end, int dir) {
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public CentralSpiralMover(GameObject start, GameObject end, int dir) {
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super(start, end, dir);
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super(start, end, dir);
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startAng = Math.atan2(endY - startY, endX - startX);
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startRad = Utils.distance(startX, startY, endX, endY);
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if (startRad < 20)
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startRad = 20 + startRad / 20d;
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}
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}
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@Override
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@Override
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public double[] getPointAt(int time) {
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public double[] getPointAt(int time) {
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double rad = startRad * getT(time);
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double rad = radius * getT(time);
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double ang = CIRCLENAVIGATIONS * (startAng + 2d * Math.PI * getT(time) * dir);
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double ang = angle + 2d * Math.PI * getT(time) * dir;
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return new double[]{
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return new double[]{
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startX + rad * Math.cos(ang),
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startX + rad * Math.cos(ang),
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startY + rad * Math.sin(ang)
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startY + rad * Math.sin(ang)
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@ -40,7 +26,11 @@ public class CentralSpiralMover extends Mover {
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}
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}
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@Override
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@Override
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public String getName() {
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public boolean checkBounds() {
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return "Spiral2";
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boolean ret = true;
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int totalTime = endTime - startTime;
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for (int i = 0; ret && i <= 20; i++)
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ret = checkIfPointInBounds(getPointAt((int) (startTime + totalTime * (i / 20d))));
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return ret;
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}
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}
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}
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}
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@ -4,6 +4,8 @@ import awlex.ospu.FakeGameObject;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.objects.GameObject;
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import yugecin.opsudance.movers.CircleMover;
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import yugecin.opsudance.movers.LinearMover;
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import yugecin.opsudance.movers.Mover;
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import yugecin.opsudance.movers.Mover;
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import yugecin.opsudance.movers.factories.AutoMoverFactory;
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import yugecin.opsudance.movers.factories.AutoMoverFactory;
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@ -16,7 +18,7 @@ import yugecin.opsudance.movers.factories.AutoMoverFactory;
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* 2 inner {@link Mover}s around it. This class works recursively and might lead to
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* 2 inner {@link Mover}s around it. This class works recursively and might lead to
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* high ram usage on very jumpy maps or even a StackOverFlow.
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* high ram usage on very jumpy maps or even a StackOverFlow.
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*/
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*/
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public class CombinedSpiralMover extends Mover {
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public class CombinedSpiralMover extends SpiralMover {
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private Mover[] movers;
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private Mover[] movers;
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private GameObject fakeObject;
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private GameObject fakeObject;
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@ -25,6 +27,10 @@ public class CombinedSpiralMover extends Mover {
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private int endTime;
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private int endTime;
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public CombinedSpiralMover(GameObject middle, GameObject start, GameObject end, int dir) {
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public CombinedSpiralMover(GameObject middle, GameObject start, GameObject end, int dir) {
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this(true, middle, start, end, dir);
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}
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public CombinedSpiralMover(boolean prefered, GameObject middle, GameObject start, GameObject end, int dir) {
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super(start, end, dir);
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super(start, end, dir);
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fakeObject = middle != null ? middle : new FakeGameObject(start, end);
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fakeObject = middle != null ? middle : new FakeGameObject(start, end);
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@ -33,14 +39,32 @@ public class CombinedSpiralMover extends Mover {
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endTime = end.getTime();
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endTime = end.getTime();
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movers = new Mover[2];
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movers = new Mover[2];
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movers[0] = bestPick(0, start, fakeObject, dir);
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movers[0] = bestPick(prefered ? 0 : 1, start, fakeObject, dir);
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movers[1] = bestPick(1, fakeObject, end, dir);
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movers[1] = bestPick(prefered ? 1 : 0, fakeObject, end, dir);
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}
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}
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public CombinedSpiralMover(GameObject start, GameObject end, int dir) {
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public CombinedSpiralMover(GameObject start, GameObject end, int dir) {
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this(null, start, end, dir);
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this(null, start, end, dir);
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}
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}
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@Override
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public boolean checkBounds() {
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/*Not needed in this case*/
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return true;
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}
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public CombinedSpiralMover(Mover mover1, Mover mover2, int startTime, int halfTime, int endTime) {
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super(new FakeGameObject(), new FakeGameObject(), 0); //With this constructor you only care about the movers
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this.startTime = startTime;
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this.endTime = endTime;
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this.halfTime = halfTime;
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movers = new Mover[]{
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mover1,
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mover2
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};
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}
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/**
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/**
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* Method to pick the 2 inner {@link Mover}s.
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* Method to pick the 2 inner {@link Mover}s.
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* Tries to pick a {@link SpiralToMover} first position and a
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* Tries to pick a {@link SpiralToMover} first position and a
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@ -54,23 +78,25 @@ public class CombinedSpiralMover extends Mover {
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*/
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*/
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private Mover bestPick(int pos, GameObject start, GameObject end, int dir) {
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private Mover bestPick(int pos, GameObject start, GameObject end, int dir) {
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if (endTime - startTime < 10 || Utils.distance(start.end.x, start.end.y, end.start.x, end.start.y) < 40)
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if (endTime - startTime < 40 || Utils.distance(start.end.x, start.end.y, end.start.x, end.start.y) < 40)
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return new AutoMoverFactory().create(start, end, dir);
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return new LinearMover(start, end, dir);
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SpiralToMover spiralTo = new SpiralToMover(start, end, dir);
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SpiralToMover spiralTo = new SpiralToMover(start, end, dir);
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CentralSpiralMover center = new CentralSpiralMover(start, end, dir);
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CentralSpiralMover center = new CentralSpiralMover(start, end, dir);
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if (pos == 0) {
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if (pos == 0) {
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if (inBounds1(spiralTo) || inBounds1(spiralTo = new SpiralToMover(start, end, -dir)))
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if (spiralTo.checkBounds() || (spiralTo = new SpiralToMover(start, end, -dir)).checkBounds())
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return spiralTo;
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return spiralTo;
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else if (inBounds1(center) || inBounds1(center = new CentralSpiralMover(start, end, -dir)))
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else if (center.checkBounds() || (center = new CentralSpiralMover(start, end, -dir)).checkBounds())
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return center;
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return center;
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} else if (pos == 1) {
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}
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if (inBounds2(center) || inBounds2(center = new CentralSpiralMover(start, end, -dir)))
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else if (pos == 1) {
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if (center.checkBounds() || (center = new CentralSpiralMover(start, end, -dir)).checkBounds())
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return center;
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return center;
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else if (inBounds2(spiralTo = new SpiralToMover(start, end, -dir)) || inBounds2(spiralTo = new SpiralToMover(start, end, dir)))
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else if ((spiralTo = new SpiralToMover(start, end, -dir)).checkBounds() || (spiralTo = new SpiralToMover(start, end, dir)).checkBounds())
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return spiralTo;
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return spiralTo;
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} else throw new IllegalStateException("Only 2 inner Movers allowed");
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}
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else throw new IllegalStateException("Only 2 inner Movers allowed");
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return new CombinedSpiralMover(start, end, dir);
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return new CombinedSpiralMover(start, end, dir);
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}
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}
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@ -88,48 +114,4 @@ public class CombinedSpiralMover extends Mover {
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};
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};
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}
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}
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@Override
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public String getName() {
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return "CombinedSpiralMover";
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}
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/**
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* /**
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* Check if the first object would be inbounds
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*
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* @param mover - the mover to check
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* @return is mover always inbounds
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*/
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public boolean inBounds1(Mover mover) {
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boolean ret = true;
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int middle = halfTime - startTime;
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for (int i = 1; ret && i < 15; i++) {
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ret = checkBounds(mover.getPointAt(startTime + (middle * i) / 16));
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//System.out.println("i: " + i + " = " + ret);
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}
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return ret;
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}
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/**
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* /**
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* Check if the second object would be inbounds
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*
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* @param mover - the mover to check
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* @return is mover always inbounds
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*/
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private boolean inBounds2(Mover mover) {
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boolean ret = true;
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int middle = endTime - halfTime;
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for (int i = 1; ret && i < 15; i++) {
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ret = checkBounds(mover.getPointAt(startTime + (middle * i) / 16));
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//System.out.println("i: " + i + " = " + ret);
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}
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return ret;
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}
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private boolean checkBounds(double[] pos) {
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return 0 < pos[0] && pos[0] < Options.width && 0 < pos[1] && pos[1] < Options.height;
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}
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}
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}
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55
src/awlex/ospu/movers/SpiralMover.java
Normal file
55
src/awlex/ospu/movers/SpiralMover.java
Normal file
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@ -0,0 +1,55 @@
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package awlex.ospu.movers;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.objects.GameObject;
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import org.newdawn.slick.util.pathfinding.Mover;
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/**
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* Created by Alex Wieser on 22.10.2016.
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*/
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abstract class SpiralMover extends yugecin.opsudance.movers.Mover {
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protected double angle;
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protected double radius;
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int startTime;
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int endTime;
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SpiralMover(GameObject start, GameObject end, int dir) {
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super(start, end, dir);
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angle = Math.atan2(endY - startY, endX - startX);
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radius = Utils.distance(startX, startY, endX, endY);
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startTime = start.getEndTime();
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endTime = end.getTime();
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}
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public double getAngle() {
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return angle;
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}
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public double getRadius() {
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return radius;
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}
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public int getDir() {
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return dir;
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}
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public abstract boolean checkBounds();
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@Override
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public String getName() {
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return getClass().getSimpleName();
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}
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/**
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* checks if a point is in bounds
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*
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* @param pos x and y coordinations
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* @return whether this point is within the screen
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*/
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boolean checkIfPointInBounds(double[] pos) {
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return 0 < pos[0] && pos[0] < Options.width && 0 < pos[1] && pos[1] < Options.height;
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}
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}
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@ -1,38 +1,24 @@
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package awlex.ospu.movers;
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package awlex.ospu.movers;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.objects.GameObject;
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import yugecin.opsudance.movers.Mover;
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import yugecin.opsudance.movers.Mover;
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/**
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/**
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* Created by Alex Wieser on 09.10.2016.
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* Created by Alex Wieser on 09.10.2016.
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* WHO DO YOU THINK I AM?
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* WHO DO YOU THINK I AM?
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*
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* <p>
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* This {@link Mover} ends the spiral from the start object
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* This {@link Mover} ends the spiral from the start object
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*/
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*/
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public class SpiralToMover extends Mover {
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public class SpiralToMover extends SpiralMover {
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/**
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* How many times the cursor goes around the center
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* For satisfying results this musn't be a multiple of 2
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*/
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private final int CIRCLENAVIGATIONS = 1;
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double startAng;
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double startRad;
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public SpiralToMover(GameObject start, GameObject end, int dir) {
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public SpiralToMover(GameObject start, GameObject end, int dir) {
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super(start, end, dir);
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super(start, end, dir);
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startAng = Math.atan2(endY - startY, endX - startX) + Math.PI;
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startRad = Utils.distance(startX, startY, endX, endY);
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if (startRad < 20)
|
|
||||||
startRad = 20 + startRad / 20d;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public double[] getPointAt(int time) {
|
public double[] getPointAt(int time) {
|
||||||
double rad = startRad * (1 - getT(time));
|
double rad = radius * (1 - getT(time));
|
||||||
double ang = CIRCLENAVIGATIONS * (startAng + 2d * Math.PI * (1 - getT(time)) * dir);
|
double ang = angle + Math.PI + 2d * Math.PI * (1 - getT(time)) * dir;
|
||||||
return new double[]{
|
return new double[]{
|
||||||
endX + rad * Math.cos(ang),
|
endX + rad * Math.cos(ang),
|
||||||
endY + rad * Math.sin(ang)
|
endY + rad * Math.sin(ang)
|
||||||
|
@ -40,7 +26,11 @@ public class SpiralToMover extends Mover {
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String getName() {
|
public boolean checkBounds() {
|
||||||
return "Spiral2";
|
boolean ret = true;
|
||||||
|
int totalTime = endTime - startTime;
|
||||||
|
for (int i = 0; ret && i <= 20; i++)
|
||||||
|
ret = checkIfPointInBounds(getPointAt((int) (startTime + totalTime * (1 - i / 20d))));
|
||||||
|
return ret;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,14 +8,14 @@ import yugecin.opsudance.movers.factories.MoverFactory;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Created by Alex Wieser on 10.10.2016.
|
* Created by Alex Wieser on 10.10.2016.
|
||||||
|
* Best With Only one direction (Left or Right)
|
||||||
*/
|
*/
|
||||||
public class CenterSpiralMoverFactory implements MoverFactory {
|
public class CenterSpiralMoverFactory implements MoverFactory {
|
||||||
|
|
||||||
private static FakeGameObject middle;
|
private static FakeGameObject middle = new FakeGameObject();
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Mover create(GameObject start, GameObject end, int dir) {
|
public Mover create(GameObject start, GameObject end, int dir) {
|
||||||
if (middle == null)
|
|
||||||
middle = new FakeGameObject();
|
|
||||||
middle.setTime(start.getEndTime() + (end.getTime() - start.getEndTime()) / 2);
|
middle.setTime(start.getEndTime() + (end.getTime() - start.getEndTime()) / 2);
|
||||||
return new CombinedSpiralMover(middle, start, end, dir);
|
return new CombinedSpiralMover(middle, start, end, dir);
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,22 @@
|
||||||
|
package awlex.ospu.movers.factories;
|
||||||
|
|
||||||
|
import awlex.ospu.movers.CombinedSpiralMover;
|
||||||
|
import itdelatrisu.opsu.objects.GameObject;
|
||||||
|
import yugecin.opsudance.movers.Mover;
|
||||||
|
import yugecin.opsudance.movers.factories.MoverFactory;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Created by Alex Wieser on 26.10.2016.
|
||||||
|
*/
|
||||||
|
public class CombinedSpiralMoverFactory implements MoverFactory {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Mover create(GameObject start, GameObject end, int dir) {
|
||||||
|
return new CombinedSpiralMover(start, end, dir);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return "Spiral even more";
|
||||||
|
}
|
||||||
|
}
|
|
@ -33,8 +33,8 @@ public class SpiralSpinner extends Spinner {
|
||||||
private final double DELTA = -Math.PI / 20;
|
private final double DELTA = -Math.PI / 20;
|
||||||
private int MAX_RAD;
|
private int MAX_RAD;
|
||||||
private int index;
|
private int index;
|
||||||
double[][] points;
|
private double[][] points;
|
||||||
boolean down;
|
private boolean down;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void init() {
|
public void init() {
|
||||||
|
@ -65,7 +65,6 @@ public class SpiralSpinner extends Spinner {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public double[] getPoint() {
|
public double[] getPoint() {
|
||||||
//if (waitForDelay()) {
|
|
||||||
if (down) {
|
if (down) {
|
||||||
if (--index == 0)
|
if (--index == 0)
|
||||||
down = !down;
|
down = !down;
|
||||||
|
@ -77,7 +76,6 @@ public class SpiralSpinner extends Spinner {
|
||||||
} else if (down && index == SIZE - 2) {
|
} else if (down && index == SIZE - 2) {
|
||||||
rotatePointAroundCenter(points[SIZE - 1], DELTA);
|
rotatePointAroundCenter(points[SIZE - 1], DELTA);
|
||||||
}
|
}
|
||||||
//}
|
|
||||||
rotatePointAroundCenter(points[index], DELTA);
|
rotatePointAroundCenter(points[index], DELTA);
|
||||||
return points[index];
|
return points[index];
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user