Back and Skip animation
removed minimum time before skip button is shown.
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parent
987a406123
commit
ffed4b260a
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@ -22,6 +22,7 @@ import java.io.File;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import org.newdawn.slick.Animation;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.SlickException;
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@ -40,7 +41,7 @@ public enum GameImage {
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SECTION_PASS ("section-pass", "png"),
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SECTION_PASS ("section-pass", "png"),
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SECTION_FAIL ("section-fail", "png"),
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SECTION_FAIL ("section-fail", "png"),
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WARNINGARROW ("play-warningarrow", "png"),
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WARNINGARROW ("play-warningarrow", "png"),
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SKIP ("play-skip", "png"),
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SKIP ("play-skip", "play-skip-%d","png"),
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COUNTDOWN_READY ("ready", "png") {
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COUNTDOWN_READY ("ready", "png") {
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@Override
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@Override
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protected Image process_sub(Image img, int w, int h) {
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protected Image process_sub(Image img, int w, int h) {
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@ -138,7 +139,7 @@ public enum GameImage {
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COMBO_BURST ("comboburst", "comboburst-%d", "png"),
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COMBO_BURST ("comboburst", "comboburst-%d", "png"),
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SCOREBAR_BG ("scorebar-bg", "png"),
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SCOREBAR_BG ("scorebar-bg", "png"),
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SCOREBAR_COLOUR ("scorebar-colour", "scorebar-colour-%d", "png"),
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SCOREBAR_COLOUR ("scorebar-colour", "scorebar-colour-%d", "png"),
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//scorebar-marker?
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//TODO scorebar-marker?
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SCOREBAR_KI ("scorebar-ki", "png"),
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SCOREBAR_KI ("scorebar-ki", "png"),
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SCOREBAR_KI_DANGER ("scorebar-kidanger", "png"),
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SCOREBAR_KI_DANGER ("scorebar-kidanger", "png"),
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SCOREBAR_KI_DANGER2 ("scorebar-kidanger2", "png"),
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SCOREBAR_KI_DANGER2 ("scorebar-kidanger2", "png"),
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@ -268,8 +269,7 @@ public enum GameImage {
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return img.getScaledCopy((h * 0.3f) / img.getHeight());
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return img.getScaledCopy((h * 0.3f) / img.getHeight());
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}
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}
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},
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},
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MENU_BACK ("menu-back", "png", false, false),
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MENU_BACK ("menu-back", "menu-back-%d","png"),
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//MENU_BACK ("menu-back", "menu-back-%d","png") //TODO menu-back animation
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MENU_BUTTON_BG ("menu-button-background", "png", false, false),
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MENU_BUTTON_BG ("menu-button-background", "png", false, false),
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MENU_TAB ("selection-tab", "png", false, false) {
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MENU_TAB ("selection-tab", "png", false, false) {
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@Override
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@Override
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@ -538,6 +538,17 @@ public enum GameImage {
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return (skinImage != null) ? skinImage : defaultImage;
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return (skinImage != null) ? skinImage : defaultImage;
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}
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}
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/**
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* Returns an Animation based on the image array.
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* If no image array exist, returns the single image as an animation.
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*/
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public Animation getAnimation(int duration){
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Image[] images = getImages();
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if (images == null)
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images = new Image[]{ getImage() };
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return new Animation(images, duration);
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}
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/**
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/**
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* Returns the image array associated with this resource.
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* Returns the image array associated with this resource.
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* The skin images takes priority over the default images.
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* The skin images takes priority over the default images.
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@ -347,6 +347,7 @@ public class MenuButton {
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*/
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*/
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private void setHoverRadius() {
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private void setHoverRadius() {
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int xOffset = 0, yOffset = 0;
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int xOffset = 0, yOffset = 0;
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if(img != null){
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if (dir != Expand.CENTER) {
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if (dir != Expand.CENTER) {
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// offset by difference between normal/scaled image dimensions
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// offset by difference between normal/scaled image dimensions
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xOffset = (int) ((scale - 1f) * img.getWidth());
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xOffset = (int) ((scale - 1f) * img.getWidth());
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@ -362,5 +363,7 @@ public class MenuButton {
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}
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}
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this.xRadius = ((img.getWidth() * scale) + xOffset) / 2f;
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this.xRadius = ((img.getWidth() * scale) + xOffset) / 2f;
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this.yRadius = ((img.getHeight() * scale) + yOffset) / 2f;
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this.yRadius = ((img.getHeight() * scale) + yOffset) / 2f;
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}
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}
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}
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}
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}
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@ -229,11 +229,21 @@ public class Utils {
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DownloadNode.init(width, height);
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DownloadNode.init(width, height);
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// back button
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// back button
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Image back = GameImage.MENU_BACK.getImage();
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//TODO: this is annoying perhaps we can just pass in GameImage to MenuButton?
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if (GameImage.MENU_BACK.getImages() != null){
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Animation back = GameImage.MENU_BACK.getAnimation(200);
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backButton = new MenuButton(back,
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backButton = new MenuButton(back,
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back.getWidth() / 2f,
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back.getWidth() / 2f,
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height - (back.getHeight() / 2f));
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height - (back.getHeight() / 2f));
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}else{
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Image back = GameImage.MENU_BACK.getImage();
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backButton = new MenuButton(GameImage.MENU_BACK.getImage(),
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back.getWidth() / 2f,
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height - (back.getHeight() / 2f));
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}
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backButton.setHoverExpand(MenuButton.Expand.UP_RIGHT);
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backButton.setHoverExpand(MenuButton.Expand.UP_RIGHT);
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}
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}
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/**
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/**
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@ -45,6 +45,7 @@ import java.util.Stack;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.TimeUnit;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Keyboard;
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import org.newdawn.slick.Animation;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Graphics;
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@ -268,7 +269,6 @@ public class Game extends BasicGameState {
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// skip beginning
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// skip beginning
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if (objectIndex == 0 &&
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if (objectIndex == 0 &&
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firstObjectTime - SKIP_OFFSET > 5000 &&
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trackPosition < osu.objects[0].getTime() - SKIP_OFFSET)
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trackPosition < osu.objects[0].getTime() - SKIP_OFFSET)
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skipButton.draw();
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skipButton.draw();
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@ -782,7 +782,6 @@ public class Game extends BasicGameState {
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int firstObjectTime = osu.objects[0].getTime();
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int firstObjectTime = osu.objects[0].getTime();
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int trackPosition = MusicController.getPosition();
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int trackPosition = MusicController.getPosition();
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if (objectIndex == 0 &&
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if (objectIndex == 0 &&
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firstObjectTime - SKIP_OFFSET > 4000 &&
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trackPosition < firstObjectTime - SKIP_OFFSET) {
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trackPosition < firstObjectTime - SKIP_OFFSET) {
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if (isLeadIn()) {
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if (isLeadIn()) {
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leadInTime = 0;
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leadInTime = 0;
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@ -810,10 +809,18 @@ public class Game extends BasicGameState {
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}
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}
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// skip button
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// skip button
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Image skip = GameImage.SKIP.getImage();
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//TODO: this is annoying perhaps we can just pass in GameImage to MenuButton?
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skipButton = new MenuButton(skip,
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if (GameImage.SKIP.getImages() != null){
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width - (skip.getWidth() / 2f),
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Animation back = GameImage.SKIP.getAnimation(200);
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height - (skip.getHeight() / 2f));
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skipButton = new MenuButton(back,
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width - back.getWidth() / 2f,
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height - (back.getHeight() / 2f));
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}else{
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Image back = GameImage.SKIP.getImage();
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skipButton = new MenuButton(GameImage.SKIP.getImage(),
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width - back.getWidth() / 2f,
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height - (back.getHeight() / 2f));
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}
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skipButton.setHoverExpand(MenuButton.Expand.UP_LEFT);
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skipButton.setHoverExpand(MenuButton.Expand.UP_LEFT);
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// load other images...
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// load other images...
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