Commit Graph

8 Commits

Author SHA1 Message Date
Jeffrey Han
ec90d6fd03 Beatmap downloader improvements and fixes.
Updates:
- Added some buttons to downloads menu: clear inactive downloads, import beatmaps, reset search, and show/hide unranked maps.
- Small changes to OsuParser, OszUnpacker, and OsuGroupList (mostly adding return values) to allow parsing only newly unpacked beatmaps.
- Added alpha fade hover effect to MenuButton, as an alternative to expanding (used for 3-part menu buttons).
- Added text rendering fields to MenuButton (also for the 3-part menu buttons).
- Added sound effects to downloads menu.

Fixes:
- Check downloads for illegal filename characters, and remove them if necessary.
- The number of results and downloads shown now supports all resolutions.
- Confirmation dialog no longer appears when restarting the application (since downloads are static).
- Do not set a focus node immediately if the theme song will be played.
- Always play the theme song if no songs are loaded (even if disabled in settings).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-02 00:15:16 -05:00
Jeffrey Han
c9e14bfc70 Comment format changes.
- Collapsed Javadoc comments for all fields.
- OsuFile now has proper Javadoc comments.
- Fixed various mistakes with comments.

Some changes with enums:
- Changed Class.values() calls to values().
- Changed size() calls to a SIZE field.
- Changed valuesReversed() calls to a VALUES_REVERSED field.
- Removed 'static' from enum declarations.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-22 00:44:45 -05:00
Jeffrey Han
f98edf8fc8 Enabled application restarts.
- Pressing Ctrl+Shift+F5 in the options menu restarts the game.  Beatmaps and sounds are not reloaded.
- Use GameContainer.setForceExit(false) to trigger a restart after exiting.

Other changes:
- Fixed general issues with track pausing/pause states.
- Store all background images loaded in OsuFiles in a static hash table, instead of in individual objects.  This allows easier access to the allocated memory.
- Only delete OSZ files if they were unzipped. (They were previously deleted in all cases.)
- Moved more images (mods, playfield, lighting) into GameImage.
- Moved OsuHitObject initialization inside Utils.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-20 19:01:18 -05:00
Jeffrey Han
b54eb95747 Updated copyright notices for 2015.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-16 12:05:44 -05:00
Jeffrey Han
553f091693 Added ErrorHandler class to handle all critical errors.
This mostly replaces the Slick2D Log class for error reporting.  Most game errors will now trigger the error popup.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-15 21:55:26 -05:00
Jeffrey Han
db4ca5f1d5 Minor optimizations.
- Only retrieve song information String[] when needed.
- Don't try to load glyphs if Unicode metadata is disabled.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-08 12:03:39 -05:00
Jeffrey Han
9d3a12ad9c Display checkpoint time on game screen after loading.
Also fixed some indentation issues.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-20 15:30:20 -05:00
Jeffrey Han
d9c251ef82 Added a module for unpacking OSZ archives.
- Included 'zip4j' library to extract the ZIP archives. (Homepage: http://www.lingala.net/zip4j/)
- OSZ files are unpacked from the root directory by default, and the path can be changed in the configuration file.

Other changes:
- Fixed a critical issue in splash screen where thread would running before other states loaded. (blame: dea7e94)

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-07-06 01:58:44 -04:00