If the check fails, use a LinearBezier instead. (e.g. in map 45471).
Moved slider time and curve calculations into HitObject so that they can be reused.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixed hit object 'addition' field parsing. (Still not sure what the fields do, but the types should be correct now...)
- Fixed a careless error causing a potential null pointer exception. (blame: 0b33fed)
- Show an error if parseHitObjects() parses a different amount of objects than expected.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Attempts to eliminate any confusion between OsuHitObject (raw, parsed hit objects) and HitObject (interface for game object types).
- Renamed "HitObject" interface to "GameObject", since these objects are specific to gameplay.
- Renamed "OsuHitObject" to "HitObject", since these objects are primarily containers for parsed data.
Sorry if the name-swapping is confusing; these should be better names in the long run.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>