Commit Graph

251 Commits

Author SHA1 Message Date
Jeffrey Han
7bd9eba2f5 Added HitObject interface for OsuHitObjects during gameplay.
This greatly simplifies object-handling code, and is slightly more time and memory efficient.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-16 03:47:37 -05:00
Jeffrey Han
bcf1fa301a Implemented mod shortcut keys in options menu.
See for details: http://osu.ppy.sh/wiki/Shortcut_Key_Reference#Mods_screen

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-16 02:26:13 -05:00
Jeffrey Han
38b3621c29 Implemented Ctrl+Enter in song menu (play with "auto" mod).
Also made 'Esc' during gameplay return to the song menu immediately if the "auto" mod is active.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-16 02:00:42 -05:00
Jeffrey Han
78aabaa43e Implemented Shift+F2 in song menu (undo random map).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-16 01:40:34 -05:00
Jeffrey Han
90c10d21da Follow-up to 516e628: Fix resetting game data too soon.
Instead of resetting immediately, set a variable in SongMenu to reset data when entering the state.  Fixes some weird behaviors, and also allows resetting in more scenarios.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-16 00:36:05 -05:00
Jeffrey Han
553f091693 Added ErrorHandler class to handle all critical errors.
This mostly replaces the Slick2D Log class for error reporting.  Most game errors will now trigger the error popup.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-15 21:55:26 -05:00
Jeffrey Han
f8dad2889f Added support for multiple GameImage file extensions.
Specifically, the main menu background and pause/fail backgrounds now accept JPGs as well as PNGs.

Other changes:
- Don't draw the default pause/fail background if the buttons are skinned and the background is unskinned.
- Preload logo and main menu background.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-15 18:16:46 -05:00
Jeffrey Han
516e6280c7 Call System.gc() on track changes and game resets.
This causes a noticeable drop in memory usage in most cases.

Also renamed the "crash" popup since the game doesn't necessarily crash.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-15 16:47:55 -05:00
Jeffrey Han
9db9c2f3ad Add more options to crash popup.
Options: "Send Report" (opens GitHub issues and log file), "View Error Log" (opens log file), "Close" (does nothing).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-15 04:16:20 -05:00
Jeffrey Han
09d96f3f08 Automatically open the log file when opsu! crashes.
- Sends a JOptionPane message dialogue if java.awt.Desktop is supported.

Other changes:
- Updated natives directory, and set the LWJGL library path if it exists.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-15 02:47:48 -05:00
Jeffrey Han
97f3aad772 Enable VSync when target FPS is 60.
Other changes:
- Write actual resolution and FPS values to config file instead of array indexes.
- Rewrote resolutions[][] array as an enum.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-15 01:52:16 -05:00
Jeffrey Han
b856e2924c Minor updates and code improvements.
- MusicController.getPosition() now returns time even when track is paused. (e.g. song progress bar in main menu won't reset when paused)
- Force unpause track when entering the song menu.
- Rewrote Game.RESTART_* constants as enums.
- Cleaned up logo play/exit button scaling.
- MainMenu.previous is now non-static.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-15 00:56:30 -05:00
Jeffrey Han
03095733df Removed static fields in Game state.
Mostly merged from #8 (72e8a7e).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-14 23:57:50 -05:00
Jeffrey Han
64d961a8f9 Only load image resources when needed.
- Stop loading all images on startup.
- Game images are preloaded before the song starts.
- Destroy skin images immediately after finishing a beatmap, potentially saving lots of memory.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-14 23:10:19 -05:00
Jeffrey Han
05a671e627 Quick fix for countdown displays. (blame: 9e69afa)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-14 22:31:48 -05:00
Jeffrey Han
dfeb981361 Some memory optimizations.
- Load all OsuFile String objects into a hash table while parsing, to eliminate duplicate strings.
- Trim all ArrayList objects in OsuFiles.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-14 21:48:24 -05:00
Jeffrey Han
62b7ecd648 Fixed a small bug with hovering over song buttons.
The left/right arrow keys no longer reset hover data if the start node hasn't changed.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-13 23:00:09 -05:00
Jeffrey Han
71f614c90a Automated the fat jar creation process.
- Added a modified version of JarSplice in the tools/ directory, which can run using system properties as well as the GUI.  The project is located here: https://github.com/itdelatrisu/JarSplicePlus
- To create a fat jar, execute the Maven goal "install -Djar".  The output file will be in the target/ directory and suffixed "-runnable".

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-12 21:05:58 -05:00
Jeffrey Han
4152af4977 Made OsuGroupList a singleton.
(This makes a lot more sense than storing the single pointer in Opsu.groups.)

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-11 14:17:33 -05:00
Jeffrey Han
af8512c080 Moved scattered GameOption code into the enum. 2015-01-11 13:05:32 -05:00
Jeffrey Han
6f7b2b6554 Moved score multiplier field into GameMod enum.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-11 00:29:26 -05:00
Jeffrey Han
5a09689b4c Added mouse hover effects for tabs.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-10 23:14:22 -05:00
Jeffrey Han
6e434e9709 Improved appearance of tabs.
- Replaced 'selection-tab.png' with a new image (by @kouyang).
- Simulate osu! color scheme (tab color/font color changes instead of alpha changes for selected tab).
- Added Utils.drawTab() method to avoid code duplication for Option menu tabs.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-10 22:49:23 -05:00
Jeffrey Han
1e59819f3a Dim theme song volume when window is not focused.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-10 20:14:39 -05:00
Jeffrey Han
b525ab4533 Updated README.md with a link to the "releases" page.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-08 20:10:30 -05:00
Jeffrey Han
ab0d3d1528 Added mouse hover effects for song buttons in song menu.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-08 16:28:49 -05:00
Jeffrey Han
db4ca5f1d5 Minor optimizations.
- Only retrieve song information String[] when needed.
- Don't try to load glyphs if Unicode metadata is disabled.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-08 12:03:39 -05:00
Jeffrey Han
f6eac71643 Moved most Image creation into GameImage enum.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-07 23:45:21 -05:00
Jeffrey Han
8671718ce3 Moved most GameImage scaling/processing to a single file.
- To scale an image, override process_sub() in its enum definition.  All GameImages call the process() method when loaded.
- Skin GameImage overrides will now call process() immediately, so there's no more need for the hackish scaling status.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-07 22:36:39 -05:00
Jeffrey Han
1e806bc9c6 SoundController refactoring.
- Added enum classes SoundEffect and HitSound.
- Added a SoundComponent interface for sound effects and hit sounds, and extended playSound() and playHitSound() methods to play any SoundComponent.
- Moved features related to sample sets to the HitSound class, and rewrote sample sets as an internal enum class.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-07 19:29:51 -05:00
Jeffrey Han
3127571886 Smoother health bar changes.
Also merged GameScore update calls into a single method.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-30 01:17:05 -05:00
Jeffrey Han
b0649541eb Better emulation of main menu behavior.
- Pressing 'Esc' will now always enter the MainMenuExit state.
- Returning from MainMenuExit state does not reset button states: these must be manually reset by calling the reset() method.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-30 00:41:32 -05:00
Jeffrey Han
2592faec44 Renamed GUIMenuButton class to MenuButton.
The class was originally named with the intent of adding many other GUI classes, but this never happened.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-30 00:00:58 -05:00
Jeffrey Han
9e69afac91 Added retry counter.
Display number of retries (after retrying at least twice).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-29 23:35:31 -05:00
Jeffrey Han
cc84d4a3e4 Subtle fade in effect for circles and sliders. (#9)
Also resize the "skip" button on hover. (follow-up 33f5df0)

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-24 02:45:43 -05:00
Jeffrey Han
068a844e1f Fixed music player issues with handling repeat tracks.
When pressing the "next" button, songs will only be pushed when a new track plays.  Fixes a potential null pointer crash.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-24 00:25:26 -05:00
Jeffrey Han
33f5df030c Expand menu buttons when hovering.
Added hovering capabilities to GUIMenuButton.  The max scale and direction to expand the image can be modified per object.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-23 23:41:37 -05:00
Jeffrey Han
ce8ae40f79 Quick follow-up to #10.
Don't play a sound upon exiting.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-21 23:20:17 -05:00
Jeffrey Han
31d8b77217 Merge pull request #10 from iceblade112/master
Mimic original osu! exit button: exit immediately instead of entering the exit menu.
2014-12-21 23:02:30 -05:00
Raymonf
4b17f28cf2 Undo offset 2014-12-21 17:11:31 -05:00
Raymonf
068b40a86a Mimic osu! exit button
On osu!, clicking the exit button closes the game after clicking. Pressing ESC on osu! brings up the exit menu.
2014-12-21 17:02:11 -05:00
Raymonf
bc7d19295b Make default offset 0ms 2014-12-21 16:46:11 -05:00
Jeffrey Han
5083229572 Fixed theme song loading in JAR files. (follow-up ce0eccd)
Removed theme.osu, replaced with a comma-deliminated line in the configuration file.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-20 21:35:18 -05:00
Jeffrey Han
ce0eccd32b Implemented skinnable theme songs.
Plays a theme song when opsu! starts (can be disabled in options).  The default song is "welcome to osu!" by nekodex, uploaded by CyberKitsune.

To change the song, place a new "theme.osu" in the skins folder and edit the file name, metadata, and song length (at minimum).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-20 18:17:04 -05:00
Jeffrey Han
9d3a12ad9c Display checkpoint time on game screen after loading.
Also fixed some indentation issues.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-20 15:30:20 -05:00
Jeffrey Han
47cf4f4af3 Fix hidden mouse cursor.
Cursor is now properly hidden, instead of being a single black pixel.  Credits to davedes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-20 15:10:46 -05:00
Jeffrey Han
169e9c192a Updated readme with Maven build information. (follow-up 54b5469, #7)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-09-11 17:36:43 -04:00
Jeffrey Han
54b5469b02 Merge pull request #7 from Tillerino/modularMaven
Switched to maven project.
- Eclipse files have been removed from repository. jar and native dependencies have been removed from repository.
- Use maven goals "compile exec:exec" to run the project.
- Use maven goals "package shade:shade" to create a single jar file, which contains java, but not native dependencies. This jar file can then be used with jarsplice to create a fat jar. Natives will be extracted to /target/natives.
2014-09-11 17:03:17 -04:00
Till
40e08fd498 eclipse/ant -> maven
eclipse files have been removed from repository. jar and native
dependencies have been removed from repository.

use maven goals "compile exec:exec" to run the project.
use maven goals "package shade:shade" to create a single jar file, which
contains java, but not native dependencies. this jar
file can then be used with jarsplice to create a fat jar. natives will
be extracted to /target/natives.
2014-09-11 11:22:32 +02:00
Jeffrey Han
51b50843e5 Added "Kochi Gothic" font.
- Provides cross-platform CJK support. (follow-up to 904a54d)

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-08-25 12:47:10 -04:00