- Parse and store the end time for every beatmap (i.e. end time of last hit object).
- Added a 'length' sorting tab.
- Added 'length' search condition.
- Removed 'getTrackLength()' and 'getTrackLengthString()' methods, as they are no longer needed.
- Added a loader spritesheet animation to render during MP3 conversions (in place of track length rendering upon completion).
Other changes:
- Added a yellow progress circle during lead-in time.
- Fixed sorting tab positioning.
- Slightly increased button animation speed in "Main Menu Exit" state.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Threaded OGG loading (in addition to MP3) to eliminate delays in song select menu. (reported by xasuma)
- Changed default OSZ unpacking location to a "SongPacks" directory to prevent unintended unpacking. (reported by Lanturn)
- Fixed a null pointer for a corner case in 'getRandomNode()'. (reported by @iceblade112)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- A checkpoint (track position) can be set in the options screen, and also while playing by pressing "CTRL+S".
- A checkpoint can be loaded by pressing "CTRL+L" while playing. This will reset all game data and begin from the checkpoint time; the ranking screen will be skipped upon song completion.
Other changes:
- Don't draw grade if no objects have been processed (previously defaulted to GRADE_D).
- Calculate slider start/end angles based on a step difference (previously an arbitrary 0.01 difference).
- Always end a slider curve base on the last control point.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Explicitly supply the AudioFormat when creating a Clip.
- Disable Master Gain if unsupported (e.g. in PulseAudio).
- Do not try to play uninitialized sounds (e.g. LineUnavailableException during creation, seems to happen regularly with PulseAudio).
Other changes:
- Errors replaced with debugs in 'getTrackLength()' if audio fields inaccessible.
- Do not log ThreadDeath exceptions (it's a known issue, and only clutters the log file).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixed Game not loading OsuFile for maps in a song group. (blame: 5612336)
- Implemented rotations for reverse arrows, and added a new one by Alic1a.
- "Auto" mod: pausing no longer requires click to unpause, and mod images are permanently drawn.
- Program now loads from Main Menu instead of Options (unnecessary complications for the sake of a transition).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- This can be switched off in the configuration file.
- Credits: https://osu.ppy.sh/forum/t/98954
Other changes:
- Removed OsuFile setters/getters from Game state, replaced with a 'getOsuFile()' method in MusicController (a more logical location).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>