The method creates a new Color object each call, so set color in UnicodeFont.drawString() instead.
Also slightly padded the song information text.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Instead of resetting immediately, set a variable in SongMenu to reset data when entering the state. Fixes some weird behaviors, and also allows resetting in more scenarios.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This causes a noticeable drop in memory usage in most cases.
Also renamed the "crash" popup since the game doesn't necessarily crash.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- MusicController.getPosition() now returns time even when track is paused. (e.g. song progress bar in main menu won't reset when paused)
- Force unpause track when entering the song menu.
- Rewrote Game.RESTART_* constants as enums.
- Cleaned up logo play/exit button scaling.
- MainMenu.previous is now non-static.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added enum classes SoundEffect and HitSound.
- Added a SoundComponent interface for sound effects and hit sounds, and extended playSound() and playHitSound() methods to play any SoundComponent.
- Moved features related to sample sets to the HitSound class, and rewrote sample sets as an internal enum class.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Pressing 'Esc' will now always enter the MainMenuExit state.
- Returning from MainMenuExit state does not reset button states: these must be manually reset by calling the reset() method.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
The class was originally named with the intent of adding many other GUI classes, but this never happened.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Added hovering capabilities to GUIMenuButton. The max scale and direction to expand the image can be modified per object.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Setting is off by default, and can be switched on in the options menu.
- Changed default font to "Arial Unicode MS" (CJK), with fallback to "Lucida Sans Console" (non-CJK). Cross-platform support may be added later.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Overhauled OsuTimingPoint class: parsing is done in the constructor, and fields are no longer public.
- Improved consistency of static/non-static fields in a couple of classes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Cursor is now scaled based on window size.
- Cursor now rotates slowly (new style only).
- Cursor now expands upon mouse press.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- This can be switched off in the configuration file.
- Credits: https://osu.ppy.sh/forum/t/98954
Other changes:
- Removed OsuFile setters/getters from Game state, replaced with a 'getOsuFile()' method in MusicController (a more logical location).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added support for both the new (2013+) and old cursor styles. These can be toggled on/off in the configuration file.
- Added cursor images by XinCrin (old style) and teinecthel (new style).
Other changes:
- Refactoring: Created a "Utils" module, containing methods and constants that didn't belong in the "Options" state and some duplicated drawing methods.
- Mouse is now grabbed during gameplay.
- Removed 'optionsChanged' switch, simplifying adding new options.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Added SoundController module, which uses Java Sound since OpenAL has a slight delay on playing sounds.
- Uploaded all effect WAVs. (credits: WWWskin, AL's IA, Fantasy's Skin, Minimalist Miku)
- Added a missing entry in credits.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>