- Fixed a crash when closing the application in the ranking screen when viewing a score.
- Fixed a minor bug where OsuGroupList fields were not being erased upon restart.
- Dim the track volume by 50% when viewing a score.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Added a scrollable score history area in the song menu. Clicking on any score button will open the ranking screen.
Details:
- All drawing is performed by ScoreData.
- Store scores for the current focus node, and display up to "MAX_SCORE_BUTTONS" at a time; "startScore" is the starting index.
- When hovered over the score area, show scroll bar if needed. When hovered over individual score buttons, change colors and show the rank.
- Scrolling with the mouse in the score area overrides song scrolling.
- Store scaled grade images as a Grade field.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Implemented basic features (mostly stable). The remaining features are mostly graphical.
- Added package org.xerial.sqlite-jdbc. All scores are saved to .opsu_scores.db on table `scores` after a game completes.
- Added "Scores" class to handle all game score data (including database connections). The "Score" subclass encapsulates all database fields.
- Added "score viewing" constructor to GameData, for use only in the ranking screen.
- Draw the grade of the highest score next to expanded song buttons in the song menu.
- Added "bit" and "abbrev" fields to GameMod, used in storing/displaying scores.
- Hide the retry/exit buttons in the ranking screen when viewing a score.
Other changes:
- Removed "objectCount" field in GameData (no longer necessary).
- Removed "getID()" method in GameMod (no longer used).
- Moved most drawing in GameRanking state to GameData.
- Removed File parameter of "GameData.loadImages()" (leftover, no longer used).
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Collapsed Javadoc comments for all fields.
- OsuFile now has proper Javadoc comments.
- Fixed various mistakes with comments.
Some changes with enums:
- Changed Class.values() calls to values().
- Changed size() calls to a SIZE field.
- Changed valuesReversed() calls to a VALUES_REVERSED field.
- Removed 'static' from enum declarations.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Renamed Options state into OptionsMenu, and created Options class for solely handling user options. Moved everything unrelated to the actual options menu into the static Options class.
- OptionsMenu no longer has static fields.
- Refactored option tabs into an enum, which makes the code much cleaner.
Also fixed a bug where global volume wasn't being used on container initialization.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Fixes resource reloading when OsuGroupList is empty (i.e. if user has no beatmaps installed).
- OsuGroupList is no longer initialized with a class instance; OsuGroupList.create() is called by OsuParser.
- Also clear 'lastOsu' field in MusicController.reset(). Fixes theme song not playing on restart if it was the last track played (i.e. if no beatmaps installed).
- Call MusicController.reset() last so that more garbage is collected.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
- Pressing Ctrl+Shift+F5 in the options menu restarts the game. Beatmaps and sounds are not reloaded.
- Use GameContainer.setForceExit(false) to trigger a restart after exiting.
Other changes:
- Fixed general issues with track pausing/pause states.
- Store all background images loaded in OsuFiles in a static hash table, instead of in individual objects. This allows easier access to the allocated memory.
- Only delete OSZ files if they were unzipped. (They were previously deleted in all cases.)
- Moved more images (mods, playfield, lighting) into GameImage.
- Moved OsuHitObject initialization inside Utils.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Allows parsing only a subset of OsuFiles, in case parsing takes too long.
Other changes:
- Press 'ESC' three times to exit from the Splash state.
- Override Container.exit().
- Reset MusicController in closeRequested() to prevent an OpenAL error.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
Critical game errors (detected in Game.updateAndRender()) are now passed through ErrorHandler. Note that the actual exception is not displayed in the ErrorHandler window, only the log.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>