Jeffrey Han
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4718cb9aa5
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Follow-up to #37.
- Removed 'currentObject' parameter from HitObject.draw() since it's no longer used.
- Changed "spun out" rpm.
- Formatting changes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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2015-03-07 15:38:59 -05:00 |
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Jeffrey Han
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b54eb95747
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Updated copyright notices for 2015.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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2015-01-16 12:05:44 -05:00 |
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Jeffrey Han
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7bd9eba2f5
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Added HitObject interface for OsuHitObjects during gameplay.
This greatly simplifies object-handling code, and is slightly more time and memory efficient.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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2015-01-16 03:47:37 -05:00 |
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