Commit Graph

30 Commits

Author SHA1 Message Date
yugecin
f730935622 use the new errorhandler & bubble notifs 2017-01-21 01:16:27 +01:00
yugecin
8b226f3afc working splash state 2017-01-17 23:18:12 +01:00
yugecin
a6540044b6 Merge remote-tracking branch 'remotes/original/master' into upstream
# Conflicts:
#	src/itdelatrisu/opsu/Container.java
#	src/itdelatrisu/opsu/GameData.java
#	src/itdelatrisu/opsu/Options.java
#	src/itdelatrisu/opsu/audio/MusicController.java
#	src/itdelatrisu/opsu/objects/Circle.java
#	src/itdelatrisu/opsu/objects/Slider.java
#	src/itdelatrisu/opsu/render/CurveRenderState.java
#	src/itdelatrisu/opsu/states/Game.java
#	src/itdelatrisu/opsu/states/MainMenu.java
#	src/itdelatrisu/opsu/states/SongMenu.java
#	src/itdelatrisu/opsu/ui/Colors.java
#	src/itdelatrisu/opsu/ui/MenuButton.java
2016-12-24 14:35:20 +01:00
Jeffrey Han
8b7b7e0354 Fixed error handling issues in the game container. (#218)
This makes error catching generally more robust. Catch all exceptions in start() loop, catch close_sub() exceptions separately, and suppress linked errors (so the root exception should actually get captured).

Also fixed null pointers in methods called by close_sub().

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-12-20 12:08:41 -05:00
yugecin
c974374d67 Add option to color main menu logo based on the cursor color (close #82) 2016-12-18 21:03:19 +01:00
yugecin
4c6c0bd24c kickstart cursor differently so it doesnt draw a line 2016-12-12 00:24:03 +01:00
yugecin
dce918208b do cursortrail kickoff offscreen 2016-12-11 19:19:54 +01:00
yugecin
366eda0310 fix opsu not being able to start 2016-12-11 14:15:15 +01:00
yugecin
f7ab8b2f01 kickstart the cursor trail for every state 2016-12-11 14:05:15 +01:00
yugecin
f0c51084d1 clean up options 2016-12-11 13:25:04 +01:00
yugecin
a40c8b5d31 visit every object when multiple objects end during the same update (close #72) 2016-12-10 16:20:50 +01:00
yugecin
63144426d1 new cursor override: use next object's colors (close #43) 2016-11-20 22:10:17 +01:00
yugecin
9e4cfb47cf Option to only color cursor trail 2016-10-04 15:22:13 +02:00
yugecin
38d5c64a26 Don't show mirror mouse trail from 0,0 when toggling mirror 2016-10-01 14:54:05 +02:00
yugecin
a7e1a2e32f cursor trail length override 2016-10-01 12:14:39 +02:00
yugecin
652bb4f2d0 add cursor color overrides 2016-10-01 11:53:33 +02:00
yugecin
f6b791cf25 Option to apply last object color to cursor 2016-09-30 19:38:02 +02:00
yugecin
74a9320503 make cursortrail longer and show on small movements 2016-09-27 15:29:38 +02:00
Jeffrey Han
1fe45f7bb4 Merged DISABLE_CURSOR option from fluddokt/opsu. 2015-09-11 11:43:19 -04:00
Jeffrey Han
1b8f85942f Use java.awt.Point in Cursor class instead of separate x/y lists.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 12:46:01 -05:00
Jeffrey Han
97dbb36e43 Switch to startUse/drawEmbedded/endUse for cursortrail and star stream.
This should be much more efficient when repeatedly rendering the same texture, as in these two cases.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-05 09:32:26 -05:00
Jeffrey Han
6d284cdd80 Organize imports.
Some of these got re-ordered when I updated Eclipse -- resetting to the original sort order.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-28 21:29:21 -05:00
Jeffrey Han
0b33fed2d4 Minor follow-up to #127.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-27 20:48:08 -05:00
Lemmmy
b1e8c3a72e Added cursor animation 2015-08-27 17:32:40 +01:00
Jeffrey Han
5efb61d3bb Fixed bug where skinned old-style cursors were ignored. (part of #120)
Previously, enabling old-style cursors would try to load files "cursor2" and "cursortrail2". Now the actual files are loaded, and the -2 images are only used when no game skin image is provided.

Added a hasGameSkinImage() method in GameImage to check if the "default" image is skinned (by a game skin).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-23 21:16:28 -05:00
Jeffrey Han
b83d6be5fd Clarified GameImage "skinnable" field as "beatmap-skinnable".
Renamed some methods and modified comments to avoid this confusion, as game skins were implemented much later than beatmap skins.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-23 20:41:09 -05:00
Jeffrey Han
40ab94794f Bug fixes and tweaks.
- Check if other Desktop actions are supported (follow-up to #114).
- The cursor-middle image is no longer scaled (when clicking).
- Changed the options menu background image (created with Trianglify at http://qrohlf.com/trianglify/), and made it fit the entire page.
- Slightly increased minimum splash screen time.
- Switched more animations to use AnimatedValue.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-08 12:04:15 -05:00
Jeffrey Han
5dac21a545 Cursor trail now considers actual FPS (not target FPS). (fixes #109)
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-07-16 18:14:46 -05:00
Jeffrey Han
0112a03bd3 Added "Cursor Size" option.
Also moved "New Cursor" option into the "Input" category.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-06-14 12:30:33 -05:00
Jeffrey Han
0c42f1ed01 Cursor refactoring.
Moved cursor-related code out of UI and into a new non-static "Cursor" class.

Also, the cursor is no longer reset after gameplay if it wasn't skinned.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-05-29 04:48:03 -04:00