Commit Graph

4 Commits

Author SHA1 Message Date
Jeffrey Han
4b91018b70 Very minor follow-up to #61.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-30 23:06:52 -04:00
Pavel Kolchev
2aaf5e73be Remove unnecessary methods. 2015-03-28 21:48:29 +03:00
Pavel Kolchev
fbe87559c9 Implement hit object stacking algorithm. 2015-03-28 15:11:43 +03:00
Jeffrey Han
cb8c7c399c Game state bug fixes and better error handling.
Error handling (related to #53):
- Catch all exceptions caused by creating HitObjects and throw a more informative error with the hit object information. This also allows multiple errors to be reported, instead of crashing at the first error.
- Added a fallback "DummyObject" HitObject to replace hit objects causing errors, which should allow the game to function despite any errors.
- Added a toString() method to OsuHitObject (resembling the raw format).

Bug fixes (caused by #52):
- Game is no longer paused when focus is lost during lead-in time or during breaks.
- Replay frames are no longer recorded when the game is paused.
- Pulsing cursor animation now works even during lead-in time.
- skipIntro() during replays now works properly.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-19 19:03:07 -04:00