/* * opsu! - an open-source osu! client * Copyright (C) 2014, 2015 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see . */ package itdelatrisu.opsu.objects; import itdelatrisu.opsu.GameData; import itdelatrisu.opsu.GameData.HitObjectType; import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.GameMod; import itdelatrisu.opsu.Options; import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.beatmap.HitObject; import itdelatrisu.opsu.states.Game; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; /** * Data type representing a circle object. */ public class Circle implements GameObject { /** The amount of time, in milliseconds, to fade in the circle. */ private static final int FADE_IN_TIME = 375; private static float diameter; /** The associated HitObject. */ private HitObject hitObject; /** The scaled starting x, y coordinates. */ private float x, y; /** The associated Game object. */ private Game game; /** The associated GameData object. */ private GameData data; /** The color of this circle. */ private Color color; /** Whether or not the circle result ends the combo streak. */ private boolean comboEnd; /** * Initializes the Circle data type with map modifiers, images, and dimensions. * @param container the game container * @param circleSize the map's circleSize value */ public static void init(GameContainer container, float circleSize) { diameter = (108 - (circleSize * 8)); diameter = (diameter * HitObject.getXMultiplier()); // convert from Osupixels (640x480) int diameterInt = (int)diameter; GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt)); GameImage.HITCIRCLE_OVERLAY.setImage(GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(diameterInt, diameterInt)); GameImage.APPROACHCIRCLE.setImage(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(diameterInt, diameterInt)); /*int diameter = (int) (104 - (circleSize * 8)); diameter = (int) (diameter * HitObject.getXMultiplier()); // convert from Osupixels (640x480) GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(diameter, diameter)); GameImage.HITCIRCLE_OVERLAY.setImage(GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(diameter, diameter)); GameImage.APPROACHCIRCLE.setImage(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(diameter, diameter));*/ } /** * Constructor. * @param hitObject the associated HitObject * @param game the associated Game object * @param data the associated GameData object * @param color the color of this circle * @param comboEnd true if this is the last hit object in the combo */ public Circle(HitObject hitObject, Game game, GameData data, Color color, boolean comboEnd) { this.hitObject = hitObject; this.game = game; this.data = data; this.color = color; this.comboEnd = comboEnd; updatePosition(); } @Override public void draw(Graphics g, int trackPosition) { int timeDiff = hitObject.getTime() - trackPosition; float scale = timeDiff / (float) game.getApproachTime(); float fadeinScale = (timeDiff - game.getApproachTime() + FADE_IN_TIME) / (float) FADE_IN_TIME; float approachScale = 1 + scale * 3; float alpha = Utils.clamp(1 - fadeinScale, 0, 1); float oldAlpha = Utils.COLOR_WHITE_FADE.a; Utils.COLOR_WHITE_FADE.a = color.a = alpha; if (timeDiff >= 0) GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color); GameImage.HITCIRCLE.getImage().drawCentered(x, y, color); boolean overlayAboveNumber = Options.getSkin().isHitCircleOverlayAboveNumber(); if (!overlayAboveNumber) GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Utils.COLOR_WHITE_FADE); data.drawSymbolNumber(hitObject.getComboNumber(), x, y, GameImage.HITCIRCLE.getImage().getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight(), alpha); if (overlayAboveNumber) GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Utils.COLOR_WHITE_FADE); Utils.COLOR_WHITE_FADE.a = oldAlpha; } /** * Calculates the circle hit result. * @param time the hit object time (difference between track time) * @return the hit result (GameData.HIT_* constants) */ private int hitResult(int time) { int timeDiff = Math.abs(time); int[] hitResultOffset = game.getHitResultOffsets(); int result = -1; if (timeDiff <= hitResultOffset[GameData.HIT_300]) result = GameData.HIT_300; else if (timeDiff <= hitResultOffset[GameData.HIT_100]) result = GameData.HIT_100; else if (timeDiff <= hitResultOffset[GameData.HIT_50]) result = GameData.HIT_50; else if (timeDiff <= hitResultOffset[GameData.HIT_MISS]){ result = GameData.HIT_MISS; System.out.println(timeDiff); } //else not a hit return result; } @Override public boolean mousePressed(int x, int y, int trackPosition) { double distance = Math.hypot(this.x - x, this.y - y); if (distance < diameter/2) { int timeDiff = trackPosition - hitObject.getTime(); int result = hitResult(timeDiff); if (result > -1) { data.addHitError(hitObject.getTime(), x, y, timeDiff); data.hitResult(trackPosition, result, this.x, this.y, color, comboEnd, hitObject, 0, HitObjectType.CIRCLE, null, true); return true; } } return false; } @Override public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) { int time = hitObject.getTime(); int[] hitResultOffset = game.getHitResultOffsets(); boolean isAutoMod = GameMod.AUTO.isActive(); if (trackPosition > time + hitResultOffset[GameData.HIT_50]) { if (isAutoMod) // "auto" mod: catch any missed notes due to lag data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0, HitObjectType.CIRCLE, null, true); else // no more points can be scored, so send a miss data.hitResult(trackPosition, GameData.HIT_MISS, x, y, null, comboEnd, hitObject, 0, HitObjectType.CIRCLE, null, true); return true; } // "auto" mod: send a perfect hit result else if (isAutoMod) { if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) { data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0, HitObjectType.CIRCLE, null, true); return true; } } // "relax" mod: click automatically else if (GameMod.RELAX.isActive() && trackPosition >= time) return mousePressed(mouseX, mouseY, trackPosition); return false; } @Override public float[] getPointAt(int trackPosition) { return new float[] { x, y }; } @Override public int getEndTime() { return hitObject.getTime(); } @Override public void updatePosition() { this.x = hitObject.getScaledX(); this.y = hitObject.getScaledY(); } @Override public void reset() { } }