/* * opsu!dance - fork of opsu! with cursordance auto * Copyright (C) 2017 yugecin * * opsu!dance is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu!dance is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!dance. If not, see . */ package yugecin.opsudance.core; import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.Options; import itdelatrisu.opsu.audio.MusicController; import itdelatrisu.opsu.ui.Fonts; import org.lwjgl.Sys; import org.lwjgl.openal.AL; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.opengl.GL11; import org.newdawn.slick.*; import org.newdawn.slick.opengl.InternalTextureLoader; import org.newdawn.slick.opengl.renderer.Renderer; import org.newdawn.slick.opengl.renderer.SGL; import org.newdawn.slick.util.Log; import yugecin.opsudance.core.events.EventBus; import yugecin.opsudance.core.errorhandling.ErrorDumpable; import yugecin.opsudance.core.inject.InstanceContainer; import yugecin.opsudance.core.state.OpsuState; import yugecin.opsudance.core.state.specialstates.BarNotificationState; import yugecin.opsudance.core.state.specialstates.BubbleNotificationState; import yugecin.opsudance.core.state.specialstates.FpsRenderState; import yugecin.opsudance.core.state.transitions.*; import yugecin.opsudance.events.BubbleNotificationEvent; import yugecin.opsudance.events.ResolutionChangedEvent; import yugecin.opsudance.utils.GLHelper; import java.io.StringWriter; import static yugecin.opsudance.core.Entrypoint.sout; /** * based on org.newdawn.slick.AppGameContainer */ public class DisplayContainer implements ErrorDumpable, KeyListener, MouseListener { private static SGL GL = Renderer.get(); public final EventBus eventBus; private final InstanceContainer instanceContainer; private FpsRenderState fpsState; private BarNotificationState barNotifState; private BubbleNotificationState bubNotifState; private TransitionState outTransitionState; private TransitionState inTransitionState; private final TransitionFinishedListener outTransitionListener; private final TransitionFinishedListener inTransitionListener; private OpsuState state; public final DisplayMode nativeDisplayMode; private Graphics graphics; public Input input; public int width; public int height; public int mouseX; public int mouseY; private int targetUpdatesPerSecond; public int targetUpdateInterval; private int targetRendersPerSecond; public int targetRenderInterval; public int targetBackgroundRenderInterval; public int renderDelta; public int delta; public boolean exitRequested; public int timeSinceLastRender; private long lastFrame; private boolean wasMusicPlaying; private String glVersion; private String glVendor; public DisplayContainer(InstanceContainer instanceContainer, EventBus eventBus) { this.instanceContainer = instanceContainer; this.eventBus = eventBus; outTransitionListener = new TransitionFinishedListener() { @Override public void onFinish() { state.leave(); outTransitionState.getApplicableState().leave(); state = inTransitionState; state.enter(); inTransitionState.getApplicableState().enter(); } }; inTransitionListener = new TransitionFinishedListener() { @Override public void onFinish() { state.leave(); state = inTransitionState.getApplicableState(); } }; this.nativeDisplayMode = Display.getDisplayMode(); setUPS(1000); setFPS(60); targetBackgroundRenderInterval = 41; // ~24 fps lastFrame = getTime(); delta = 1; renderDelta = 1; } public void setUPS(int ups) { targetUpdatesPerSecond = ups; targetUpdateInterval = 1000 / targetUpdatesPerSecond; } public void setFPS(int fps) { targetRendersPerSecond = fps; targetRenderInterval = 1000 / targetRendersPerSecond; } public void init(Class startingState) { state = instanceContainer.provide(startingState); state.enter(); fpsState = instanceContainer.provide(FpsRenderState.class); bubNotifState = instanceContainer.provide(BubbleNotificationState.class); barNotifState = instanceContainer.provide(BarNotificationState.class); } public void run() throws Exception { while(!exitRequested && !(Display.isCloseRequested() && state.onCloseRequest())) { delta = getDelta(); timeSinceLastRender += delta; input.poll(width, height); Music.poll(delta); mouseX = input.getMouseX(); mouseY = input.getMouseY(); state.update(); int maxRenderInterval; if (Display.isVisible() && Display.isActive()) { maxRenderInterval = targetRenderInterval; } else { maxRenderInterval = targetBackgroundRenderInterval; } if (timeSinceLastRender >= maxRenderInterval) { GL.glClear(SGL.GL_COLOR_BUFFER_BIT); /* graphics.resetTransform(); graphics.resetFont(); graphics.resetLineWidth(); graphics.resetTransform(); */ renderDelta = timeSinceLastRender; state.preRenderUpdate(); state.render(graphics); fpsState.render(graphics); bubNotifState.render(graphics); barNotifState.render(graphics); timeSinceLastRender = 0; Display.update(false); } Display.processMessages(); Display.sync(targetUpdatesPerSecond); } } public void setup() throws Exception { width = height = -1; Input.disableControllers(); Display.setTitle("opsu!dance"); Options.setDisplayMode(this); Display.create(); GLHelper.setIcons(new String[] { "icon16.png", "icon32.png" }); initGL(); glVersion = GL11.glGetString(GL11.GL_VERSION); glVendor = GL11.glGetString(GL11.GL_VENDOR); } public void teardown() { InternalTextureLoader.get().clear(); GameImage.destroyAll(); Display.destroy(); } public void teardownAL() { AL.destroy(); } public void pause() { wasMusicPlaying = MusicController.isPlaying(); if (wasMusicPlaying) { MusicController.pause(); } } public void resume() { if (wasMusicPlaying) { MusicController.resume(); } } public void setDisplayMode(int width, int height, boolean fullscreen) throws Exception { if (this.width == width && this.height == height) { Display.setFullscreen(fullscreen); return; } DisplayMode displayMode = null; if (fullscreen) { displayMode = GLHelper.findFullscreenDisplayMode(nativeDisplayMode.getBitsPerPixel(), nativeDisplayMode.getFrequency(), width, height); } if (displayMode == null) { displayMode = new DisplayMode(width, height); if (fullscreen) { fullscreen = false; Log.warn("could not find fullscreen displaymode for " + width + "x" + height); eventBus.post(new BubbleNotificationEvent("Fullscreen mode is not supported for " + width + "x" + height, BubbleNotificationEvent.COLOR_ORANGE)); } } this.width = displayMode.getWidth(); this.height = displayMode.getHeight(); Display.setDisplayMode(displayMode); Display.setFullscreen(fullscreen); if (Display.isCreated()) { initGL(); } if (displayMode.getBitsPerPixel() == 16) { InternalTextureLoader.get().set16BitMode(); } } private void initGL() throws Exception { GL.initDisplay(width, height); GL.enterOrtho(width, height); graphics = new Graphics(width, height); graphics.setAntiAlias(false); input = new Input(height); input.enableKeyRepeat(); input.addKeyListener(this); input.addMouseListener(this); sout("GL ready"); GameImage.init(width, height); Fonts.init(); eventBus.post(new ResolutionChangedEvent(this.width, this.height)); } private int getDelta() { long time = getTime(); int delta = (int) (time - lastFrame); lastFrame = time; return delta; } public long getTime() { return (Sys.getTime() * 1000) / Sys.getTimerResolution(); } @Override public void writeErrorDump(StringWriter dump) { dump.append("> DisplayContainer dump\n"); dump.append("OpenGL version: ").append(glVersion).append( "(").append(glVendor).append(")\n"); if (isTransitioning()) { dump.append("doing a transition\n"); dump.append("using out transition ").append(outTransitionState.getClass().getSimpleName()).append('\n'); dump.append("using in transition ").append(inTransitionState.getClass().getSimpleName()).append('\n'); if (state == inTransitionState) { dump.append("currently doing the in transition\n"); } else { dump.append("currently doing the out transition\n"); } } state.writeErrorDump(dump); } public boolean isInState(Class state) { return state.isInstance(state); } public boolean isTransitioning() { return state instanceof TransitionState; } public void switchState(Class newState) { switchState(newState, FadeOutTransitionState.class, 200, FadeInTransitionState.class, 300); } public void switchStateNow(Class newState) { switchState(newState, EmptyTransitionState.class, 0, EmptyTransitionState.class, 0); } public void switchState(Class newState, Class outTransition, int outTime, Class inTransition, int inTime) { if (isTransitioning()) { return; } outTransitionState = instanceContainer.provide(outTransition).set(state, outTime, outTransitionListener); inTransitionState = instanceContainer.provide(inTransition).set(instanceContainer.provide(newState), inTime, inTransitionListener); state = outTransitionState; state.enter(); } /* * input events below, see org.newdawn.slick.KeyListener & org.newdawn.slick.MouseListener */ @Override public void keyPressed(int key, char c) { state.keyPressed(key, c); } @Override public void keyReleased(int key, char c) { state.keyReleased(key, c); } @Override public void mouseWheelMoved(int change) { state.mouseWheelMoved(change); } @Override public void mouseClicked(int button, int x, int y, int clickCount) { } @Override public void mousePressed(int button, int x, int y) { state.mousePressed(button, x, y); } @Override public void mouseReleased(int button, int x, int y) { if (bubNotifState.mouseReleased(x, y)) { return; } state.mouseReleased(button, x, y); } @Override public void mouseMoved(int oldx, int oldy, int newx, int newy) { } @Override public void mouseDragged(int oldx, int oldy, int newx, int newy) { } @Override public void setInput(Input input) { } @Override public boolean isAcceptingInput() { return true; } @Override public void inputEnded() { } @Override public void inputStarted() { } }