# [opsu!](http://itdelatrisu.github.io/opsu/) **opsu!** is an unofficial open-source client for the rhythm game [osu!](https://osu.ppy.sh/). It is written in Java using [Slick2D](http://slick.ninjacave.com/) and [LWJGL](http://lwjgl.org/), wrappers around the OpenGL and OpenAL libraries. opsu! runs on Windows, OS X, and Linux platforms. A [libGDX port](https://github.com/fluddokt/opsu) additionally supports Android devices. ## Getting Started Precompiled binaries for opsu! can be found on the [releases](https://github.com/itdelatrisu/opsu/releases) page, with the latest builds at the top. APK releases can be found [here](https://github.com/fluddokt/opsu/releases). ### Java Setup The Java Runtime Environment (JRE) must be installed in order to run opsu!. The download page is located [here](https://www.java.com/en/download/). ### Beatmaps opsu! requires beatmaps to run, which are available for download on the [osu! website](https://osu.ppy.sh/p/beatmaplist) and mirror sites such as [osu!Mirror](https://osu.yas-online.net/) and [Bloodcat](http://bloodcat.com/osu/). Beatmaps can also be downloaded directly through opsu! in the downloads menu. If osu! is already installed, this application will attempt to load beatmaps directly from the osu! program folder. Otherwise, place beatmaps in the generated `Songs` folder or set the "BeatmapDirectory" value in the generated configuration file to the path of the root beatmap directory. Note that beatmaps are typically delivered as OSZ files. These can be extracted with any ZIP tool, and opsu! will automatically extract them into the songs folder if placed in the `SongPacks` directory. ### First Run The "Music Offset" value will likely need to be adjusted when playing for the first time, or whenever hit objects are out of sync with the music. This and other game options can be accessed by clicking the "Other Options" button in the song menu. ### Directory Structure The following files and folders will be created by opsu! as needed: * `.opsu.cfg`: The configuration file. Most (but not all) of the settings can be changed through the options menu. * `.opsu.db`: The beatmap cache database. * `.opsu_scores.db`: The scores database. * `Songs/`: The beatmap directory (not used if an osu! installation is detected). The parser searches all of its subdirectories for .osu files to load. * `SongPacks/`: The beatmap pack directory. The unpacker extracts all .osz files within this directory to the beatmap directory. * `Skins/`: The skins directory. Each skin must be placed in a folder within this directory. Any game resource (in `res/`) can be skinned by placing a file with the same name in a skin folder. Skins can be selected in the options menu. * `Screenshots/`: The screenshot directory. Screenshots can be taken by pressing the F12 key. * `Replays/`: The replay directory. Replays of each completed game are saved as .osr files, and can be viewed at a later time or shared with others. * `ReplayImport/`: The replay import directory. The importer moves all .osr files within this directory to the replay directory and saves the scores in the scores database. Replays can be imported from osu! as well as opsu!. ## Building opsu! is distributed as both a [Maven](https://maven.apache.org/) and [Gradle](https://gradle.org/) project. ### Maven Maven builds are built to the `target` directory. * To run the project, execute the Maven goal `compile`. * To create a single executable jar, execute the Maven goal `package -Djar`. This will compile a jar to `target/opsu-${version}.jar` with the libraries, resources and natives packed inside the jar. ### Gradle Gradle builds are built to the `build` directory. * To run the project, execute the Gradle task `run`. * To create a single executable jar, execute the Gradle task `jar`. This will compile a jar to `build/libs/opsu-${version}.jar` with the libraries, resources and natives packed inside the jar. ## Credits This software was created by Jeffrey Han ([@itdelatrisu](https://github.com/itdelatrisu/)). All game concepts and designs are based on work by osu! developer Dean Herbert. Other credits can be found [here](CREDITS.md). ## License **This software is licensed under GNU GPL version 3.** You can find the full text of the license [here](LICENSE).