/* * opsu!dance - fork of opsu! with cursordance auto * Copyright (C) 2016 yugecin * * opsu!dance is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu!dance is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!dance. If not, see . */ package yugecin.opsudance.movers; import itdelatrisu.opsu.objects.GameObject; public abstract class Mover { protected int dir; private int startT; private int totalT; protected double startX; protected double startY; protected double endX; protected double endY; private GameObject end; public Mover(GameObject start, GameObject end, int dir) { this.dir = dir; this.startX = start.end.x; this.startY = start.end.y; this.endX = end.start.x; this.endY = end.start.y; this.startT = start.getEndTime(); this.totalT = end.getTime() - startT; this.end = end; } protected final double getT(int time) { return ((double) time - startT) / totalT; } public abstract double[] getPointAt(int time); public abstract String getName(); public GameObject getEnd() { return end; } }