/* * opsu! - an open-source osu! client * Copyright (C) 2014 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see . */ package itdelatrisu.opsu.states; import itdelatrisu.opsu.GUIMenuButton; import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.GameScore; import itdelatrisu.opsu.MusicController; import itdelatrisu.opsu.Opsu; import itdelatrisu.opsu.OsuFile; import itdelatrisu.opsu.OsuHitObject; import itdelatrisu.opsu.OsuTimingPoint; import itdelatrisu.opsu.SoundController; import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.objects.Circle; import itdelatrisu.opsu.objects.Slider; import itdelatrisu.opsu.objects.Spinner; import java.io.File; import java.util.HashMap; import java.util.Stack; import org.lwjgl.input.Keyboard; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import org.newdawn.slick.state.transition.EmptyTransition; import org.newdawn.slick.state.transition.FadeInTransition; import org.newdawn.slick.state.transition.FadeOutTransition; import org.newdawn.slick.util.Log; /** * "Game" state. */ public class Game extends BasicGameState { /** * Game restart states. */ public static final byte RESTART_FALSE = 0, RESTART_NEW = 1, // first time loading song RESTART_MANUAL = 2, // retry RESTART_LOSE = 3; // health is zero: no-continue/force restart /** * Current restart state. */ private static byte restart; /** * The associated OsuFile object. */ private static OsuFile osu; /** * The associated GameScore object (holds all score data). */ private static GameScore score; /** * Current hit object index in OsuHitObject[] array. */ private int objectIndex = 0; /** * This map's hit circles objects, keyed by objectIndex. */ private HashMap circles; /** * This map's slider objects, keyed by objectIndex. */ private HashMap sliders; /** * This map's spinner objects, keyed by objectIndex. */ private HashMap spinners; /** * Delay time, in milliseconds, before song starts. */ private static int leadInTime; /** * Hit object approach time, in milliseconds. */ private int approachTime; /** * Time offsets for obtaining each hit result (indexed by HIT_* constants). */ private int[] hitResultOffset; /** * Time, in milliseconds, between the first and last hit object. */ private int mapLength; /** * Current break index in breaks ArrayList. */ private int breakIndex; /** * Break start time (0 if not in break). */ private int breakTime = 0; /** * Whether the break sound has been played. */ private boolean breakSound; /** * Skip button (displayed at song start, when necessary). */ private GUIMenuButton skipButton; /** * Minimum time before start of song, in milliseconds, to process skip-related actions. */ private final int skipOffsetTime = 2000; /** * Current timing point index in timingPoints ArrayList. */ private int timingPointIndex; /** * Current beat lengths (base value and inherited value). */ private float beatLengthBase, beatLength; /** * Whether the countdown sound has been played. */ private boolean countdownReadySound, countdown3Sound, countdown1Sound, countdown2Sound, countdownGoSound; /** * Mouse coordinates before game paused. */ private int pausedMouseX = -1, pausedMouseY = -1; /** * Track position when game paused. */ private int pauseTime = -1; /** * Value for handling hitCircleSelect pulse effect (expanding, alpha level). */ private float pausePulse; /** * Default playfield background (optional). * Overridden by song background unless "ForceDefaultPlayfield" option enabled. */ private Image playfield; /** * Whether a checkpoint has been loaded during this game. */ private boolean checkpointLoaded = false; // game-related variables private GameContainer container; private StateBasedGame game; private Input input; private int state; public Game(int state) { this.state = state; } @Override public void init(GameContainer container, StateBasedGame game) throws SlickException { this.container = container; this.game = game; input = container.getInput(); int width = container.getWidth(); int height = container.getHeight(); // create the associated GameScore object score = new GameScore(width, height); // playfield background try { playfield = new Image("playfield.png").getScaledCopy(width, height); } catch (Exception e) { // optional } } @Override public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException { int width = container.getWidth(); int height = container.getHeight(); // background g.setBackground(Color.black); float dimLevel = Options.getBackgroundDim(); if (Options.isDefaultPlayfieldForced() && playfield != null) { playfield.setAlpha(dimLevel); playfield.draw(); } else if (!osu.drawBG(width, height, dimLevel) && playfield != null) { playfield.setAlpha(dimLevel); playfield.draw(); } int trackPosition = MusicController.getPosition(); if (pauseTime > -1) // returning from pause screen trackPosition = pauseTime; // checkpoint if (checkpointLoaded) { String checkpointText = "~ Playing from checkpoint. ~"; Utils.FONT_MEDIUM.drawString( (container.getWidth() - Utils.FONT_MEDIUM.getWidth(checkpointText)) / 2, container.getHeight() - 15 - Utils.FONT_MEDIUM.getLineHeight(), checkpointText, Color.white ); } // break periods if (osu.breaks != null && breakIndex < osu.breaks.size()) { if (breakTime > 0) { int endTime = osu.breaks.get(breakIndex); int breakLength = endTime - breakTime; // letterbox effect (black bars on top/bottom) if (osu.letterboxInBreaks && breakLength >= 4000) { g.setColor(Color.black); g.fillRect(0, 0, width, height * 0.125f); g.fillRect(0, height * 0.875f, width, height * 0.125f); } score.drawGameElements(g, mapLength, true, objectIndex == 0); if (breakLength >= 8000 && trackPosition - breakTime > 2000 && trackPosition - breakTime < 5000) { // show break start if (score.getHealth() >= 50) { GameImage.SECTION_PASS.getImage().drawCentered(width / 2f, height / 2f); if (!breakSound) { SoundController.playSound(SoundController.SOUND_SECTIONPASS); breakSound = true; } } else { GameImage.SECTION_FAIL.getImage().drawCentered(width / 2f, height / 2f); if (!breakSound) { SoundController.playSound(SoundController.SOUND_SECTIONFAIL); breakSound = true; } } } else if (breakLength >= 4000) { // show break end (flash twice for 500ms) int endTimeDiff = endTime - trackPosition; if ((endTimeDiff > 1500 && endTimeDiff < 2000) || (endTimeDiff > 500 && endTimeDiff < 1000)) { Image arrow = GameImage.WARNINGARROW.getImage(); arrow.setRotation(0); arrow.draw(width * 0.15f, height * 0.15f); arrow.draw(width * 0.15f, height * 0.75f); arrow.setRotation(180); arrow.draw(width * 0.75f, height * 0.15f); arrow.draw(width * 0.75f, height * 0.75f); } } if (Options.isModActive(Options.MOD_AUTO)) GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f); Utils.drawFPS(); Utils.drawCursor(); return; } } // game elements score.drawGameElements(g, mapLength, false, objectIndex == 0); // skip beginning if (objectIndex == 0 && osu.objects[0].time - skipOffsetTime > 5000 && trackPosition < osu.objects[0].time - skipOffsetTime) skipButton.draw(); if (isLeadIn()) trackPosition = leadInTime * -1; // render approach circles during song lead-in // countdown if (osu.countdown > 0) { // TODO: implement half/double rate settings int timeDiff = osu.objects[0].time - trackPosition; if (timeDiff >= 500 && timeDiff < 3000) { if (timeDiff >= 1500) { GameImage.COUNTDOWN_READY.getImage().drawCentered(width / 2, height / 2); if (!countdownReadySound) { SoundController.playSound(SoundController.SOUND_READY); countdownReadySound = true; } } if (timeDiff < 2000) { GameImage.COUNTDOWN_3.getImage().draw(0, 0); if (!countdown3Sound) { SoundController.playSound(SoundController.SOUND_COUNT3); countdown3Sound = true; } } if (timeDiff < 1500) { GameImage.COUNTDOWN_2.getImage().draw(width - GameImage.COUNTDOWN_2.getImage().getWidth(), 0); if (!countdown2Sound) { SoundController.playSound(SoundController.SOUND_COUNT2); countdown2Sound = true; } } if (timeDiff < 1000) { GameImage.COUNTDOWN_1.getImage().drawCentered(width / 2, height / 2); if (!countdown1Sound) { SoundController.playSound(SoundController.SOUND_COUNT1); countdown1Sound = true; } } } else if (timeDiff >= -500 && timeDiff < 500) { Image go = GameImage.COUNTDOWN_GO.getImage(); go.setAlpha((timeDiff < 0) ? 1 - (timeDiff / -1000f) : 1); go.drawCentered(width / 2, height / 2); if (!countdownGoSound) { SoundController.playSound(SoundController.SOUND_GO); countdownGoSound = true; } } } // draw hit objects in reverse order, or else overlapping objects are unreadable Stack stack = new Stack(); for (int i = objectIndex; i < osu.objects.length && osu.objects[i].time < trackPosition + approachTime; i++) stack.add(i); while (!stack.isEmpty()) { int i = stack.pop(); OsuHitObject hitObject = osu.objects[i]; if ((hitObject.type & OsuHitObject.TYPE_CIRCLE) > 0) circles.get(i).draw(trackPosition); else if ((hitObject.type & OsuHitObject.TYPE_SLIDER) > 0) sliders.get(i).draw(trackPosition, stack.isEmpty()); else if ((hitObject.type & OsuHitObject.TYPE_SPINNER) > 0) { if (stack.isEmpty()) // only draw spinner at objectIndex spinners.get(i).draw(trackPosition, g); else continue; } } // draw OsuHitObjectResult objects score.drawHitResults(trackPosition); if (Options.isModActive(Options.MOD_AUTO)) GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f); // returning from pause screen if (pauseTime > -1 && pausedMouseX > -1 && pausedMouseY > -1) { // darken the screen g.setColor(Utils.COLOR_BLACK_ALPHA); g.fillRect(0, 0, width, height); // draw glowing hit select circle and pulse effect int circleRadius = GameImage.HITCIRCLE.getImage().getWidth(); Image cursorCircle = GameImage.HITCIRCLE_SELECT.getImage().getScaledCopy(circleRadius, circleRadius); cursorCircle.setAlpha(1.0f); cursorCircle.drawCentered(pausedMouseX, pausedMouseY); Image cursorCirclePulse = cursorCircle.getScaledCopy(1f + pausePulse); cursorCirclePulse.setAlpha(1f - pausePulse); cursorCirclePulse.drawCentered(pausedMouseX, pausedMouseY); } Utils.drawFPS(); Utils.drawCursor(); } @Override public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException { Utils.updateCursor(delta); if (isLeadIn()) { // stop updating during song lead-in leadInTime -= delta; if (!isLeadIn()) MusicController.playAt(0, false); return; } // returning from pause screen: must click previous mouse position if (pauseTime > -1) { // paused during lead-in or break: continue immediately if (pausedMouseX < 0 && pausedMouseY < 0) { pauseTime = -1; if (!isLeadIn()) MusicController.resume(); } // focus lost: go back to pause screen else if (!container.hasFocus()) { game.enterState(Opsu.STATE_GAMEPAUSEMENU); pausePulse = 0f; } // advance pulse animation else { pausePulse += delta / 750f; if (pausePulse > 1f) pausePulse = 0f; } return; } score.updateScoreDisplay(delta); // map complete! if (objectIndex >= osu.objects.length) { // if checkpoint used, don't show the ranking screen int state = (checkpointLoaded) ? Opsu.STATE_SONGMENU : Opsu.STATE_GAMERANKING; game.enterState(state, new FadeOutTransition(Color.black), new FadeInTransition(Color.black)); return; } int trackPosition = MusicController.getPosition(); // timing points if (timingPointIndex < osu.timingPoints.size()) { OsuTimingPoint timingPoint = osu.timingPoints.get(timingPointIndex); if (trackPosition >= timingPoint.time) { if (timingPoint.velocity >= 0) beatLengthBase = beatLength = timingPoint.beatLength; else beatLength = beatLengthBase * (timingPoint.velocity / -100f); SoundController.setSampleSet(timingPoint.sampleType); SoundController.setSampleVolume(timingPoint.sampleVolume); timingPointIndex++; } } // song beginning if (objectIndex == 0) { if (trackPosition < osu.objects[0].time) return; // nothing to do here } // break periods if (osu.breaks != null && breakIndex < osu.breaks.size()) { int breakValue = osu.breaks.get(breakIndex); if (breakTime > 0) { // in a break period if (trackPosition < breakValue) return; else { // break is over breakTime = 0; breakIndex++; } } else if (trackPosition >= breakValue) { // start a break breakTime = breakValue; breakSound = false; breakIndex++; return; } } // pause game if focus lost if (!container.hasFocus() && !Options.isModActive(Options.MOD_AUTO)) { if (pauseTime < 0) { pausedMouseX = input.getMouseX(); pausedMouseY = input.getMouseY(); pausePulse = 0f; } if (MusicController.isPlaying() || isLeadIn()) pauseTime = trackPosition; game.enterState(Opsu.STATE_GAMEPAUSEMENU); } score.updateComboBurst(delta); // drain health score.changeHealth(delta / -200f); if (!score.isAlive()) { // game over, force a restart restart = RESTART_LOSE; game.enterState(Opsu.STATE_GAMEPAUSEMENU); } // update objects (loop in unlikely event of any skipped indexes) while (objectIndex < osu.objects.length && trackPosition > osu.objects[objectIndex].time) { OsuHitObject hitObject = osu.objects[objectIndex]; // check if we've already passed the next object's start time boolean overlap = (objectIndex + 1 < osu.objects.length && trackPosition > osu.objects[objectIndex + 1].time - hitResultOffset[GameScore.HIT_300]); // check completion status of the hit object boolean done = false; if ((hitObject.type & OsuHitObject.TYPE_CIRCLE) > 0) done = circles.get(objectIndex).update(overlap); else if ((hitObject.type & OsuHitObject.TYPE_SLIDER) > 0) done = sliders.get(objectIndex).update(overlap, delta, input.getMouseX(), input.getMouseY()); else if ((hitObject.type & OsuHitObject.TYPE_SPINNER) > 0) done = spinners.get(objectIndex).update(overlap, delta, input.getMouseX(), input.getMouseY()); // increment object index? if (done) objectIndex++; else break; } } @Override public int getID() { return state; } @Override public void keyPressed(int key, char c) { switch (key) { case Input.KEY_ESCAPE: // pause game int trackPosition = MusicController.getPosition(); if (pauseTime < 0 && breakTime <= 0 && trackPosition >= osu.objects[0].time && !Options.isModActive(Options.MOD_AUTO)) { pausedMouseX = input.getMouseX(); pausedMouseY = input.getMouseY(); pausePulse = 0f; } if (MusicController.isPlaying() || isLeadIn()) pauseTime = trackPosition; game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition(Color.black)); break; case Input.KEY_SPACE: // skip intro skipIntro(); break; case Input.KEY_R: // restart if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) { try { restart = RESTART_MANUAL; enter(container, game); skipIntro(); } catch (SlickException e) { Log.error("Failed to restart game.", e); } } break; case Input.KEY_S: // save checkpoint if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) { if (isLeadIn()) break; int position = (pauseTime > -1) ? pauseTime : MusicController.getPosition(); if (Options.setCheckpoint(position / 1000)) SoundController.playSound(SoundController.SOUND_MENUCLICK); } break; case Input.KEY_L: // load checkpoint if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) { int checkpoint = Options.getCheckpoint(); if (checkpoint == 0 || checkpoint > MusicController.getTrackLength()) break; // invalid checkpoint try { restart = RESTART_MANUAL; enter(container, game); checkpointLoaded = true; if (isLeadIn()) { leadInTime = 0; MusicController.resume(); } SoundController.playSound(SoundController.SOUND_MENUHIT); // skip to checkpoint MusicController.setPosition(checkpoint); while (objectIndex < osu.objects.length && osu.objects[objectIndex++].time <= MusicController.getPosition()) ; objectIndex--; } catch (SlickException e) { Log.error("Failed to load checkpoint.", e); } } break; case Input.KEY_Z: // left-click if (!Keyboard.isRepeatEvent()) mousePressed(Input.MOUSE_LEFT_BUTTON, input.getMouseX(), input.getMouseY()); break; case Input.KEY_X: // right-click if (!Keyboard.isRepeatEvent()) mousePressed(Input.MOUSE_RIGHT_BUTTON, input.getMouseX(), input.getMouseY()); break; case Input.KEY_F12: Utils.takeScreenShot(); break; } } @Override public void mousePressed(int button, int x, int y) { if (button == Input.MOUSE_MIDDLE_BUTTON) return; // returning from pause screen if (pauseTime > -1) { double distance = Math.hypot(pausedMouseX - x, pausedMouseY - y); int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2; if (distance < circleRadius) { // unpause the game pauseTime = -1; pausedMouseX = -1; pausedMouseY = -1; if (!Game.isLeadIn()) MusicController.resume(); } return; } if (objectIndex >= osu.objects.length) // nothing left to do here return; OsuHitObject hitObject = osu.objects[objectIndex]; // skip beginning if (skipButton.contains(x, y)) { if (skipIntro()) return; // successfully skipped } // "auto" mod: ignore user actions if (Options.isModActive(Options.MOD_AUTO)) return; // circles if ((hitObject.type & OsuHitObject.TYPE_CIRCLE) > 0) { boolean hit = circles.get(objectIndex).mousePressed(x, y); if (hit) objectIndex++; } // sliders else if ((hitObject.type & OsuHitObject.TYPE_SLIDER) > 0) sliders.get(objectIndex).mousePressed(x, y); } @Override public void enter(GameContainer container, StateBasedGame game) throws SlickException { if (restart == RESTART_NEW) osu = MusicController.getOsuFile(); if (osu == null || osu.objects == null) throw new RuntimeException("Running game with no OsuFile loaded."); // grab the mouse (not working for touchscreen) // container.setMouseGrabbed(true); // restart the game if (restart != RESTART_FALSE) { // new game if (restart == RESTART_NEW) { loadImages(); setMapModifiers(); // calculate map length (TODO: end on slider?) OsuHitObject lastObject = osu.objects[osu.objects.length - 1]; int endTime; if ((lastObject.type & OsuHitObject.TYPE_SPINNER) > 0) endTime = lastObject.endTime; else endTime = lastObject.time; mapLength = endTime - osu.objects[0].time; } // initialize object maps circles = new HashMap(); sliders = new HashMap(); spinners = new HashMap(); for (int i = 0; i < osu.objects.length; i++) { OsuHitObject hitObject = osu.objects[i]; // is this the last note in the combo? boolean comboEnd = false; if (i + 1 < osu.objects.length && (osu.objects[i + 1].type & OsuHitObject.TYPE_NEWCOMBO) > 0) comboEnd = true; if ((hitObject.type & OsuHitObject.TYPE_CIRCLE) > 0) { circles.put(i, new Circle(hitObject, this, score, osu.combo[hitObject.comboIndex], comboEnd)); } else if ((hitObject.type & OsuHitObject.TYPE_SLIDER) > 0) { sliders.put(i, new Slider(hitObject, this, score, osu.combo[hitObject.comboIndex], comboEnd)); } else if ((hitObject.type & OsuHitObject.TYPE_SPINNER) > 0) { spinners.put(i, new Spinner(hitObject, this, score)); } } // reset data MusicController.setPosition(0); MusicController.pause(); score.clear(); objectIndex = 0; breakIndex = 0; breakTime = 0; breakSound = false; timingPointIndex = 0; pauseTime = -1; pausedMouseX = -1; pausedMouseY = -1; countdownReadySound = false; countdown3Sound = false; countdown1Sound = false; countdown2Sound = false; countdownGoSound = false; checkpointLoaded = false; // load the first timingPoint if (!osu.timingPoints.isEmpty()) { OsuTimingPoint timingPoint = osu.timingPoints.get(0); if (timingPoint.velocity >= 0) { beatLengthBase = beatLength = timingPoint.beatLength; SoundController.setSampleSet(timingPoint.sampleType); SoundController.setSampleVolume(timingPoint.sampleVolume); timingPointIndex++; } } leadInTime = osu.audioLeadIn + approachTime; restart = RESTART_FALSE; } } // @Override // public void leave(GameContainer container, StateBasedGame game) // throws SlickException { // container.setMouseGrabbed(false); // } /** * Skips the beginning of a track. * @return true if skipped, false otherwise */ private boolean skipIntro() { int trackPosition = MusicController.getPosition(); if (objectIndex == 0 && osu.objects[0].time - skipOffsetTime > 4000 && trackPosition < osu.objects[0].time - skipOffsetTime) { if (isLeadIn()) { leadInTime = 0; MusicController.resume(); } MusicController.setPosition(osu.objects[0].time - skipOffsetTime); SoundController.playSound(SoundController.SOUND_MENUHIT); return true; } return false; } /** * Returns true if an input key is pressed (mouse left/right, keyboard Z/X). */ public boolean isInputKeyPressed() { return (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON) || input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON) || input.isKeyDown(Input.KEY_Z) || input.isKeyDown(Input.KEY_X)); } /** * Loads all game images. * @throws SlickException */ private void loadImages() throws SlickException { int width = container.getWidth(); int height = container.getHeight(); // set images File parent = osu.getFile().getParentFile(); for (GameImage o : GameImage.values()) o.setSkinImage(parent); // skip button Image skip = GameImage.SKIP.getImage(); if (!GameImage.SKIP.isScaled()) { float skipScale = (height * 0.1f) / skip.getHeight(); skip = skip.getScaledCopy(skipScale); GameImage.SKIP.setImage(skip); GameImage.SKIP.setScaled(); } skipButton = new GUIMenuButton(skip, width - (skip.getWidth() / 2f), height - (skip.getHeight() / 2f)); // countdown float countdownHeight = height / 3f; if (!GameImage.COUNTDOWN_READY.isScaled()) { Image countdownReady = GameImage.COUNTDOWN_READY.getImage(); GameImage.COUNTDOWN_READY.setImage( countdownReady.getScaledCopy(countdownHeight / countdownReady.getHeight())); GameImage.COUNTDOWN_READY.setScaled(); } if (!GameImage.COUNTDOWN_3.isScaled()) { Image countdown3 = GameImage.COUNTDOWN_3.getImage(); GameImage.COUNTDOWN_3.setImage( countdown3.getScaledCopy(countdownHeight / countdown3.getHeight())); GameImage.COUNTDOWN_3.setScaled(); } if (!GameImage.COUNTDOWN_2.isScaled()) { Image countdown2 = GameImage.COUNTDOWN_2.getImage(); GameImage.COUNTDOWN_2.setImage( countdown2.getScaledCopy(countdownHeight / countdown2.getHeight())); GameImage.COUNTDOWN_2.setScaled(); } if (!GameImage.COUNTDOWN_1.isScaled()) { Image countdown1 = GameImage.COUNTDOWN_1.getImage(); GameImage.COUNTDOWN_1.setImage( countdown1.getScaledCopy(countdownHeight / countdown1.getHeight())); GameImage.COUNTDOWN_1.setScaled(); } if (!GameImage.COUNTDOWN_GO.isScaled()) { Image countdownGo = GameImage.COUNTDOWN_GO.getImage(); GameImage.COUNTDOWN_GO.setImage( countdownGo.getScaledCopy(countdownHeight / countdownGo.getHeight())); GameImage.COUNTDOWN_GO.setScaled(); } // load other images... ((GamePauseMenu) game.getState(Opsu.STATE_GAMEPAUSEMENU)).loadImages(); score.loadImages(); } /** * Set map modifiers. */ private void setMapModifiers() { try { // map-based properties, re-initialized each game float circleSize = osu.circleSize; float approachRate = osu.approachRate; float overallDifficulty = osu.overallDifficulty; float HPDrainRate = osu.HPDrainRate; // fixed difficulty overrides if (Options.getFixedCS() > 0f) circleSize = Options.getFixedCS(); if (Options.getFixedAR() > 0f) approachRate = Options.getFixedAR(); if (Options.getFixedOD() > 0f) overallDifficulty = Options.getFixedOD(); if (Options.getFixedHP() > 0f) HPDrainRate = Options.getFixedHP(); // hard rock modifiers if (Options.isModActive(Options.MOD_HARD_ROCK)) { circleSize = Math.min(circleSize * 1.4f, 10); approachRate = Math.min(approachRate * 1.4f, 10); overallDifficulty = Math.min(overallDifficulty * 1.4f, 10); HPDrainRate = Math.min(HPDrainRate * 1.4f, 10); } // initialize objects Circle.init(container, circleSize); Slider.init(container, circleSize, osu); Spinner.init(container); // approachRate (hit object approach time) if (approachRate < 5) approachTime = (int) (1800 - (approachRate * 120)); else approachTime = (int) (1200 - ((approachRate - 5) * 150)); // overallDifficulty (hit result time offsets) hitResultOffset = new int[GameScore.HIT_MAX]; hitResultOffset[GameScore.HIT_300] = (int) (78 - (overallDifficulty * 6)); hitResultOffset[GameScore.HIT_100] = (int) (138 - (overallDifficulty * 8)); hitResultOffset[GameScore.HIT_50] = (int) (198 - (overallDifficulty * 10)); hitResultOffset[GameScore.HIT_MISS] = (int) (500 - (overallDifficulty * 10)); // HPDrainRate (health change), overallDifficulty (scoring) score.setDrainRate(HPDrainRate); score.setDifficulty(overallDifficulty); } catch (SlickException e) { Log.error("Error while setting map modifiers.", e); } } /** * Sets/returns whether entering the state will restart it. */ public static void setRestart(byte restart) { Game.restart = restart; } public static byte getRestart() { return Game.restart; } /** * Returns the associated GameScore object. */ public static GameScore getGameScore() { return score; } /** * Returns whether or not the track is in the lead-in time state. */ public static boolean isLeadIn() { return leadInTime > 0; } /** * Returns the object approach time, in milliseconds. */ public int getApproachTime() { return approachTime; } /** * Returns an array of hit result offset times, in milliseconds (indexed by GameScore.HIT_* constants). */ public int[] getHitResultOffsets() { return hitResultOffset; } /** * Returns the beat length. */ public float getBeatLength() { return beatLength; } /** * Returns the slider multiplier given by the current timing point. */ public float getTimingPointMultiplier() { return beatLength / beatLengthBase; } }