/* * opsu! - an open-source osu! client * Copyright (C) 2014, 2015 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see . */ package itdelatrisu.opsu.ui; import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.objects.curves.Vec2f; import itdelatrisu.opsu.ui.animations.AnimatedValue; import itdelatrisu.opsu.ui.animations.AnimationEquation; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.util.Random; import org.newdawn.slick.Image; /** * Star stream. */ public class StarStream { /** The origin of the star stream. */ private final Vec2f position; /** The direction of the star stream. */ private final Vec2f direction; /** The maximum number of stars to draw at once. */ private final int maxStars; /** The spread of the stars' starting position. */ private float positionSpread = 0f; /** The spread of the stars' direction. */ private float directionSpread = 0f; /** The base (mean) duration for which stars are shown, in ms. */ private int durationBase = 1300; /** The spread of the stars' duration, in ms. */ private int durationSpread = 300; /** The star image. */ private final Image starImg; /** The current list of stars. */ private final List stars; /** Random number generator instance. */ private final Random random; /** Contains data for a single star. */ private class Star { /** The star position offset. */ private final Vec2f offset; /** The star direction vector. */ private final Vec2f dir; /** The star image rotation angle. */ private final int angle; /** The star animation progress. */ private final AnimatedValue animatedValue; /** * Creates a star with the given properties. * @param offset the position offset vector * @param direction the direction vector * @param angle the image rotation angle * @param duration the time, in milliseconds, to show the star * @param eqn the animation equation to use */ public Star(Vec2f offset, Vec2f direction, int angle, int duration, AnimationEquation eqn) { this.offset = offset; this.dir = direction; this.angle = angle; this.animatedValue = new AnimatedValue(duration, 0f, 1f, eqn); } /** * Draws the star. */ public void draw() { float t = animatedValue.getValue(); starImg.setImageColor(1f, 1f, 1f, Math.min((1 - t) * 5f, 1f)); starImg.drawEmbedded( offset.x + t * dir.x, offset.y + t * dir.y, starImg.getWidth(), starImg.getHeight(), angle ); } /** * Updates the animation by a delta interval. * @param delta the delta interval since the last call * @return true if an update was applied, false if the animation was not updated */ public boolean update(int delta) { return animatedValue.update(delta); } } /** * Initializes the star stream. * @param x the x position * @param y the y position * @param dirX the x-axis direction * @param dirY the y-axis direction * @param k the maximum number of stars to draw at once (excluding bursts) */ public StarStream(float x, float y, float dirX, float dirY, int k) { this.position = new Vec2f(x, y); this.direction = new Vec2f(dirX, dirY); this.maxStars = k; this.starImg = GameImage.STAR2.getImage().copy(); this.stars = new ArrayList(k); this.random = new Random(); } /** * Set the direction spread of this star stream. * @param spread the spread of the stars' starting position */ public void setPositionSpread(float spread) { this.positionSpread = spread; } /** * Set the direction spread of this star stream. * @param spread the spread of the stars' direction */ public void setDirectionSpread(float spread) { this.directionSpread = spread; } /** * Sets the duration base and spread of this star stream. * @param base the base (mean) duration for which stars are shown, in ms * @param spread the spread of the stars' duration, in ms */ public void setDurationSpread(int base, int spread) { this.durationBase = base; this.durationSpread = spread; } /** * Draws the star stream. */ public void draw() { if (stars.isEmpty()) return; starImg.startUse(); for (Star star : stars) star.draw(); starImg.endUse(); } /** * Updates the stars in the stream by a delta interval. * @param delta the delta interval since the last call */ public void update(int delta) { // update current stars Iterator iter = stars.iterator(); while (iter.hasNext()) { Star star = iter.next(); if (!star.update(delta)) iter.remove(); } // create new stars for (int i = stars.size(); i < maxStars; i++) { if (Math.random() < ((i < maxStars / 4) ? 0.25 : 0.66)) break; // stagger spawning new stars stars.add(createStar()); } } /** * Creates a new star with randomized properties. */ private Star createStar() { float distanceRatio = Utils.clamp((float) getGaussian(0.65, 0.25), 0.2f, 0.925f); Vec2f offset = position.cpy().add(direction.cpy().nor().normalize().scale((float) getGaussian(0, positionSpread))); Vec2f dir = direction.cpy().scale(distanceRatio).add((float) getGaussian(0, directionSpread), (float) getGaussian(0, directionSpread)); int angle = (int) getGaussian(0, 22.5); int duration = Math.max(0, (int) (distanceRatio * getGaussian(durationBase, durationSpread))); AnimationEquation eqn = random.nextBoolean() ? AnimationEquation.IN_OUT_QUAD : AnimationEquation.OUT_QUAD; return new Star(offset, dir, angle, duration, eqn); } /** * Creates a burst of stars instantly. * @param count the number of stars to create */ public void burst(int count) { for (int i = 0; i < count; i++) stars.add(createStar()); } /** * Clears the stars currently in the stream. */ public void clear() { stars.clear(); } /** * Returns whether there are any stars currently in this stream. */ public boolean isEmpty() { return stars.isEmpty(); } /** * Returns the next pseudorandom, Gaussian ("normally") distributed {@code double} value * with the given mean and standard deviation. * @param mean the mean * @param stdDev the standard deviation */ private double getGaussian(double mean, double stdDev) { return mean + random.nextGaussian() * stdDev; } }