/* * opsu! - an open-source osu! client * Copyright (C) 2014 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see . */ package itdelatrisu.opsu.objects; import itdelatrisu.opsu.GameScore; import itdelatrisu.opsu.MusicController; import itdelatrisu.opsu.OsuHitObject; import itdelatrisu.opsu.states.Game; import itdelatrisu.opsu.states.Options; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.SlickException; /** * Data type representing a spinner object. */ public class Spinner { /** * Images related to spinners. */ private static Image spinnerCircle, // spinner spinnerApproachCircle, // spinner approach circle (for end time) spinnerMetre, // spinner meter (subimage based on completion ratio) // spinnerOsuImage, // spinner "OSU!" text (complete) spinnerSpinImage, // spinner "SPIN!" text (start) spinnerClearImage; // spinner "CLEAR" text (passed) /** * Container dimensions. */ private static int width, height; /** * The associated OsuHitObject. */ private OsuHitObject hitObject; /** * The associated Game object. */ private Game game; /** * The associated GameScore object. */ private GameScore score; /** * The last rotation angle. */ private float lastAngle = -1f; /** * The current number of rotations. */ private float rotations = 0f; /** * The total number of rotations needed to clear the spinner. */ private float rotationsNeeded; /** * Initializes the Spinner data type with images and dimensions. * @param container the game container * @throws SlickException */ public static void init(GameContainer container) throws SlickException { width = container.getWidth(); height = container.getHeight(); spinnerCircle = new Image("spinner-circle.png").getScaledCopy(height * 9 / 10, height * 9 / 10); spinnerApproachCircle = new Image("spinner-approachcircle.png").getScaledCopy(spinnerCircle.getWidth(), spinnerCircle.getHeight()); spinnerMetre = new Image("spinner-metre.png").getScaledCopy(width, height); spinnerSpinImage = new Image("spinner-spin.png"); spinnerClearImage = new Image("spinner-clear.png"); // spinnerOsuImage = new Image("spinner-osu.png"); } /** * Constructor. * @param hitObject the associated OsuHitObject * @param game the associated Game object * @param score the associated GameScore object */ public Spinner(OsuHitObject hitObject, Game game, GameScore score) { this.hitObject = hitObject; this.game = game; this.score = score; // calculate rotations needed float spinsPerMinute = 100 + (score.getDifficulty() * 15); rotationsNeeded = spinsPerMinute * (hitObject.endTime - hitObject.time) / 60000f; } /** * Draws the spinner to the graphics context. * @param trackPosition the current track position * @param g the graphics context */ public void draw(int trackPosition, Graphics g) { int timeDiff = hitObject.time - trackPosition; boolean spinnerComplete = (rotations >= rotationsNeeded); // TODO: draw "OSU!" image after spinner ends //spinnerOsuImage.drawCentered(width / 2, height / 4); // darken screen g.setColor(Options.COLOR_BLACK_ALPHA); g.fillRect(0, 0, width, height); if (timeDiff > 0) return; // spinner meter (subimage) int spinnerMetreY = (spinnerComplete) ? 0 : (int) (spinnerMetre.getHeight() * (1 - (rotations / rotationsNeeded))); Image spinnerMetreSub = spinnerMetre.getSubImage( 0, spinnerMetreY, spinnerMetre.getWidth(), spinnerMetre.getHeight() - spinnerMetreY ); spinnerMetreSub.draw(0, height - spinnerMetreSub.getHeight()); // main spinner elements spinnerCircle.drawCentered(width / 2, height / 2); spinnerApproachCircle.getScaledCopy(1 - ((float) timeDiff / (hitObject.time - hitObject.endTime))).drawCentered(width / 2, height / 2); spinnerSpinImage.drawCentered(width / 2, height * 3 / 4); if (spinnerComplete) { spinnerClearImage.drawCentered(width / 2, height / 4); int extraRotations = (int) (rotations - rotationsNeeded); if (extraRotations > 0) score.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f); } } /** * Calculates and sends the spinner hit result. * @return the hit result (GameScore.HIT_* constants) */ public int hitResult() { // TODO: verify ratios int result; float ratio = rotations / rotationsNeeded; if (ratio >= 1.0f || Options.isModActive(Options.MOD_AUTO) || Options.isModActive(Options.MOD_SPUN_OUT)) result = GameScore.HIT_300; else if (ratio >= 0.8f) result = GameScore.HIT_100; else if (ratio >= 0.5f) result = GameScore.HIT_50; else result = GameScore.HIT_MISS; score.hitResult(hitObject.endTime, result, width / 2, height / 2, Color.transparent, true); return result; } /** * Updates the spinner by a delta interval. * @param overlap true if the next object's start time has already passed * @param delta the delta interval since the last call * @param mouseX the x coordinate of the mouse * @param mouseY the y coordinate of the mouse * @return true if spinner ended */ public boolean update(boolean overlap, int delta, int mouseX, int mouseY) { int trackPosition = MusicController.getPosition(); if (overlap) return true; // end of spinner if (trackPosition > hitObject.endTime) { hitResult(); return true; } // spin automatically (TODO: correct rotation angles) if (Options.isModActive(Options.MOD_AUTO)) { // "auto" mod (fast) score.changeHealth(delta / 200f); // maintain health (TODO) rotate(delta / 20f); return false; } else if (Options.isModActive(Options.MOD_SPUN_OUT)) { // "spun out" mod (slow) score.changeHealth(delta / 200f); // maintain health (TODO) rotate(delta / 32f); return false; } // not spinning: nothing to do if (!game.isInputKeyPressed()) { lastAngle = -1f; return false; } // scale angle from [-pi, +pi] to [0, +pi] float angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2)); if (angle < 0f) angle += Math.PI; if (lastAngle >= 0f) { // skip initial clicks float angleDiff = Math.abs(lastAngle - angle); if (angleDiff < Math.PI / 2) { // skip huge angle changes... score.changeHealth(delta / 200f); // maintain health (TODO) rotate(angleDiff); } } lastAngle = angle; return false; } /** * Rotates the spinner by a number of degrees. * @param degrees the angle to rotate (in radians) */ private void rotate(float degrees) { float newRotations = rotations + (degrees / (float) (2 * Math.PI)); // added one whole rotation... if (Math.floor(newRotations) > rotations) { if (newRotations > rotationsNeeded) // extra rotations score.changeScore(1000); else score.changeScore(100); } rotations = newRotations; } }