<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!-- NewPage --> <html lang="en"> <head> <!-- Generated by javadoc (version 1.7.0_17) on Mon Dec 02 20:32:56 CET 2013 --> <title>ARBES2Compatibility (LWJGL API)</title> <meta name="date" content="2013-12-02"> <link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style"> </head> <body> <script type="text/javascript"><!-- if (location.href.indexOf('is-external=true') == -1) { parent.document.title="ARBES2Compatibility (LWJGL API)"; } //--> </script> <noscript> <div>JavaScript is disabled on your browser.</div> </noscript> <!-- ========= START OF TOP NAVBAR ======= --> <div class="topNav"><a name="navbar_top"> <!-- --> </a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow"> <!-- --> </a> <ul class="navList" title="Navigation"> <li><a href="../../../overview-summary.html">Overview</a></li> <li><a href="package-summary.html">Package</a></li> <li class="navBarCell1Rev">Class</li> <li><a href="class-use/ARBES2Compatibility.html">Use</a></li> <li><a href="package-tree.html">Tree</a></li> <li><a href="../../../deprecated-list.html">Deprecated</a></li> <li><a href="../../../index-all.html">Index</a></li> <li><a href="../../../help-doc.html">Help</a></li> </ul> </div> <div class="subNav"> <ul class="navList"> <li><a href="../../../org/lwjgl/opengl/ARBEnhancedLayouts.html" title="class in org.lwjgl.opengl"><span class="strong">Prev Class</span></a></li> <li><a href="../../../org/lwjgl/opengl/ARBES3Compatibility.html" title="class in org.lwjgl.opengl"><span class="strong">Next Class</span></a></li> </ul> <ul class="navList"> <li><a href="../../../index.html?org/lwjgl/opengl/ARBES2Compatibility.html" target="_top">Frames</a></li> <li><a href="ARBES2Compatibility.html" target="_top">No Frames</a></li> </ul> <ul class="navList" id="allclasses_navbar_top"> <li><a href="../../../allclasses-noframe.html">All Classes</a></li> </ul> <div> <script type="text/javascript"><!-- allClassesLink = document.getElementById("allclasses_navbar_top"); if(window==top) { allClassesLink.style.display = "block"; } else { allClassesLink.style.display = "none"; } //--> </script> </div> <div> <ul class="subNavList"> <li>Summary: </li> <li>Nested | </li> <li><a href="#field_summary">Field</a> | </li> <li>Constr | </li> <li><a href="#method_summary">Method</a></li> </ul> <ul class="subNavList"> <li>Detail: </li> <li><a href="#field_detail">Field</a> | </li> <li>Constr | </li> <li><a href="#method_detail">Method</a></li> </ul> </div> <a name="skip-navbar_top"> <!-- --> </a></div> <!-- ========= END OF TOP NAVBAR ========= --> <!-- ======== START OF CLASS DATA ======== --> <div class="header"> <div class="subTitle">org.lwjgl.opengl</div> <h2 title="Class ARBES2Compatibility" class="title">Class ARBES2Compatibility</h2> </div> <div class="contentContainer"> <ul class="inheritance"> <li>java.lang.Object</li> <li> <ul class="inheritance"> <li>org.lwjgl.opengl.ARBES2Compatibility</li> </ul> </li> </ul> <div class="description"> <ul class="blockList"> <li class="blockList"> <hr> <br> <pre>public final class <span class="strong">ARBES2Compatibility</span> extends java.lang.Object</pre> </li> </ul> </div> <div class="summary"> <ul class="blockList"> <li class="blockList"> <!-- =========== FIELD SUMMARY =========== --> <ul class="blockList"> <li class="blockList"><a name="field_summary"> <!-- --> </a> <h3>Field Summary</h3> <table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation"> <caption><span>Fields</span><span class="tabEnd"> </span></caption> <tr> <th class="colFirst" scope="col">Modifier and Type</th> <th class="colLast" scope="col">Field and Description</th> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_FIXED">GL_FIXED</a></strong></code> <div class="block">Accepted by the <type> parameter of VertexAttribPointer:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT</a></strong></code> <div class="block">Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_HIGH_INT">GL_HIGH_INT</a></strong></code> <div class="block">Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT</a></strong></code> <div class="block">Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE</a></strong></code> <div class="block">Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_LOW_FLOAT">GL_LOW_FLOAT</a></strong></code> <div class="block">Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_LOW_INT">GL_LOW_INT</a></strong></code> <div class="block">Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS</a></strong></code> <div class="block">Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS</a></strong></code> <div class="block">Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS</a></strong></code> <div class="block">Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT</a></strong></code> <div class="block">Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MEDIUM_INT">GL_MEDIUM_INT</a></strong></code> <div class="block">Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS</a></strong></code> <div class="block">Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_RGB565">GL_RGB565</a></strong></code> <div class="block">Accepted by the <format> parameter of most commands taking sized internal formats:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER</a></strong></code> <div class="block">Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:</div> </td> </tr> </table> </li> </ul> <!-- ========== METHOD SUMMARY =========== --> <ul class="blockList"> <li class="blockList"><a name="method_summary"> <!-- --> </a> <h3>Method Summary</h3> <table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation"> <caption><span>Methods</span><span class="tabEnd"> </span></caption> <tr> <th class="colFirst" scope="col">Modifier and Type</th> <th class="colLast" scope="col">Method and Description</th> </tr> <tr class="altColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glClearDepthf(float)">glClearDepthf</a></strong>(float d)</code> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glDepthRangef(float, float)">glDepthRangef</a></strong>(float n, float f)</code> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetShaderPrecisionFormat</a></strong>(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision)</code> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glReleaseShaderCompiler()">glReleaseShaderCompiler</a></strong>()</code> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glShaderBinary(java.nio.IntBuffer, int, java.nio.ByteBuffer)">glShaderBinary</a></strong>(java.nio.IntBuffer shaders, int binaryformat, java.nio.ByteBuffer binary)</code> </td> </tr> </table> <ul class="blockList"> <li class="blockList"><a name="methods_inherited_from_class_java.lang.Object"> <!-- --> </a> <h3>Methods inherited from class java.lang.Object</h3> <code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li> </ul> </li> </ul> </li> </ul> </div> <div class="details"> <ul class="blockList"> <li class="blockList"> <!-- ============ FIELD DETAIL =========== --> <ul class="blockList"> <li class="blockList"><a name="field_detail"> <!-- --> </a> <h3>Field Detail</h3> <a name="GL_SHADER_COMPILER"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_SHADER_COMPILER</h4> <pre>public static final int GL_SHADER_COMPILER</pre> <div class="block">Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_SHADER_COMPILER">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_NUM_SHADER_BINARY_FORMATS"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_NUM_SHADER_BINARY_FORMATS</h4> <pre>public static final int GL_NUM_SHADER_BINARY_FORMATS</pre> <div class="block">Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_NUM_SHADER_BINARY_FORMATS">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_MAX_VERTEX_UNIFORM_VECTORS"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_MAX_VERTEX_UNIFORM_VECTORS</h4> <pre>public static final int GL_MAX_VERTEX_UNIFORM_VECTORS</pre> <div class="block">Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MAX_VERTEX_UNIFORM_VECTORS">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_MAX_VARYING_VECTORS"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_MAX_VARYING_VECTORS</h4> <pre>public static final int GL_MAX_VARYING_VECTORS</pre> <div class="block">Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MAX_VARYING_VECTORS">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_MAX_FRAGMENT_UNIFORM_VECTORS</h4> <pre>public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS</pre> <div class="block">Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MAX_FRAGMENT_UNIFORM_VECTORS">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_IMPLEMENTATION_COLOR_READ_TYPE"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_IMPLEMENTATION_COLOR_READ_TYPE</h4> <pre>public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE</pre> <div class="block">Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_IMPLEMENTATION_COLOR_READ_TYPE">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_IMPLEMENTATION_COLOR_READ_FORMAT</h4> <pre>public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT</pre> <div class="block">Accepted by the <value> parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_IMPLEMENTATION_COLOR_READ_FORMAT">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_FIXED"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_FIXED</h4> <pre>public static final int GL_FIXED</pre> <div class="block">Accepted by the <type> parameter of VertexAttribPointer:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_FIXED">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_LOW_FLOAT"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_LOW_FLOAT</h4> <pre>public static final int GL_LOW_FLOAT</pre> <div class="block">Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_LOW_FLOAT">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_MEDIUM_FLOAT"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_MEDIUM_FLOAT</h4> <pre>public static final int GL_MEDIUM_FLOAT</pre> <div class="block">Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MEDIUM_FLOAT">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_HIGH_FLOAT"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_HIGH_FLOAT</h4> <pre>public static final int GL_HIGH_FLOAT</pre> <div class="block">Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_HIGH_FLOAT">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_LOW_INT"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_LOW_INT</h4> <pre>public static final int GL_LOW_INT</pre> <div class="block">Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_LOW_INT">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_MEDIUM_INT"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_MEDIUM_INT</h4> <pre>public static final int GL_MEDIUM_INT</pre> <div class="block">Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MEDIUM_INT">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_HIGH_INT"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_HIGH_INT</h4> <pre>public static final int GL_HIGH_INT</pre> <div class="block">Accepted by the <precisiontype> parameter of GetShaderPrecisionFormat:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_HIGH_INT">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_RGB565"> <!-- --> </a> <ul class="blockListLast"> <li class="blockList"> <h4>GL_RGB565</h4> <pre>public static final int GL_RGB565</pre> <div class="block">Accepted by the <format> parameter of most commands taking sized internal formats:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_RGB565">Constant Field Values</a></dd></dl> </li> </ul> </li> </ul> <!-- ============ METHOD DETAIL ========== --> <ul class="blockList"> <li class="blockList"><a name="method_detail"> <!-- --> </a> <h3>Method Detail</h3> <a name="glReleaseShaderCompiler()"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glReleaseShaderCompiler</h4> <pre>public static void glReleaseShaderCompiler()</pre> </li> </ul> <a name="glShaderBinary(java.nio.IntBuffer, int, java.nio.ByteBuffer)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glShaderBinary</h4> <pre>public static void glShaderBinary(java.nio.IntBuffer shaders, int binaryformat, java.nio.ByteBuffer binary)</pre> </li> </ul> <a name="glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glGetShaderPrecisionFormat</h4> <pre>public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision)</pre> </li> </ul> <a name="glDepthRangef(float, float)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glDepthRangef</h4> <pre>public static void glDepthRangef(float n, float f)</pre> </li> </ul> <a name="glClearDepthf(float)"> <!-- --> </a> <ul class="blockListLast"> <li class="blockList"> <h4>glClearDepthf</h4> <pre>public static void glClearDepthf(float d)</pre> </li> </ul> </li> </ul> </li> </ul> </div> </div> <!-- ========= END OF CLASS DATA ========= --> <!-- ======= START OF BOTTOM NAVBAR ====== --> <div 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