<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!-- NewPage --> <html lang="en"> <head> <!-- Generated by javadoc (version 1.7.0_17) on Mon Dec 02 20:32:56 CET 2013 --> <title>ARBGeometryShader4 (LWJGL API)</title> <meta name="date" content="2013-12-02"> <link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style"> </head> <body> <script type="text/javascript"><!-- if (location.href.indexOf('is-external=true') == -1) { parent.document.title="ARBGeometryShader4 (LWJGL API)"; } //--> </script> <noscript> <div>JavaScript is disabled on your browser.</div> </noscript> <!-- ========= START OF TOP NAVBAR ======= --> <div class="topNav"><a name="navbar_top"> <!-- --> </a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow"> <!-- --> </a> <ul class="navList" title="Navigation"> <li><a href="../../../overview-summary.html">Overview</a></li> <li><a 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class="inheritance"> <li>java.lang.Object</li> <li> <ul class="inheritance"> <li>org.lwjgl.opengl.ARBGeometryShader4</li> </ul> </li> </ul> <div class="description"> <ul class="blockList"> <li class="blockList"> <hr> <br> <pre>public final class <span class="strong">ARBGeometryShader4</span> extends java.lang.Object</pre> </li> </ul> </div> <div class="summary"> <ul class="blockList"> <li class="blockList"> <!-- =========== FIELD SUMMARY =========== --> <ul class="blockList"> <li class="blockList"><a name="field_summary"> <!-- --> </a> <h3>Field Summary</h3> <table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation"> <caption><span>Fields</span><span class="tabEnd"> </span></caption> <tr> <th class="colFirst" scope="col">Modifier and Type</th> <th class="colLast" scope="col">Field and Description</th> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB">GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB</a></strong></code> <div class="block">Accepted by the <pname> parameter of GetFramebufferAttachment- ParameterivEXT:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_ARB">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_ARB</a></strong></code> <div class="block">Accepted by the <pname> parameter of GetFramebufferAttachment- ParameterivEXT:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB">GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB</a></strong></code> <div class="block">Returned by CheckFramebufferStatusEXT:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB">GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB</a></strong></code> <div class="block">Returned by CheckFramebufferStatusEXT:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_GEOMETRY_INPUT_TYPE_ARB">GL_GEOMETRY_INPUT_TYPE_ARB</a></strong></code> <div class="block">Accepted by the <pname> parameter of ProgramParameteriEXT and GetProgramiv:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_GEOMETRY_OUTPUT_TYPE_ARB">GL_GEOMETRY_OUTPUT_TYPE_ARB</a></strong></code> <div class="block">Accepted by the <pname> parameter of ProgramParameteriEXT and GetProgramiv:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_GEOMETRY_SHADER_ARB">GL_GEOMETRY_SHADER_ARB</a></strong></code> <div class="block">Accepted by the <type> parameter of CreateShader and returned by the <params> parameter of GetShaderiv:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_GEOMETRY_VERTICES_OUT_ARB">GL_GEOMETRY_VERTICES_OUT_ARB</a></strong></code> <div class="block">Accepted by the <pname> parameter of ProgramParameteriEXT and GetProgramiv:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_LINE_STRIP_ADJACENCY_ARB">GL_LINE_STRIP_ADJACENCY_ARB</a></strong></code> <div class="block">Accepted by the <mode> parameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_LINES_ADJACENCY_ARB">GL_LINES_ADJACENCY_ARB</a></strong></code> <div class="block">Accepted by the <mode> parameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB">GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB</a></strong></code> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB">GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB</a></strong></code> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB">GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB</a></strong></code> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB">GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB</a></strong></code> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB">GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB</a></strong></code> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_MAX_VARYING_COMPONENTS_ARB">GL_MAX_VARYING_COMPONENTS_ARB</a></strong></code> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_MAX_VERTEX_VARYING_COMPONENTS_ARB">GL_MAX_VERTEX_VARYING_COMPONENTS_ARB</a></strong></code> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_PROGRAM_POINT_SIZE_ARB">GL_PROGRAM_POINT_SIZE_ARB</a></strong></code> <div class="block">Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, and by the <pname> parameter of GetIntegerv, GetFloatv, GetDoublev, and GetBooleanv:</div> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_TRIANGLE_STRIP_ADJACENCY_ARB">GL_TRIANGLE_STRIP_ADJACENCY_ARB</a></strong></code> <div class="block">Accepted by the <mode> parameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements:</div> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static int</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#GL_TRIANGLES_ADJACENCY_ARB">GL_TRIANGLES_ADJACENCY_ARB</a></strong></code> <div class="block">Accepted by the <mode> parameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements:</div> </td> </tr> </table> </li> </ul> <!-- ========== METHOD SUMMARY =========== --> <ul class="blockList"> <li class="blockList"><a name="method_summary"> <!-- --> </a> <h3>Method Summary</h3> <table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation"> <caption><span>Methods</span><span class="tabEnd"> </span></caption> <tr> <th class="colFirst" scope="col">Modifier and Type</th> <th class="colLast" scope="col">Method and Description</th> </tr> <tr class="altColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#glFramebufferTextureARB(int, int, int, int)">glFramebufferTextureARB</a></strong>(int target, int attachment, int texture, int level)</code> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#glFramebufferTextureFaceARB(int, int, int, int, int)">glFramebufferTextureFaceARB</a></strong>(int target, int attachment, int texture, int level, int face)</code> </td> </tr> <tr class="altColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#glFramebufferTextureLayerARB(int, int, int, int, int)">glFramebufferTextureLayerARB</a></strong>(int target, int attachment, int texture, int level, int layer)</code> </td> </tr> <tr class="rowColor"> <td class="colFirst"><code>static void</code></td> <td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBGeometryShader4.html#glProgramParameteriARB(int, int, int)">glProgramParameteriARB</a></strong>(int program, int pname, int value)</code> </td> </tr> </table> <ul class="blockList"> <li class="blockList"><a name="methods_inherited_from_class_java.lang.Object"> <!-- --> </a> <h3>Methods inherited from class java.lang.Object</h3> <code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li> </ul> </li> </ul> </li> </ul> </div> <div class="details"> <ul class="blockList"> <li class="blockList"> <!-- ============ FIELD DETAIL =========== --> <ul class="blockList"> <li class="blockList"><a name="field_detail"> <!-- --> </a> <h3>Field Detail</h3> <a name="GL_GEOMETRY_SHADER_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_GEOMETRY_SHADER_ARB</h4> <pre>public static final int GL_GEOMETRY_SHADER_ARB</pre> <div class="block">Accepted by the <type> parameter of CreateShader and returned by the <params> parameter of GetShaderiv:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_GEOMETRY_VERTICES_OUT_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_GEOMETRY_VERTICES_OUT_ARB</h4> <pre>public static final int GL_GEOMETRY_VERTICES_OUT_ARB</pre> <div class="block">Accepted by the <pname> parameter of ProgramParameteriEXT and GetProgramiv:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_GEOMETRY_VERTICES_OUT_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_GEOMETRY_INPUT_TYPE_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_GEOMETRY_INPUT_TYPE_ARB</h4> <pre>public static final int GL_GEOMETRY_INPUT_TYPE_ARB</pre> <div class="block">Accepted by the <pname> parameter of ProgramParameteriEXT and GetProgramiv:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_GEOMETRY_INPUT_TYPE_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_GEOMETRY_OUTPUT_TYPE_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_GEOMETRY_OUTPUT_TYPE_ARB</h4> <pre>public static final int GL_GEOMETRY_OUTPUT_TYPE_ARB</pre> <div class="block">Accepted by the <pname> parameter of ProgramParameteriEXT and GetProgramiv:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_GEOMETRY_OUTPUT_TYPE_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB</h4> <pre>public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB</pre> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB</h4> <pre>public static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB</pre> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB</h4> <pre>public static final int GL_MAX_VERTEX_VARYING_COMPONENTS_ARB</pre> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_MAX_VERTEX_VARYING_COMPONENTS_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_MAX_VARYING_COMPONENTS_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_MAX_VARYING_COMPONENTS_ARB</h4> <pre>public static final int GL_MAX_VARYING_COMPONENTS_ARB</pre> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_MAX_VARYING_COMPONENTS_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB</h4> <pre>public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB</pre> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB</h4> <pre>public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB</pre> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB</h4> <pre>public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB</pre> <div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_LINES_ADJACENCY_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_LINES_ADJACENCY_ARB</h4> <pre>public static final int GL_LINES_ADJACENCY_ARB</pre> <div class="block">Accepted by the <mode> parameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_LINES_ADJACENCY_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_LINE_STRIP_ADJACENCY_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_LINE_STRIP_ADJACENCY_ARB</h4> <pre>public static final int GL_LINE_STRIP_ADJACENCY_ARB</pre> <div class="block">Accepted by the <mode> parameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_TRIANGLES_ADJACENCY_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_TRIANGLES_ADJACENCY_ARB</h4> <pre>public static final int GL_TRIANGLES_ADJACENCY_ARB</pre> <div class="block">Accepted by the <mode> parameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_TRIANGLES_ADJACENCY_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_TRIANGLE_STRIP_ADJACENCY_ARB</h4> <pre>public static final int GL_TRIANGLE_STRIP_ADJACENCY_ARB</pre> <div class="block">Accepted by the <mode> parameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB</h4> <pre>public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB</pre> <div class="block">Returned by CheckFramebufferStatusEXT:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB</h4> <pre>public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB</pre> <div class="block">Returned by CheckFramebufferStatusEXT:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB">Constant Field Values</a></dd></dl> </li> </ul> <a name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB</h4> <pre>public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB</pre> <div class="block">Accepted by the <pname> parameter of GetFramebufferAttachment- ParameterivEXT:</div> <dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB">Constant Field Values</a></dd></dl> </li> 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Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBGeometryShader4.GL_PROGRAM_POINT_SIZE_ARB">Constant Field Values</a></dd></dl> </li> </ul> </li> </ul> <!-- ============ METHOD DETAIL ========== --> <ul class="blockList"> <li class="blockList"><a name="method_detail"> <!-- --> </a> <h3>Method Detail</h3> <a name="glProgramParameteriARB(int, int, int)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glProgramParameteriARB</h4> <pre>public static void glProgramParameteriARB(int program, int pname, int value)</pre> </li> </ul> <a name="glFramebufferTextureARB(int, int, int, int)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glFramebufferTextureARB</h4> <pre>public static void glFramebufferTextureARB(int target, int attachment, int texture, int level)</pre> </li> </ul> <a name="glFramebufferTextureLayerARB(int, int, int, int, int)"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>glFramebufferTextureLayerARB</h4> <pre>public static void glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer)</pre> </li> </ul> <a name="glFramebufferTextureFaceARB(int, int, int, int, int)"> <!-- --> </a> <ul class="blockListLast"> <li class="blockList"> <h4>glFramebufferTextureFaceARB</h4> <pre>public static void glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face)</pre> </li> </ul> </li> </ul> </li> </ul> </div> </div> <!-- ========= END OF CLASS DATA ========= --> <!-- ======= START OF BOTTOM NAVBAR ====== --> <div class="bottomNav"><a name="navbar_bottom"> <!-- --> </a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow"> <!-- --> </a> <ul class="navList" title="Navigation"> <li><a href="../../../overview-summary.html">Overview</a></li> <li><a href="package-summary.html">Package</a></li> <li class="navBarCell1Rev">Class</li> <li><a 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