/* * opsu! - an open-source osu! client * Copyright (C) 2014, 2015 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see . */ package itdelatrisu.opsu.objects; import itdelatrisu.opsu.GameData; import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.GameMod; import itdelatrisu.opsu.OsuHitObject; import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.audio.MusicController; import itdelatrisu.opsu.audio.SoundController; import itdelatrisu.opsu.audio.SoundEffect; import itdelatrisu.opsu.states.Game; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; /** * Data type representing a spinner object. */ public class Spinner implements HitObject { /** The rate at which the spinner slows down in rotations/second^2. */ private static final float angularDrag = 20f; /** Container dimensions. */ private static int width, height; /** The associated OsuHitObject. */ private OsuHitObject hitObject; /** The associated GameData object. */ private GameData data; /** The last rotation angle. */ private float lastAngle = -1f; /** The current number of rotations. */ private float rotations = 0f; /** The total number of rotations needed to clear the spinner. */ private float rotationsNeeded; /** The current angular velocity of the spinner in rotations/second. */ private float angularVelocity; /** * Initializes the Spinner data type with images and dimensions. * @param container the game container */ public static void init(GameContainer container) { width = container.getWidth(); height = container.getHeight(); } /** * Constructor. * @param hitObject the associated OsuHitObject * @param game the associated Game object * @param data the associated GameData object */ public Spinner(OsuHitObject hitObject, Game game, GameData data) { this.hitObject = hitObject; this.data = data; // calculate rotations needed float spinsPerMinute = 100 + (data.getDifficulty() * 15); rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f; } @Override public void draw(int trackPosition, boolean currentObject, Graphics g) { // only draw spinners if current object if (!currentObject) return; int timeDiff = hitObject.getTime() - trackPosition; boolean spinnerComplete = (rotations >= rotationsNeeded); // TODO: draw "OSU!" image after spinner ends //GameImage.SPINNER_OSU.getImage().drawCentered(width / 2, height / 4); // darken screen g.setColor(Utils.COLOR_BLACK_ALPHA); g.fillRect(0, 0, width, height); if (timeDiff > 0) return; // spinner meter (subimage) Image spinnerMetre = GameImage.SPINNER_METRE.getImage(); int spinnerMetreY = (spinnerComplete) ? 0 : (int) (spinnerMetre.getHeight() * (1 - (rotations / rotationsNeeded))); Image spinnerMetreSub = spinnerMetre.getSubImage( 0, spinnerMetreY, spinnerMetre.getWidth(), spinnerMetre.getHeight() - spinnerMetreY ); spinnerMetreSub.draw(0, height - spinnerMetreSub.getHeight()); // main spinner elements float approachScale = 1 - ((float) timeDiff / (hitObject.getTime() - hitObject.getEndTime())); GameImage.SPINNER_CIRCLE.getImage().drawCentered(width / 2, height / 2); GameImage.SPINNER_APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(width / 2, height / 2); GameImage.SPINNER_SPIN.getImage().drawCentered(width / 2, height * 3 / 4); if (spinnerComplete) { GameImage.SPINNER_CLEAR.getImage().drawCentered(width / 2, height / 4); int extraRotations = (int) (rotations - rotationsNeeded); if (extraRotations > 0) data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f); } // rotations per minute g.setColor(new Color(0,0,0)); g.drawString(String.format("RPM: %d", Math.round(angularVelocity * 60)), 100, 100); } /** * Calculates and sends the spinner hit result. * @return the hit result (GameData.HIT_* constants) */ private int hitResult() { // TODO: verify ratios int result; float ratio = rotations / rotationsNeeded; if (ratio >= 1.0f || GameMod.AUTO.isActive() || GameMod.SPUN_OUT.isActive()) { result = GameData.HIT_300; SoundController.playSound(SoundEffect.SPINNEROSU); } else if (ratio >= 0.8f) result = GameData.HIT_100; else if (ratio >= 0.5f) result = GameData.HIT_50; else result = GameData.HIT_MISS; data.hitResult(hitObject.getEndTime(), result, width / 2, height / 2, Color.transparent, true, (byte) -1); return result; } @Override public boolean mousePressed(int x, int y) { return false; } // not used @Override public boolean update(boolean overlap, int delta, int mouseX, int mouseY) { int trackPosition = MusicController.getPosition(); // end of spinner if (overlap || trackPosition > hitObject.getEndTime()) { hitResult(); return true; } // spin automatically (TODO: correct rotation angles) if (GameMod.AUTO.isActive()) { // "auto" mod (fast) data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER); rotate(delta / 20f); return false; } else if (GameMod.SPUN_OUT.isActive()) { // "spun out" mod (slow) data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER); rotate(delta / 32f); return false; } // not spinning: spinner slows down if (!Utils.isGameKeyPressed()) { lastAngle = -1f; angularVelocity = Math.max(0, angularVelocity - angularDrag * delta / 1000); rotate(angularVelocity * (float)Math.PI * 2 * delta / 1000); return false; } // scale angle from [-pi, +pi] to [0, +pi] float angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2)); if (angle < 0f) angle += Math.PI; if (lastAngle >= 0f) { // skip initial clicks float angleDiff = Math.abs(lastAngle - angle); if (angleDiff < Math.PI / 2) { // skip huge angle changes... angularVelocity = (float)Math.max(angularVelocity - angularDrag * delta / 1000, angleDiff / (Math.PI * 2) / ((float)delta / 1000)); data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER); rotate(angularVelocity * (float)Math.PI * 2 * delta / 1000); } } lastAngle = angle; return false; } /** * Rotates the spinner by a number of radians. * @param angle the angle to rotate (in radians) */ private void rotate(float angle) { float newRotations = rotations + (angle / (float) (2 * Math.PI)); // added one whole rotation... if (Math.floor(newRotations) > rotations) { if (newRotations > rotationsNeeded) { // extra rotations data.changeScore(1000); SoundController.playSound(SoundEffect.SPINNERBONUS); } else { data.changeScore(100); SoundController.playSound(SoundEffect.SPINNERSPIN); } } rotations = newRotations; } }