/* * opsu! - an open-source osu! client * Copyright (C) 2014, 2015 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see . */ package itdelatrisu.opsu.states; import itdelatrisu.opsu.GameData; import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.GameMod; import itdelatrisu.opsu.audio.MusicController; import itdelatrisu.opsu.audio.SoundController; import itdelatrisu.opsu.audio.SoundEffect; import itdelatrisu.opsu.beatmap.Beatmap; import itdelatrisu.opsu.replay.Replay; import itdelatrisu.opsu.ui.MenuButton; import itdelatrisu.opsu.ui.UI; import java.io.FileNotFoundException; import java.io.IOException; import org.lwjgl.input.Keyboard; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.Input; import org.newdawn.slick.util.Log; import yugecin.opsudance.core.state.BaseOpsuState; import yugecin.opsudance.events.BarNotifListener; import static yugecin.opsudance.core.InstanceContainer.*; /** * "Game Ranking" (score card) state. *

* Players are able to view their score statistics, retry the beatmap (if applicable), * or watch a replay of the game from this state. * */ public class GameRanking extends BaseOpsuState { /** Associated GameData object. */ private GameData data; /** "Retry" and "Replay" buttons. */ private MenuButton retryButton, replayButton; /** Button coordinates. */ private float retryY, replayY; @Override public void revalidate() { super.revalidate(); // buttons Image retry = GameImage.PAUSE_RETRY.getImage(); Image replay = GameImage.PAUSE_REPLAY.getImage(); replayY = (displayContainer.height * 0.985f) - replay.getHeight() / 2f; retryY = replayY - (replay.getHeight() / 2f) - (retry.getHeight() / 1.975f); retryButton = new MenuButton(retry, displayContainer.width - (retry.getWidth() / 2f), retryY); replayButton = new MenuButton(replay, displayContainer.width - (replay.getWidth() / 2f), replayY); retryButton.setHoverFade(); replayButton.setHoverFade(); } @Override public void render(Graphics g) { Beatmap beatmap = MusicController.getBeatmap(); // background if (!beatmap.drawBackground(displayContainer.width, displayContainer.height, 0.7f, true)) { GameImage.PLAYFIELD.getImage().draw(0, 0); } // ranking screen elements data.drawRankingElements(g, beatmap); // buttons replayButton.draw(); if (data.isGameplay() && !GameMod.AUTO.isActive()) retryButton.draw(); UI.getBackButton().draw(g); UI.draw(g); super.render(g); } @Override public void preRenderUpdate() { int delta = displayContainer.renderDelta; UI.update(delta); replayButton.hoverUpdate(delta, displayContainer.mouseX, displayContainer.mouseY); if (data.isGameplay()) { retryButton.hoverUpdate(delta, displayContainer.mouseX, displayContainer.mouseY); } else { MusicController.loopTrackIfEnded(true); } UI.getBackButton().hoverUpdate(delta, displayContainer.mouseX, displayContainer.mouseY); } @Override public boolean mouseWheelMoved(int newValue) { return true; } @Override public boolean keyPressed(int key, char c) { if (super.keyPressed(key, c)) { return true; } if (key == Keyboard.KEY_ESCAPE) { returnToSongMenu(); } return true; } @Override public boolean mousePressed(int button, int x, int y) { if (super.mousePressed(button, x, y)) { return true; } // check mouse button if (button == Input.MOUSE_MIDDLE_BUTTON) { return false; } // back to menu if (UI.getBackButton().contains(x, y)) { returnToSongMenu(); return true; } // replay boolean returnToGame = false; boolean replayButtonPressed = replayButton.contains(x, y); if (replayButtonPressed && !(data.isGameplay() && GameMod.AUTO.isActive())) { Replay r = data.getReplay(null, null); if (r != null) { try { r.load(); gameState.setReplay(r); gameState.setRestart((data.isGameplay()) ? Game.Restart.REPLAY : Game.Restart.NEW); returnToGame = true; } catch (FileNotFoundException e) { BarNotifListener.EVENT.make().onBarNotif("Replay file not found."); } catch (IOException e) { Log.error("Failed to load replay data.", e); BarNotifListener.EVENT.make().onBarNotif( "Failed to load replay data. See log for details."); } } else BarNotifListener.EVENT.make().onBarNotif("Replay file not found."); } // retry else if (data.isGameplay() && (!GameMod.AUTO.isActive() && retryButton.contains(x, y)) || (GameMod.AUTO.isActive() && replayButtonPressed)) { gameState.setReplay(null); gameState.setRestart(Game.Restart.MANUAL); returnToGame = true; } if (returnToGame) { Beatmap beatmap = MusicController.getBeatmap(); gameState.loadBeatmap(beatmap); SoundController.playSound(SoundEffect.MENUHIT); displayContainer.switchState(gameState); } return true; } @Override public void enter() { super.enter(); UI.enter(); if (!data.isGameplay()) { if (!MusicController.isTrackDimmed()) MusicController.toggleTrackDimmed(0.5f); replayButton.setY(retryY); } else { SoundController.playSound(SoundEffect.APPLAUSE); retryButton.resetHover(); replayButton.setY(!GameMod.AUTO.isActive() ? replayY : retryY); } replayButton.resetHover(); } @Override public void leave() { super.leave(); this.data = null; if (MusicController.isTrackDimmed()) { MusicController.toggleTrackDimmed(1f); } } @Override public boolean onCloseRequest() { if (data != null && data.isGameplay()) { songMenuState.resetTrackOnLoad(); } songMenuState.resetGameDataOnLoad(); displayContainer.switchState(songMenuState); return false; } /** * Returns to the song menu. */ private void returnToSongMenu() { SoundController.muteSoundComponent(); SoundController.playSound(SoundEffect.MENUBACK); if (data.isGameplay()) { songMenuState.resetTrackOnLoad(); } songMenuState.resetGameDataOnLoad(); if (displayContainer.cursor.isBeatmapSkinned()) { displayContainer.resetCursor(); } displayContainer.switchState(songMenuState); } /** * Sets the associated GameData object. * @param data the GameData */ public void setGameData(GameData data) { this.data = data; } // TODO why is this unused /** * Returns the current GameData object (usually null unless state active). */ public GameData getGameData() { return data; } // TODO why is this unused }