/* * opsu! - an open-source osu! client * Copyright (C) 2014, 2015 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see . */ package itdelatrisu.opsu; import itdelatrisu.opsu.audio.MusicController; import itdelatrisu.opsu.beatmap.Beatmap; import itdelatrisu.opsu.skins.Skin; import itdelatrisu.opsu.skins.SkinLoader; import itdelatrisu.opsu.ui.Fonts; import itdelatrisu.opsu.ui.UI; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.File; import java.io.FileOutputStream; import java.io.FileReader; import java.io.IOException; import java.io.OutputStreamWriter; import java.net.URI; import java.text.SimpleDateFormat; import java.util.Date; import java.util.HashMap; import java.util.Locale; import java.util.concurrent.TimeUnit; import java.util.jar.Attributes; import java.util.jar.JarFile; import java.util.jar.Manifest; import org.lwjgl.input.Keyboard; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; import org.newdawn.slick.util.ClasspathLocation; import org.newdawn.slick.util.FileSystemLocation; import org.newdawn.slick.util.Log; import org.newdawn.slick.util.ResourceLoader; /** * Handles all user options. */ public class Options { /** Whether to use XDG directories. */ private static final boolean USE_XDG = checkXDGFlag(); /** The config directory. */ private static final File CONFIG_DIR = getXDGBaseDir("XDG_CONFIG_HOME", ".config"); /** The data directory. */ private static final File DATA_DIR = getXDGBaseDir("XDG_DATA_HOME", ".local/share"); /** File for logging errors. */ public static final File LOG_FILE = new File(CONFIG_DIR, ".opsu.log"); /** File for storing user options. */ private static final File OPTIONS_FILE = new File(CONFIG_DIR, ".opsu.cfg"); /** Beatmap directories (where to search for files). */ private static final String[] BEATMAP_DIRS = { "C:/Program Files (x86)/osu!/Songs/", "C:/Program Files/osu!/Songs/", new File(DATA_DIR, "Songs/").getPath() }; /** Skin directories (where to search for skins). */ private static final String[] SKIN_ROOT_DIRS = { "C:/Program Files (x86)/osu!/Skins/", "C:/Program Files/osu!/Skins/", new File(DATA_DIR, "Skins/").getPath() }; /** Cached beatmap database name. */ public static final File BEATMAP_DB = new File(DATA_DIR, ".opsu.db"); /** Score database name. */ public static final File SCORE_DB = new File(DATA_DIR, ".opsu_scores.db"); /** Font file name. */ public static final String FONT_NAME = "DroidSansFallback.ttf"; /** Version file name. */ public static final String VERSION_FILE = "version"; /** Repository address. */ public static final URI REPOSITORY_URI = URI.create("https://github.com/itdelatrisu/opsu"); /** Issue reporting address. */ public static final String ISSUES_URL = "https://github.com/itdelatrisu/opsu/issues/new?title=%s&body=%s"; /** Address containing the latest version file. */ public static final String VERSION_REMOTE = "https://raw.githubusercontent.com/itdelatrisu/opsu/gh-pages/version"; /** The beatmap directory. */ private static File beatmapDir; /** The OSZ archive directory. */ private static File oszDir; /** The screenshot directory (created when needed). */ private static File screenshotDir; /** The replay directory (created when needed). */ private static File replayDir; /** The replay import directory. */ private static File replayImportDir; /** The root skin directory. */ private static File skinRootDir; /** Port binding. */ private static int port = 49250; /** * Returns whether the XDG flag in the manifest (if any) is set to "true". * @return true if XDG directories are enabled, false otherwise */ private static boolean checkXDGFlag() { JarFile jarFile = Utils.getJarFile(); if (jarFile == null) return false; try { Manifest manifest = jarFile.getManifest(); if (manifest == null) return false; Attributes attributes = manifest.getMainAttributes(); String value = attributes.getValue("Use-XDG"); return (value != null && value.equalsIgnoreCase("true")); } catch (IOException e) { return false; } } /** * Returns the directory based on the XDG base directory specification for * Unix-like operating systems, only if the "XDG" flag is enabled. * @param env the environment variable to check (XDG_*_*) * @param fallback the fallback directory relative to ~home * @return the XDG base directory, or the working directory if unavailable */ private static File getXDGBaseDir(String env, String fallback) { if (!USE_XDG) return new File("./"); String OS = System.getProperty("os.name").toLowerCase(); if (OS.indexOf("nix") >= 0 || OS.indexOf("nux") >= 0 || OS.indexOf("aix") > 0) { String rootPath = System.getenv(env); if (rootPath == null) { String home = System.getProperty("user.home"); if (home == null) return new File("./"); rootPath = String.format("%s/%s", home, fallback); } File dir = new File(rootPath, "opsu"); if (!dir.isDirectory() && !dir.mkdir()) ErrorHandler.error(String.format("Failed to create configuration folder at '%s/opsu'.", rootPath), null, false); return dir; } else return new File("./"); } /** * The theme song string: * {@code filename,title,artist,length(ms)} */ private static String themeString = "theme.ogg,On the Bach,Jingle Punks,66000"; /** Game options. */ public enum GameOption { // internal options (not displayed in-game) BEATMAP_DIRECTORY ("BeatmapDirectory") { @Override public String write() { return getBeatmapDir().getAbsolutePath(); } @Override public void read(String s) { beatmapDir = new File(s); } }, OSZ_DIRECTORY ("OSZDirectory") { @Override public String write() { return getOSZDir().getAbsolutePath(); } @Override public void read(String s) { oszDir = new File(s); } }, SCREENSHOT_DIRECTORY ("ScreenshotDirectory") { @Override public String write() { return getScreenshotDir().getAbsolutePath(); } @Override public void read(String s) { screenshotDir = new File(s); } }, REPLAY_DIRECTORY ("ReplayDirectory") { @Override public String write() { return getReplayDir().getAbsolutePath(); } @Override public void read(String s) { replayDir = new File(s); } }, REPLAY_IMPORT_DIRECTORY ("ReplayImportDirectory") { @Override public String write() { return getReplayImportDir().getAbsolutePath(); } @Override public void read(String s) { replayImportDir = new File(s); } }, SKIN_DIRECTORY ("SkinDirectory") { @Override public String write() { return getSkinRootDir().getAbsolutePath(); } @Override public void read(String s) { skinRootDir = new File(s); } }, THEME_SONG ("ThemeSong") { @Override public String write() { return themeString; } @Override public void read(String s) { themeString = s; } }, PORT ("Port") { @Override public String write() { return Integer.toString(port); } @Override public void read(String s) { int i = Integer.parseInt(s); if (i > 0 && i <= 65535) port = i; } }, // in-game options SCREEN_RESOLUTION ("Screen Resolution", "ScreenResolution", "Restart (Ctrl+Shift+F5) to apply resolution changes.") { @Override public String getValueString() { return resolution.toString(); } @Override public void click(GameContainer container) { do { resolution = resolution.next(); } while (resolution != Resolution.RES_800_600 && ( container.getScreenWidth() < resolution.getWidth() || container.getScreenHeight() < resolution.getHeight())); } @Override public void read(String s) { try { Resolution res = Resolution.valueOf(String.format("RES_%s", s.replace('x', '_'))); resolution = res; } catch (IllegalArgumentException e) {} } }, // FULLSCREEN ("Fullscreen Mode", "Fullscreen", "Restart to apply changes.", false), SKIN ("Skin", "Skin", "Restart (Ctrl+Shift+F5) to apply skin changes.") { @Override public String getValueString() { return skinName; } @Override public void click(GameContainer container) { skinDirIndex = (skinDirIndex + 1) % skinDirs.length; skinName = skinDirs[skinDirIndex]; } @Override public void read(String s) { skinName = s; } }, TARGET_FPS ("Frame Limiter", "FrameSync", "Higher values may cause high CPU usage.") { @Override public String getValueString() { return String.format((getTargetFPS() == 60) ? "%dfps (vsync)" : "%dfps", getTargetFPS()); } @Override public void click(GameContainer container) { targetFPSindex = (targetFPSindex + 1) % targetFPS.length; container.setTargetFrameRate(getTargetFPS()); container.setVSync(getTargetFPS() == 60); } @Override public String write() { return Integer.toString(targetFPS[targetFPSindex]); } @Override public void read(String s) { int i = Integer.parseInt(s); for (int j = 0; j < targetFPS.length; j++) { if (i == targetFPS[j]) { targetFPSindex = j; break; } } } }, SHOW_FPS ("Show FPS Counter", "FpsCounter", "Show an FPS counter in the bottom-right hand corner.", true), SHOW_UNICODE ("Prefer Non-English Metadata", "ShowUnicode", "Where available, song titles will be shown in their native language.", false) { @Override public void click(GameContainer container) { super.click(container); if (bool) { try { Fonts.LARGE.loadGlyphs(); Fonts.MEDIUM.loadGlyphs(); Fonts.DEFAULT.loadGlyphs(); } catch (SlickException e) { Log.warn("Failed to load glyphs.", e); } } } }, SCREENSHOT_FORMAT ("Screenshot Format", "ScreenshotFormat", "Press F12 to take a screenshot.") { @Override public String getValueString() { return screenshotFormat[screenshotFormatIndex].toUpperCase(); } @Override public void click(GameContainer container) { screenshotFormatIndex = (screenshotFormatIndex + 1) % screenshotFormat.length; } @Override public String write() { return Integer.toString(screenshotFormatIndex); } @Override public void read(String s) { int i = Integer.parseInt(s); if (i >= 0 && i < screenshotFormat.length) screenshotFormatIndex = i; } }, CURSOR_SIZE ("Cursor Size", "CursorSize", "Change the cursor scale.", 100, 50, 200) { @Override public String getValueString() { return String.format("%.2fx", val / 100f); } @Override public String write() { return String.format(Locale.US, "%.2f", val / 100f); } @Override public void read(String s) { int i = (int) (Float.parseFloat(s) * 100f); if (i >= 50 && i <= 200) val = i; } }, NEW_CURSOR ("Enable New Cursor", "NewCursor", "Use the new cursor style (may cause higher CPU usage).", true) { @Override public void click(GameContainer container) { super.click(container); UI.getCursor().reset(); } }, DYNAMIC_BACKGROUND ("Enable Dynamic Backgrounds", "DynamicBackground", "The song background will be used as the main menu background.", true), LOAD_VERBOSE ("Show Detailed Loading Progress", "LoadVerbose", "Display more specific loading information in the splash screen.", false), MASTER_VOLUME ("Master Volume", "VolumeUniversal", "Global volume level.", 35, 0, 100) { @Override public void drag(GameContainer container, int d) { super.drag(container, d); container.setMusicVolume(getMasterVolume() * getMusicVolume()); } }, MUSIC_VOLUME ("Music Volume", "VolumeMusic", "Volume of music.", 80, 0, 100) { @Override public void drag(GameContainer container, int d) { super.drag(container, d); container.setMusicVolume(getMasterVolume() * getMusicVolume()); } }, EFFECT_VOLUME ("Effect Volume", "VolumeEffect", "Volume of menu and game sounds.", 70, 0, 100), HITSOUND_VOLUME ("Hit Sound Volume", "VolumeHitSound", "Volume of hit sounds.", 30, 0, 100), MUSIC_OFFSET ("Music Offset", "Offset", "Adjust this value if hit objects are out of sync.", -75, -500, 500) { @Override public String getValueString() { return String.format("%dms", val); } }, DISABLE_SOUNDS ("Disable All Sound Effects", "DisableSound", "May resolve Linux sound driver issues. Requires a restart.", (System.getProperty("os.name").toLowerCase().contains("linux"))), KEY_LEFT ("Left Game Key", "keyOsuLeft", "Select this option to input a key.") { @Override public String getValueString() { return Keyboard.getKeyName(getGameKeyLeft()); } @Override public String write() { return Keyboard.getKeyName(getGameKeyLeft()); } @Override public void read(String s) { setGameKeyLeft(Keyboard.getKeyIndex(s)); } }, KEY_RIGHT ("Right Game Key", "keyOsuRight", "Select this option to input a key.") { @Override public String getValueString() { return Keyboard.getKeyName(getGameKeyRight()); } @Override public String write() { return Keyboard.getKeyName(getGameKeyRight()); } @Override public void read(String s) { setGameKeyRight(Keyboard.getKeyIndex(s)); } }, DISABLE_MOUSE_WHEEL ("Disable mouse wheel in play mode", "MouseDisableWheel", "During play, you can use the mouse wheel to adjust the volume and pause the game.\nThis will disable that functionality.", false), DISABLE_MOUSE_BUTTONS ("Disable mouse buttons in play mode", "MouseDisableButtons", "This option will disable all mouse buttons.\nSpecifically for people who use their keyboard to click.", false), BACKGROUND_DIM ("Background Dim", "DimLevel", "Percentage to dim the background image during gameplay.", 50, 0, 100), FORCE_DEFAULT_PLAYFIELD ("Force Default Playfield", "ForceDefaultPlayfield", "Override the song background with the default playfield background.", false), IGNORE_BEATMAP_SKINS ("Ignore All Beatmap Skins", "IgnoreBeatmapSkins", "Never use skin element overrides provided by beatmaps.", false), SHOW_HIT_LIGHTING ("Show Hit Lighting", "HitLighting", "Adds an effect behind hit explosions.", true), SHOW_COMBO_BURSTS ("Show Combo Bursts", "ComboBurst", "A character image is displayed at combo milestones.", true), SHOW_PERFECT_HIT ("Show Perfect Hits", "PerfectHit", "Whether to show perfect hit result bursts (300s, slider ticks).", true), SHOW_FOLLOW_POINTS ("Show Follow Points", "FollowPoints", "Whether to show follow points between hit objects.", true), SHOW_HIT_ERROR_BAR ("Show Hit Error Bar", "ScoreMeter", "Shows precisely how accurate you were with each hit.", false), LOAD_HD_IMAGES ("Load HD Images", "LoadHDImages", String.format("Loads HD (%s) images when available. Increases memory usage and loading times.", GameImage.HD_SUFFIX), true), FIXED_CS ("Fixed Circle Size (CS)", "FixedCS", "Determines the size of circles and sliders.", 0, 0, 100) { @Override public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); } @Override public String write() { return String.format(Locale.US, "%.1f", val / 10f); } @Override public void read(String s) { int i = (int) (Float.parseFloat(s) * 10f); if (i >= 0 && i <= 100) val = i; } }, FIXED_HP ("Fixed HP Drain Rate (HP)", "FixedHP", "Determines the rate at which health decreases.", 0, 0, 100) { @Override public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); } @Override public String write() { return String.format(Locale.US, "%.1f", val / 10f); } @Override public void read(String s) { int i = (int) (Float.parseFloat(s) * 10f); if (i >= 0 && i <= 100) val = i; } }, FIXED_AR ("Fixed Approach Rate (AR)", "FixedAR", "Determines how long hit circles stay on the screen.", 0, 0, 100) { @Override public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); } @Override public String write() { return String.format(Locale.US, "%.1f", val / 10f); } @Override public void read(String s) { int i = (int) (Float.parseFloat(s) * 10f); if (i >= 0 && i <= 100) val = i; } }, FIXED_OD ("Fixed Overall Difficulty (OD)", "FixedOD", "Determines the time window for hit results.", 0, 0, 100) { @Override public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); } @Override public String write() { return String.format(Locale.US, "%.1f", val / 10f); } @Override public void read(String s) { int i = (int) (Float.parseFloat(s) * 10f); if (i >= 0 && i <= 100) val = i; } }, CHECKPOINT ("Track Checkpoint", "Checkpoint", "Press Ctrl+L while playing to load a checkpoint, and Ctrl+S to set one.", 0, 0, 3599) { @Override public String getValueString() { return (val == 0) ? "Disabled" : String.format("%02d:%02d", TimeUnit.SECONDS.toMinutes(val), val - TimeUnit.MINUTES.toSeconds(TimeUnit.SECONDS.toMinutes(val))); } }, ENABLE_THEME_SONG ("Enable Theme Song", "MenuMusic", "Whether to play the theme song upon starting opsu!", true), REPLAY_SEEKING ("Replay Seeking", "ReplaySeeking", "Enable a seeking bar on the left side of the screen during replays.", false), DISABLE_UPDATER ("Disable Automatic Updates", "DisableUpdater", "Disable automatic checking for updates upon starting opsu!.", false), ENABLE_WATCH_SERVICE ("Enable Watch Service", "WatchService", "Watch the beatmap directory for changes. Requires a restart.", false); /** Option name. */ private final String name; /** Option name, as displayed in the configuration file. */ private final String displayName; /** Option description. */ private final String description; /** The boolean value for the option (if applicable). */ protected boolean bool; /** The integer value for the option (if applicable). */ protected int val; /** The upper and lower bounds on the integer value (if applicable). */ private int max, min; /** Option types. */ private enum OptionType { BOOLEAN, NUMERIC, OTHER }; /** Whether or not this is a numeric option. */ private OptionType type = OptionType.OTHER; /** * Constructor for internal options (not displayed in-game). * @param displayName the option name, as displayed in the configuration file */ GameOption(String displayName) { this(null, displayName, null); } /** * Constructor for other option types. * @param name the option name * @param displayName the option name, as displayed in the configuration file * @param description the option description */ GameOption(String name, String displayName, String description) { this.name = name; this.displayName = displayName; this.description = description; } /** * Constructor for boolean options. * @param name the option name * @param displayName the option name, as displayed in the configuration file * @param description the option description * @param value the default boolean value */ GameOption(String name, String displayName, String description, boolean value) { this(name, displayName, description); this.bool = value; this.type = OptionType.BOOLEAN; } /** * Constructor for numeric options. * @param name the option name * @param displayName the option name, as displayed in the configuration file * @param description the option description * @param value the default integer value */ GameOption(String name, String displayName, String description, int value, int min, int max) { this(name, displayName, description); this.val = value; this.min = min; this.max = max; this.type = OptionType.NUMERIC; } /** * Returns the option name. * @return the name string */ public String getName() { return name; } /** * Returns the option name, as displayed in the configuration file. * @return the display name string */ public String getDisplayName() { return displayName; } /** * Returns the option description. * @return the description string */ public String getDescription() { return description; } /** * Returns the boolean value for the option, if applicable. * @return the boolean value */ public boolean getBooleanValue() { return bool; } /** * Returns the integer value for the option, if applicable. * @return the integer value */ public int getIntegerValue() { return val; } /** * Sets the boolean value for the option. * @param value the new boolean value */ public void setValue(boolean value) { this.bool = value; } /** * Sets the integer value for the option. * @param value the new integer value */ public void setValue(int value) { this.val = value; } /** * Returns the value of the option as a string (via override). *

* By default, this returns "{@code val}%" for numeric options, * "Yes" or "No" based on the {@code bool} field for boolean options, * and an empty string otherwise. * @return the value string */ public String getValueString() { if (type == OptionType.NUMERIC) return String.format("%d%%", val); else if (type == OptionType.BOOLEAN) return (bool) ? "Yes" : "No"; else return ""; } /** * Processes a mouse click action (via override). *

* By default, this inverts the current {@code bool} field. * @param container the game container */ public void click(GameContainer container) { bool = !bool; } /** * Processes a mouse drag action (via override). *

* By default, only if this is a numeric option, the {@code val} field * will be shifted by {@code d} within the given bounds. * @param container the game container * @param d the dragged distance (modified by multiplier) */ public void drag(GameContainer container, int d) { if (type == OptionType.NUMERIC) val = Utils.getBoundedValue(val, d, min, max); } /** * Returns the string to write to the configuration file (via override). *

* By default, this returns "{@code val}" for numeric options, * "true" or "false" based on the {@code bool} field for boolean options, * and {@link #getValueString()} otherwise. * @return the string to write */ public String write() { if (type == OptionType.NUMERIC) return Integer.toString(val); else if (type == OptionType.BOOLEAN) return Boolean.toString(bool); else return getValueString(); } /** * Reads the value of the option from the configuration file (via override). *

* By default, this sets {@code val} for numeric options only if the * value is between the min and max bounds, sets {@code bool} for * boolean options, and does nothing otherwise. * @param s the value string read from the configuration file */ public void read(String s) { if (type == OptionType.NUMERIC) { int i = Integer.parseInt(s); if (i >= min && i <= max) val = i; } else if (type == OptionType.BOOLEAN) bool = Boolean.parseBoolean(s); } }; /** Map of option display names to GameOptions. */ private static HashMap optionMap; /** Screen resolutions. */ private enum Resolution { RES_800_600 (800, 600), RES_1024_600 (1024, 600), RES_1024_768 (1024, 768), RES_1280_720 (1280, 720), RES_1280_800 (1280, 800), RES_1280_960 (1280, 960), RES_1280_1024 (1280, 1024), RES_1366_768 (1366, 768), RES_1440_900 (1440, 900), RES_1600_900 (1600, 900), RES_1600_1200 (1600, 1200), RES_1680_1050 (1680, 1050), RES_1920_1080 (1920, 1080), RES_1920_1200 (1920, 1200), RES_2560_1440 (2560, 1440), RES_2560_1600 (2560, 1600), RES_3840_2160 (3840, 2160); /** Screen dimensions. */ private int width, height; /** Enum values. */ private static Resolution[] values = Resolution.values(); /** * Constructor. * @param width the screen width * @param height the screen height */ Resolution(int width, int height) { this.width = width; this.height = height; } /** * Returns the screen width. */ public int getWidth() { return width; } /** * Returns the screen height. */ public int getHeight() { return height; } /** * Returns the next (larger) Resolution. */ public Resolution next() { return values[(this.ordinal() + 1) % values.length]; } @Override public String toString() { return String.format("%sx%s", width, height); } } /** Current screen resolution. */ private static Resolution resolution = Resolution.RES_1024_768; /** The available skin directories. */ private static String[] skinDirs; /** The index in the skinDirs array. */ private static int skinDirIndex = 0; /** The name of the skin. */ private static String skinName = "Default"; /** The current skin. */ private static Skin skin; /** Frame limiters. */ private static final int[] targetFPS = { 60, 120, 240 }; /** Index in targetFPS[] array. */ private static int targetFPSindex = 0; /** Screenshot file formats. */ private static String[] screenshotFormat = { "png", "jpg", "bmp" }; /** Index in screenshotFormat[] array. */ private static int screenshotFormatIndex = 0; /** Left and right game keys. */ private static int keyLeft = Keyboard.KEY_NONE, keyRight = Keyboard.KEY_NONE; // This class should not be instantiated. private Options() {} /** * Returns the target frame rate. * @return the target FPS */ public static int getTargetFPS() { return targetFPS[targetFPSindex]; } /** * Sets the target frame rate to the next available option, and sends a * bar notification about the action. * @param container the game container */ public static void setNextFPS(GameContainer container) { GameOption.TARGET_FPS.click(container); UI.sendBarNotification(String.format("Frame limiter: %s", GameOption.TARGET_FPS.getValueString())); } /** * Returns the master volume level. * @return the volume [0, 1] */ public static float getMasterVolume() { return GameOption.MASTER_VOLUME.getIntegerValue() / 100f; } /** * Sets the master volume level (if within valid range). * @param container the game container * @param volume the volume [0, 1] */ public static void setMasterVolume(GameContainer container, float volume) { if (volume >= 0f && volume <= 1f) { GameOption.MASTER_VOLUME.setValue((int) (volume * 100f)); MusicController.setVolume(getMasterVolume() * getMusicVolume()); } } /** * Returns the default music volume. * @return the volume [0, 1] */ public static float getMusicVolume() { return GameOption.MUSIC_VOLUME.getIntegerValue() / 100f; } /** * Returns the default sound effect volume. * @return the sound volume [0, 1] */ public static float getEffectVolume() { return GameOption.EFFECT_VOLUME.getIntegerValue() / 100f; } /** * Returns the default hit sound volume. * @return the hit sound volume [0, 1] */ public static float getHitSoundVolume() { return GameOption.HITSOUND_VOLUME.getIntegerValue() / 100f; } /** * Returns the music offset time. * @return the offset (in milliseconds) */ public static int getMusicOffset() { return GameOption.MUSIC_OFFSET.getIntegerValue(); } /** * Returns the screenshot file format. * @return the file extension ("png", "jpg", "bmp") */ public static String getScreenshotFormat() { return screenshotFormat[screenshotFormatIndex]; } /** * Sets the container size and makes the window borderless if the container * size is identical to the screen resolution. *

* If the configured resolution is larger than the screen size, the smallest * available resolution will be used. * @param app the game container */ public static void setDisplayMode(Container app) { int screenWidth = app.getScreenWidth(); int screenHeight = app.getScreenHeight(); // check for larger-than-screen dimensions if (screenWidth < resolution.getWidth() || screenHeight < resolution.getHeight()) resolution = Resolution.RES_800_600; try { app.setDisplayMode(resolution.getWidth(), resolution.getHeight(), false); } catch (SlickException e) { ErrorHandler.error("Failed to set display mode.", e, true); } // set borderless window if dimensions match screen size boolean borderless = (screenWidth == resolution.getWidth() && screenHeight == resolution.getHeight()); System.setProperty("org.lwjgl.opengl.Window.undecorated", Boolean.toString(borderless)); } // /** // * Returns whether or not fullscreen mode is enabled. // * @return true if enabled // */ // public static boolean isFullscreen() { return fullscreen; } /** * Returns whether or not the FPS counter display is enabled. * @return true if enabled */ public static boolean isFPSCounterEnabled() { return GameOption.SHOW_FPS.getBooleanValue(); } /** * Returns whether or not hit lighting effects are enabled. * @return true if enabled */ public static boolean isHitLightingEnabled() { return GameOption.SHOW_HIT_LIGHTING.getBooleanValue(); } /** * Returns whether or not combo burst effects are enabled. * @return true if enabled */ public static boolean isComboBurstEnabled() { return GameOption.SHOW_COMBO_BURSTS.getBooleanValue(); } /** * Returns the port number to bind to. * @return the port */ public static int getPort() { return port; } /** * Returns the cursor scale. * @return the scale [0.5, 2] */ public static float getCursorScale() { return GameOption.CURSOR_SIZE.getIntegerValue() / 100f; } /** * Returns whether or not the new cursor type is enabled. * @return true if enabled */ public static boolean isNewCursorEnabled() { return GameOption.NEW_CURSOR.getBooleanValue(); } /** * Returns whether or not the main menu background should be the current track image. * @return true if enabled */ public static boolean isDynamicBackgroundEnabled() { return GameOption.DYNAMIC_BACKGROUND.getBooleanValue(); } /** * Returns whether or not to show perfect hit result bursts. * @return true if enabled */ public static boolean isPerfectHitBurstEnabled() { return GameOption.SHOW_PERFECT_HIT.getBooleanValue(); } /** * Returns whether or not to show follow points. * @return true if enabled */ public static boolean isFollowPointEnabled() { return GameOption.SHOW_FOLLOW_POINTS.getBooleanValue(); } /** * Returns the background dim level. * @return the alpha level [0, 1] */ public static float getBackgroundDim() { return (100 - GameOption.BACKGROUND_DIM.getIntegerValue()) / 100f; } /** * Returns whether or not to override the song background with the default playfield background. * @return true if forced */ public static boolean isDefaultPlayfieldForced() { return GameOption.FORCE_DEFAULT_PLAYFIELD.getBooleanValue(); } /** * Returns whether or not beatmap skins are ignored. * @return true if ignored */ public static boolean isBeatmapSkinIgnored() { return GameOption.IGNORE_BEATMAP_SKINS.getBooleanValue(); } /** * Returns the fixed circle size override, if any. * @return the CS value (0, 10], 0f if disabled */ public static float getFixedCS() { return GameOption.FIXED_CS.getIntegerValue() / 10f; } /** * Returns the fixed HP drain rate override, if any. * @return the HP value (0, 10], 0f if disabled */ public static float getFixedHP() { return GameOption.FIXED_HP.getIntegerValue() / 10f; } /** * Returns the fixed approach rate override, if any. * @return the AR value (0, 10], 0f if disabled */ public static float getFixedAR() { return GameOption.FIXED_AR.getIntegerValue() / 10f; } /** * Returns the fixed overall difficulty override, if any. * @return the OD value (0, 10], 0f if disabled */ public static float getFixedOD() { return GameOption.FIXED_OD.getIntegerValue() / 10f; } /** * Returns whether or not to render loading text in the splash screen. * @return true if enabled */ public static boolean isLoadVerbose() { return GameOption.LOAD_VERBOSE.getBooleanValue(); } /** * Returns the track checkpoint time. * @return the checkpoint time (in ms) */ public static int getCheckpoint() { return GameOption.CHECKPOINT.getIntegerValue() * 1000; } /** * Returns whether or not all sound effects are disabled. * @return true if disabled */ public static boolean isSoundDisabled() { return GameOption.DISABLE_SOUNDS.getBooleanValue(); } /** * Returns whether or not to use non-English metadata where available. * @return true if Unicode preferred */ public static boolean useUnicodeMetadata() { return GameOption.SHOW_UNICODE.getBooleanValue(); } /** * Returns whether or not to play the theme song. * @return true if enabled */ public static boolean isThemeSongEnabled() { return GameOption.ENABLE_THEME_SONG.getBooleanValue(); } /** * Returns whether or not replay seeking is enabled. * @return true if enabled */ public static boolean isReplaySeekingEnabled() { return GameOption.REPLAY_SEEKING.getBooleanValue(); } /** * Returns whether or not automatic checking for updates is disabled. * @return true if disabled */ public static boolean isUpdaterDisabled() { return GameOption.DISABLE_UPDATER.getBooleanValue(); } /** * Returns whether or not the beatmap watch service is enabled. * @return true if enabled */ public static boolean isWatchServiceEnabled() { return GameOption.ENABLE_WATCH_SERVICE.getBooleanValue(); } /** * Sets the track checkpoint time, if within bounds. * @param time the track position (in ms) * @return true if within bounds */ public static boolean setCheckpoint(int time) { if (time >= 0 && time < 3600) { GameOption.CHECKPOINT.setValue(time); return true; } return false; } /** * Returns whether or not to show the hit error bar. * @return true if enabled */ public static boolean isHitErrorBarEnabled() { return GameOption.SHOW_HIT_ERROR_BAR.getBooleanValue(); } /** * Returns whether or not to load HD (@2x) images. * @return true if HD images are enabled, false if only SD images should be loaded */ public static boolean loadHDImages() { return GameOption.LOAD_HD_IMAGES.getBooleanValue(); } /** * Returns whether or not the mouse wheel is disabled during gameplay. * @return true if disabled */ public static boolean isMouseWheelDisabled() { return GameOption.DISABLE_MOUSE_WHEEL.getBooleanValue(); } /** * Returns whether or not the mouse buttons are disabled during gameplay. * @return true if disabled */ public static boolean isMouseDisabled() { return GameOption.DISABLE_MOUSE_BUTTONS.getBooleanValue(); } /** * Toggles the mouse button enabled/disabled state during gameplay and * sends a bar notification about the action. */ public static void toggleMouseDisabled() { GameOption.DISABLE_MOUSE_BUTTONS.click(null); UI.sendBarNotification((GameOption.DISABLE_MOUSE_BUTTONS.getBooleanValue()) ? "Mouse buttons are disabled." : "Mouse buttons are enabled."); } /** * Returns the left game key. * @return the left key code */ public static int getGameKeyLeft() { if (keyLeft == Keyboard.KEY_NONE) setGameKeyLeft(Input.KEY_Z); return keyLeft; } /** * Returns the right game key. * @return the right key code */ public static int getGameKeyRight() { if (keyRight == Keyboard.KEY_NONE) setGameKeyRight(Input.KEY_X); return keyRight; } /** * Sets the left game key. * This will not be set to the same key as the right game key, nor to any * reserved keys (see {@link #isValidGameKey(int)}). * @param key the keyboard key * @return {@code true} if the key was set, {@code false} if it was rejected */ public static boolean setGameKeyLeft(int key) { if ((key == keyRight && key != Keyboard.KEY_NONE) || !isValidGameKey(key)) return false; keyLeft = key; return true; } /** * Sets the right game key. * This will not be set to the same key as the left game key, nor to any * reserved keys (see {@link #isValidGameKey(int)}). * @param key the keyboard key * @return {@code true} if the key was set, {@code false} if it was rejected */ public static boolean setGameKeyRight(int key) { if ((key == keyLeft && key != Keyboard.KEY_NONE) || !isValidGameKey(key)) return false; keyRight = key; return true; } /** * Checks if the given key is a valid game key. * @param key the keyboard key * @return {@code true} if valid, {@code false} otherwise */ private static boolean isValidGameKey(int key) { return (key != Keyboard.KEY_ESCAPE && key != Keyboard.KEY_SPACE && key != Keyboard.KEY_UP && key != Keyboard.KEY_DOWN && key != Keyboard.KEY_F7 && key != Keyboard.KEY_F10 && key != Keyboard.KEY_F12); } /** * Returns the beatmap directory. * If invalid, this will attempt to search for the directory, * and if nothing found, will create one. * @return the beatmap directory */ public static File getBeatmapDir() { if (beatmapDir != null && beatmapDir.isDirectory()) return beatmapDir; // search for directory for (int i = 0; i < BEATMAP_DIRS.length; i++) { beatmapDir = new File(BEATMAP_DIRS[i]); if (beatmapDir.isDirectory()) return beatmapDir; } // none found, create new directory if (!beatmapDir.mkdir()) ErrorHandler.error(String.format("Failed to create beatmap directory at '%s'.", beatmapDir.getAbsolutePath()), null, false); return beatmapDir; } /** * Returns the OSZ archive directory. * If invalid, this will create and return a "SongPacks" directory. * @return the OSZ archive directory */ public static File getOSZDir() { if (oszDir != null && oszDir.isDirectory()) return oszDir; oszDir = new File(DATA_DIR, "SongPacks/"); if (!oszDir.isDirectory() && !oszDir.mkdir()) ErrorHandler.error(String.format("Failed to create song packs directory at '%s'.", oszDir.getAbsolutePath()), null, false); return oszDir; } /** * Returns the replay import directory. * If invalid, this will create and return a "ReplayImport" directory. * @return the replay import directory */ public static File getReplayImportDir() { if (replayImportDir != null && replayImportDir.isDirectory()) return replayImportDir; replayImportDir = new File(DATA_DIR, "ReplayImport/"); if (!replayImportDir.isDirectory() && !replayImportDir.mkdir()) ErrorHandler.error(String.format("Failed to create replay import directory at '%s'.", replayImportDir.getAbsolutePath()), null, false); return replayImportDir; } /** * Returns the screenshot directory. * If invalid, this will return a "Screenshot" directory. * @return the screenshot directory */ public static File getScreenshotDir() { if (screenshotDir != null && screenshotDir.isDirectory()) return screenshotDir; screenshotDir = new File(DATA_DIR, "Screenshots/"); return screenshotDir; } /** * Returns the replay directory. * If invalid, this will return a "Replay" directory. * @return the replay directory */ public static File getReplayDir() { if (replayDir != null && replayDir.isDirectory()) return replayDir; replayDir = new File(DATA_DIR, "Replays/"); return replayDir; } /** * Returns the current skin directory. * If invalid, this will create a "Skins" folder in the root directory. * @return the skin directory */ public static File getSkinRootDir() { if (skinRootDir != null && skinRootDir.isDirectory()) return skinRootDir; // search for directory for (int i = 0; i < SKIN_ROOT_DIRS.length; i++) { skinRootDir = new File(SKIN_ROOT_DIRS[i]); if (skinRootDir.isDirectory()) return skinRootDir; } // none found, create new directory if (!skinRootDir.mkdir()) ErrorHandler.error(String.format("Failed to create skins directory at '%s'.", skinRootDir.getAbsolutePath()), null, false); return skinRootDir; } /** * Loads the skin given by the current skin directory. * If the directory is invalid, the default skin will be loaded. */ public static void loadSkin() { File skinDir = getSkinDir(); if (skinDir == null) // invalid skin name skinName = Skin.DEFAULT_SKIN_NAME; // create available skins list File[] dirs = SkinLoader.getSkinDirectories(getSkinRootDir()); skinDirs = new String[dirs.length + 1]; skinDirs[0] = Skin.DEFAULT_SKIN_NAME; for (int i = 0; i < dirs.length; i++) skinDirs[i + 1] = dirs[i].getName(); // set skin and modify resource locations ResourceLoader.removeAllResourceLocations(); if (skinDir == null) skin = new Skin(null); else { // set skin index for (int i = 1; i < skinDirs.length; i++) { if (skinDirs[i].equals(skinName)) { skinDirIndex = i; break; } } // load the skin skin = SkinLoader.loadSkin(skinDir); ResourceLoader.addResourceLocation(new FileSystemLocation(skinDir)); } ResourceLoader.addResourceLocation(new ClasspathLocation()); ResourceLoader.addResourceLocation(new FileSystemLocation(new File("."))); ResourceLoader.addResourceLocation(new FileSystemLocation(new File("./res/"))); } /** * Returns the current skin. * @return the skin, or null if no skin is loaded (see {@link #loadSkin()}) */ public static Skin getSkin() { return skin; } /** * Returns the current skin directory. *

* NOTE: This directory will differ from that of the currently loaded skin * if {@link #loadSkin()} has not been called after a directory change. * Use {@link Skin#getDirectory()} to get the directory of the currently * loaded skin. * @return the skin directory, or null for the default skin */ public static File getSkinDir() { File root = getSkinRootDir(); File dir = new File(root, skinName); return (dir.isDirectory()) ? dir : null; } /** * Returns a dummy Beatmap containing the theme song. * @return the theme song beatmap */ public static Beatmap getThemeBeatmap() { String[] tokens = themeString.split(","); if (tokens.length != 4) { ErrorHandler.error("Theme song string is malformed.", null, false); return null; } Beatmap beatmap = new Beatmap(null); beatmap.audioFilename = new File(tokens[0]); beatmap.title = tokens[1]; beatmap.artist = tokens[2]; try { beatmap.endTime = Integer.parseInt(tokens[3]); } catch (NumberFormatException e) { ErrorHandler.error("Theme song length is not a valid integer", e, false); return null; } return beatmap; } /** * Reads user options from the options file, if it exists. */ public static void parseOptions() { // if no config file, use default settings if (!OPTIONS_FILE.isFile()) { saveOptions(); return; } // create option map if (optionMap == null) { optionMap = new HashMap(); for (GameOption option : GameOption.values()) optionMap.put(option.getDisplayName(), option); } // read file try (BufferedReader in = new BufferedReader(new FileReader(OPTIONS_FILE))) { String line; while ((line = in.readLine()) != null) { line = line.trim(); if (line.length() < 2 || line.charAt(0) == '#') continue; int index = line.indexOf('='); if (index == -1) continue; // read option String name = line.substring(0, index).trim(); GameOption option = optionMap.get(name); if (option != null) { try { String value = line.substring(index + 1).trim(); option.read(value); } catch (NumberFormatException e) { Log.warn(String.format("Format error in options file for line: '%s'.", line), e); } } } } catch (IOException e) { ErrorHandler.error(String.format("Failed to read file '%s'.", OPTIONS_FILE.getAbsolutePath()), e, false); } } /** * (Over)writes user options to a file. */ public static void saveOptions() { try (BufferedWriter writer = new BufferedWriter(new OutputStreamWriter( new FileOutputStream(OPTIONS_FILE), "utf-8"))) { // header SimpleDateFormat dateFormat = new SimpleDateFormat("EEEE, MMMM dd, yyyy"); String date = dateFormat.format(new Date()); writer.write("# opsu! configuration"); writer.newLine(); writer.write("# last updated on "); writer.write(date); writer.newLine(); writer.newLine(); // options for (GameOption option : GameOption.values()) { writer.write(option.getDisplayName()); writer.write(" = "); writer.write(option.write()); writer.newLine(); } writer.close(); } catch (IOException e) { ErrorHandler.error(String.format("Failed to write to file '%s'.", OPTIONS_FILE.getAbsolutePath()), e, false); } } }