/* * opsu! - an open-source osu! client * Copyright (C) 2014, 2015 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see . */ package itdelatrisu.opsu.objects; import itdelatrisu.opsu.GameData; import itdelatrisu.opsu.GameData.HitObjectType; import itdelatrisu.opsu.GameMod; import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.beatmap.HitObject; import itdelatrisu.opsu.objects.curves.Vec2f; import itdelatrisu.opsu.states.Game; import itdelatrisu.opsu.ui.Colors; import org.newdawn.slick.Color; import org.newdawn.slick.Graphics; import yugecin.opsudance.Dancer; import static yugecin.opsudance.core.InstanceContainer.*; import static yugecin.opsudance.options.Options.*; /** * Data type representing a circle object. */ public class Circle extends GameObject { /** The associated HitObject. */ private HitObject hitObject; /** The scaled starting x, y coordinates. */ private float x, y; /** The associated Game object. */ private Game game; /** The associated GameData object. */ private GameData data; /** The color of this circle. */ private Color color; private Color mirrorColor; /** Whether or not the circle result ends the combo streak. */ private boolean comboEnd; private int comboColorIndex; /** * Constructor. * @param hitObject the associated HitObject * @param game the associated Game object * @param data the associated GameData object * @param comboColorIndex index of the combo color of this circle * @param comboEnd true if this is the last hit object in the combo */ public Circle(HitObject hitObject, Game game, GameData data, int comboColorIndex, boolean comboEnd) { this.hitObject = hitObject; this.game = game; this.data = data; this.comboEnd = comboEnd; this.comboColorIndex = comboColorIndex; updateColor(); updatePosition(); } public Circle(float x, float y, int time) { hitObject = new HitObject(x, y, time); super.updateStartEndPositions(time); } @Override public void draw(Graphics g, int trackPosition, boolean mirror) { Color orig = color; if (mirror) { color = mirrorColor; } int timeDiff = hitObject.getTime() - trackPosition; final int approachTime = game.getApproachTime(); final int fadeInTime = game.getFadeInTime(); float scale = timeDiff / (float) approachTime; float approachScale = 1 + scale * 3; float fadeinScale = (timeDiff - approachTime + fadeInTime) / (float) fadeInTime; float alpha = Utils.clamp(1 - fadeinScale, 0, 1); g.pushTransform(); if (mirror) { g.rotate(x, y, -180f); } if (GameMod.HIDDEN.isActive()) { final int hiddenDecayTime = game.getHiddenDecayTime(); final int hiddenTimeDiff = game.getHiddenTimeDiff(); if (fadeinScale <= 0f && timeDiff < hiddenTimeDiff + hiddenDecayTime) { float hiddenAlpha = (timeDiff < hiddenTimeDiff) ? 0f : (timeDiff - hiddenTimeDiff) / (float) hiddenDecayTime; alpha = Math.min(alpha, hiddenAlpha); } } float oldAlpha = Colors.WHITE_FADE.a; Colors.WHITE_FADE.a = color.a = alpha; if (timeDiff >= 0) { gameObjectRenderer.renderApproachCircle(x, y, color, approachScale); } gameObjectRenderer.renderHitCircle(x, y, color, hitObject.getComboNumber(), alpha); Colors.WHITE_FADE.a = oldAlpha; g.popTransform(); color = orig; } /** * Calculates the circle hit result. * @param time the hit object time (difference between track time) * @return the hit result (GameData.HIT_* constants) */ private int hitResult(int time) { int timeDiff = Math.abs(time); int[] hitResultOffset = game.getHitResultOffsets(); int result = -1; if (timeDiff <= hitResultOffset[GameData.HIT_300]) result = GameData.HIT_300; else if (timeDiff <= hitResultOffset[GameData.HIT_100]) result = GameData.HIT_100; else if (timeDiff <= hitResultOffset[GameData.HIT_50]) result = GameData.HIT_50; else if (timeDiff <= hitResultOffset[GameData.HIT_MISS]) result = GameData.HIT_MISS; //else not a hit return result; } @Override public boolean mousePressed(int x, int y, int trackPosition) { double distance = Math.hypot(this.x - x, this.y - y); if (distance < gameObjectRenderer.circleDiameter / 2) { int timeDiff = trackPosition - hitObject.getTime(); int result = hitResult(timeDiff); if (result > -1) { data.addHitError(hitObject.getTime(), x, y, timeDiff); data.sendHitResult(trackPosition, result, this.x, this.y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false); return true; } } return false; } @Override public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) { int time = hitObject.getTime(); int[] hitResultOffset = game.getHitResultOffsets(); boolean isAutoMod = GameMod.AUTO.isActive(); if (trackPosition > time + hitResultOffset[GameData.HIT_50]) { if (isAutoMod) {// "auto" mod: catch any missed notes due to lag data.sendHitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false); if (OPTION_DANCE_MIRROR.state && GameMod.AUTO.isActive()) { float[] m = Utils.mirrorPoint(x, y); data.sendHitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false, false); } } else // no more points can be scored, so send a miss data.sendHitResult(trackPosition, GameData.HIT_MISS, x, y, null, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false); return true; } // "auto" mod: send a perfect hit result else if (isAutoMod) { if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) { data.sendHitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false); if (OPTION_DANCE_MIRROR.state && GameMod.AUTO.isActive()) { float[] m = Utils.mirrorPoint(x, y); data.sendHitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false, false); } return true; } } // "relax" mod: click automatically else if (GameMod.RELAX.isActive() && trackPosition >= time) return mousePressed(mouseX, mouseY, trackPosition); return false; } @Override public Vec2f getPointAt(int trackPosition) { return new Vec2f(x, y); } @Override public int getEndTime() { return hitObject.getTime(); } @Override public void updatePosition() { this.x = hitObject.getScaledX(); this.y = hitObject.getScaledY(); super.updateStartEndPositions(hitObject.getTime()); } @Override public void reset() {} @Override public boolean isCircle() { return true; } @Override public boolean isSlider() { return false; } @Override public boolean isSpinner() { return false; } @Override public Color getColor() { return color; } @Override public Color getMirroredColor() { return mirrorColor; } @Override public void updateColor() { super.updateColor(); color = Dancer.colorOverride.getColor(comboColorIndex); mirrorColor = Dancer.colorMirrorOverride.getColor(comboColorIndex); } }