/* * opsu!dance - fork of opsu! with cursordance auto * Copyright (C) 2016 yugecin * * opsu!dance is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!dance. If not, see . */ package yugecin.opsudance.movers; import itdelatrisu.opsu.objects.GameObject; public class LinearMover extends Mover { public LinearMover(GameObject start, GameObject end, int dir) { super(start, end, dir); } @Override public double[] getPointAt(int time) { double t = getT(time); return new double[] { startX + (endX - startX) * t, startY + (endY - startY) * t }; } @Override public String getName() { return "Linear"; } }