/* * opsu!dance - fork of opsu! with cursordance auto * Copyright (C) 2017 yugecin * * opsu!dance is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu!dance is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!dance. If not, see . */ package yugecin.opsudance; import com.google.inject.Inject; import org.lwjgl.LWJGLException; import yugecin.opsudance.core.DisplayContainer; import yugecin.opsudance.errorhandling.ErrorHandler; import yugecin.opsudance.states.EmptyState; import static yugecin.opsudance.kernel.Entrypoint.sout; public class OpsuDance { private final DisplayContainer container; @Inject public OpsuDance(DisplayContainer container) { this.container = container; } public void start() { sout("initialized"); container.switchStateNow(EmptyState.class); while (rungame()); } private boolean rungame() { try { container.setup(); } catch (LWJGLException e) { ErrorHandler.error("could not initialize GL", e, container).showAndExit(); } Exception caughtException = null; try { container.run(); } catch (Exception e) { caughtException = e; } container.teardown(); return caughtException != null && ErrorHandler.error("update/render error", caughtException, container).show().shouldIgnoreAndContinue(); } }