/* * opsu! - an open-source osu! client * Copyright (C) 2014, 2015 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see . */ package itdelatrisu.opsu.objects; import itdelatrisu.opsu.GameData; import itdelatrisu.opsu.GameData.HitObjectType; import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.GameMod; import itdelatrisu.opsu.Options; import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.audio.SoundController; import itdelatrisu.opsu.audio.SoundEffect; import itdelatrisu.opsu.beatmap.HitObject; import itdelatrisu.opsu.objects.curves.Vec2f; import itdelatrisu.opsu.states.Game; import itdelatrisu.opsu.ui.Colors; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; /** * Data type representing a spinner object. */ public class Spinner extends GameObject { /** Container dimensions. */ private static int width, height; /** The map's overall difficulty value. */ private static float overallDifficulty = 5f; /** The number of rotation velocities to store. */ private int maxStoredDeltaAngles; /** The amount of time, in milliseconds, before another velocity is stored. */ private static final float DELTA_UPDATE_TIME = 1000 / 60f; /** Angle mod multipliers: "auto" (477rpm), "spun out" (287rpm) */ private static final float AUTO_MULTIPLIER = 1 / 20f, // angle = 477/60f * delta/1000f * TWO_PI; SPUN_OUT_MULTIPLIER = 1 / 33.25f; // angle = 287/60f * delta/1000f * TWO_PI; /** Maximum angle difference. */ private static final float MAX_ANG_DIFF = DELTA_UPDATE_TIME * AUTO_MULTIPLIER; // ~95.3 /** PI constants. */ private static final float TWO_PI = (float) (Math.PI * 2), HALF_PI = (float) (Math.PI / 2); /** The associated HitObject. */ private HitObject hitObject; /** The associated Game object. */ private Game game; /** The associated GameData object. */ private GameData data; /** The last rotation angle. */ private float lastAngle = 0f; /** The current number of rotations. */ private float rotations = 0f; /** The current rotation to draw. */ private float drawRotation = 0f; /** The total number of rotations needed to clear the spinner. */ private float rotationsNeeded; /** The remaining amount of time that was not used. */ private float deltaOverflow; /** The sum of all the velocities in storedVelocities. */ private float sumDeltaAngle = 0f; /** Array holding the most recent rotation velocities. */ private float[] storedDeltaAngle; /** True if the mouse cursor is pressed. */ private boolean isSpinning; /** Current index of the stored velocities in rotations/second. */ private int deltaAngleIndex = 0; /** The remaining amount of the angle that was not used. */ private float deltaAngleOverflow = 0; /** The RPM that is drawn to the screen. */ private int drawnRPM = 0; /** * Initializes the Spinner data type with images and dimensions. * @param container the game container * @param difficulty the map's overall difficulty value */ public static void init(GameContainer container, float difficulty) { width = container.getWidth(); height = container.getHeight(); overallDifficulty = difficulty; } /** * Constructor. * @param hitObject the associated HitObject * @param game the associated Game object * @param data the associated GameData object */ public Spinner(HitObject hitObject, Game game, GameData data) { this.hitObject = hitObject; this.game = game; this.data = data; /* 1 beat = 731.707317073171ms RPM at frame X with spinner Y beats long 10 20 30 40 50 60 5sec ~ 48 ~ 800ms final int minVel = 12; final int maxVel = 48; final int minTime = 2000; final int maxTime = 5000; maxStoredDeltaAngles = Utils.clamp((hitObject.getEndTime() - hitObject.getTime() - minTime) * (maxVel - minVel) / (maxTime - minTime) + minVel, minVel, maxVel); storedDeltaAngle = new float[maxStoredDeltaAngles]; // calculate rotations needed float spinsPerMinute = 100 + (overallDifficulty * 15); rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f; } @Override public void draw(Graphics g, int trackPosition, boolean mirror) { if (mirror) { return; } // only draw spinners shortly before start time int timeDiff = hitObject.getTime() - trackPosition; final int fadeInTime = game.getFadeInTime(); if (timeDiff - fadeInTime > 0) return; boolean spinnerComplete = (rotations >= rotationsNeeded); float alpha = Utils.clamp(1 - (float) timeDiff / fadeInTime, 0f, 1f); // darken screen if (Options.getSkin().isSpinnerFadePlayfield()) { float oldAlpha = Colors.BLACK_ALPHA.a; if (timeDiff > 0) Colors.BLACK_ALPHA.a *= alpha; g.setColor(Colors.BLACK_ALPHA); g.fillRect(0, 0, width, height); Colors.BLACK_ALPHA.a = oldAlpha; } // rpm Image rpmImg = GameImage.SPINNER_RPM.getImage(); rpmImg.setAlpha(alpha); rpmImg.drawCentered(width / 2f, height - rpmImg.getHeight() / 2f); if (timeDiff < 0) data.drawSymbolString(Integer.toString(drawnRPM), (width + rpmImg.getWidth() * 0.95f) / 2f, height - data.getScoreSymbolImage('0').getHeight() * 1.025f, 1f, 1f, true); // spinner meter (subimage) Image spinnerMetre = GameImage.SPINNER_METRE.getImage(); int spinnerMetreY = (spinnerComplete) ? 0 : (int) (spinnerMetre.getHeight() * (1 - (rotations / rotationsNeeded))); Image spinnerMetreSub = spinnerMetre.getSubImage( 0, spinnerMetreY, spinnerMetre.getWidth(), spinnerMetre.getHeight() - spinnerMetreY ); spinnerMetreSub.setAlpha(alpha); spinnerMetreSub.draw(0, height - spinnerMetreSub.getHeight()); // main spinner elements GameImage.SPINNER_CIRCLE.getImage().setAlpha(alpha); GameImage.SPINNER_CIRCLE.getImage().setRotation(drawRotation * 360f); GameImage.SPINNER_CIRCLE.getImage().drawCentered(width / 2, height / 2); if (!GameMod.HIDDEN.isActive()) { float approachScale = 1 - Utils.clamp(((float) timeDiff / (hitObject.getTime() - hitObject.getEndTime())), 0f, 1f); Image approachCircleScaled = GameImage.SPINNER_APPROACHCIRCLE.getImage().getScaledCopy(approachScale); approachCircleScaled.setAlpha(alpha); approachCircleScaled.drawCentered(width / 2, height / 2); } GameImage.SPINNER_SPIN.getImage().setAlpha(alpha); GameImage.SPINNER_SPIN.getImage().drawCentered(width / 2, height * 3 / 4); if (spinnerComplete) { GameImage.SPINNER_CLEAR.getImage().drawCentered(width / 2, height / 4); int extraRotations = (int) (rotations - rotationsNeeded); if (extraRotations > 0) data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1f, 1f); } } /** * Calculates and sends the spinner hit result. * @return the hit result (GameData.HIT_* constants) */ private int hitResult() { // TODO: verify ratios int result; float ratio = rotations / rotationsNeeded; if (ratio >= 1.0f || GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive() || GameMod.SPUN_OUT.isActive()) { result = GameData.HIT_300; SoundController.playSound(SoundEffect.SPINNEROSU); } else if (ratio >= 0.9f) result = GameData.HIT_100; else if (ratio >= 0.75f) result = GameData.HIT_50; else result = GameData.HIT_MISS; data.hitResult(hitObject.getEndTime(), result, width / 2, height / 2, Color.transparent, true, hitObject, HitObjectType.SPINNER, true, 0, null, false); return result; } @Override public boolean mousePressed(int x, int y, int trackPosition) { lastAngle = (float) Math.atan2(x - (height / 2), y - (width / 2)); return false; } @Override public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) { // end of spinner if (overlap || trackPosition > hitObject.getEndTime()) { hitResult(); return true; } // game button is released if (isSpinning && !(keyPressed || GameMod.RELAX.isActive())) isSpinning = false; // spin automatically // http://osu.ppy.sh/wiki/FAQ#Spinners deltaOverflow += delta; float angleDiff = 0; if (GameMod.AUTO.isActive()) { angleDiff = delta * AUTO_MULTIPLIER; isSpinning = true; } else if (GameMod.SPUN_OUT.isActive() || GameMod.AUTOPILOT.isActive()) { angleDiff = delta * SPUN_OUT_MULTIPLIER; isSpinning = true; } else { float angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2)); // set initial angle to current mouse position to skip first click if (!isSpinning && (keyPressed || GameMod.RELAX.isActive())) { lastAngle = angle; isSpinning = true; return false; } angleDiff = angle - lastAngle; if (Math.abs(angleDiff) > 0.01f) lastAngle = angle; else angleDiff = 0; } // make angleDiff the smallest angle change possible // (i.e. 1/4 rotation instead of 3/4 rotation) if (angleDiff < -Math.PI) angleDiff += TWO_PI; else if (angleDiff > Math.PI) angleDiff -= TWO_PI; // may be a problem at higher frame rate due to floating point round off if (isSpinning) deltaAngleOverflow += angleDiff; while (deltaOverflow >= DELTA_UPDATE_TIME) { // spin caused by the cursor float deltaAngle = 0; if (isSpinning) { deltaAngle = deltaAngleOverflow * DELTA_UPDATE_TIME / deltaOverflow; deltaAngleOverflow -= deltaAngle; deltaAngle = Utils.clamp(deltaAngle, -MAX_ANG_DIFF, MAX_ANG_DIFF); } sumDeltaAngle -= storedDeltaAngle[deltaAngleIndex]; sumDeltaAngle += deltaAngle; storedDeltaAngle[deltaAngleIndex++] = deltaAngle; deltaAngleIndex %= storedDeltaAngle.length; deltaOverflow -= DELTA_UPDATE_TIME; float rotationAngle = sumDeltaAngle / maxStoredDeltaAngles; rotationAngle = Utils.clamp(rotationAngle, -MAX_ANG_DIFF, MAX_ANG_DIFF); float rotationPerSec = rotationAngle * (1000 / DELTA_UPDATE_TIME) / TWO_PI; drawnRPM = (int) (Math.abs(rotationPerSec * 60)); rotate(rotationAngle); if (Math.abs(rotationAngle) > 0.00001f) data.changeHealth(DELTA_UPDATE_TIME * GameData.HP_DRAIN_MULTIPLIER); } //TODO may need to update 1 more time when the spinner ends? return false; } @Override public void updatePosition() {} @Override public Vec2f getPointAt(int trackPosition) { // get spinner time int timeDiff; float x = hitObject.getScaledX(), y = hitObject.getScaledY(); if (trackPosition <= hitObject.getTime()) timeDiff = 0; else if (trackPosition >= hitObject.getEndTime()) timeDiff = hitObject.getEndTime() - hitObject.getTime(); else timeDiff = trackPosition - hitObject.getTime(); // calculate point float multiplier = (GameMod.AUTO.isActive()) ? AUTO_MULTIPLIER : SPUN_OUT_MULTIPLIER; float angle = (timeDiff * multiplier) - HALF_PI; final float r = height / 10f; return new Vec2f((float) (x + r * Math.cos(angle)), (float) (y + r * Math.sin(angle))); } @Override public int getEndTime() { return hitObject.getEndTime(); } /** * Rotates the spinner by an angle. * @param angle the angle to rotate (in radians) */ private void rotate(float angle) { drawRotation += angle / TWO_PI; angle = Math.abs(angle); float newRotations = rotations + (angle / TWO_PI); // added one whole rotation... if (Math.floor(newRotations) > rotations) { //TODO seems to give 1100 points per spin but also an extra 100 for some spinners if (newRotations > rotationsNeeded) { // extra rotations data.changeScore(1000); SoundController.playSound(SoundEffect.SPINNERBONUS); } data.changeScore(100); SoundController.playSound(SoundEffect.SPINNERSPIN); } // extra 100 for some spinners (mostly wrong) // if (Math.floor(newRotations + 0.5f) > rotations + 0.5f) { // if (newRotations + 0.5f > rotationsNeeded) // extra rotations // data.changeScore(100); // } rotations = newRotations; } @Override public void reset() { deltaAngleIndex = 0; sumDeltaAngle = 0; for (int i = 0; i < storedDeltaAngle.length; i++) storedDeltaAngle[i] = 0; drawRotation = 0; rotations = 0; deltaOverflow = 0; isSpinning = false; } @Override public boolean isCircle() { return false; } @Override public boolean isSlider() { return false; } @Override public boolean isSpinner() { return true; } }