/* * opsu! - an open-source osu! client * Copyright (C) 2014, 2015 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see <http://www.gnu.org/licenses/>. */ package itdelatrisu.opsu.states; import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.audio.MusicController; import itdelatrisu.opsu.audio.SoundController; import itdelatrisu.opsu.beatmap.BeatmapParser; import itdelatrisu.opsu.beatmap.BeatmapSetList; import itdelatrisu.opsu.beatmap.OszUnpacker; import itdelatrisu.opsu.replay.ReplayImporter; import itdelatrisu.opsu.ui.UI; import org.newdawn.slick.Color; import org.newdawn.slick.Graphics; import org.newdawn.slick.Input; import org.newdawn.slick.util.Log; import yugecin.opsudance.core.inject.Inject; import yugecin.opsudance.core.state.BaseOpsuState; import static yugecin.opsudance.options.Options.*; /** * "Splash Screen" state. * <p> * Loads game resources and enters "Main Menu" state. */ public class Splash extends BaseOpsuState { @Inject private SongMenu songMenu; @Inject private ReplayImporter replayImporter; @Inject private OszUnpacker oszUnpacker; @Inject private BeatmapParser beatmapParser; /** Whether or not loading has completed. */ private boolean finished; /** Loading thread. */ private Thread thread; /** Number of times the escape key has been pressed, to exit. */ private int escapeCount = 0; /** Wether the loading progress was inited. */ private boolean inited; @Override protected void revalidate() { super.revalidate(); // pre-revalidate some states to reduce lag between switching songMenu.revalidate(); if (inited) { return; } inited = true; thread = new Thread() { @Override public void run() { oszUnpacker.unpackAll(); beatmapParser.parseAll(); replayImporter.importAll(); SoundController.init(); finished = true; thread = null; } }; thread.start(); } @Override public void preRenderUpdate() { // change states when loading complete if (!finished) { return; } // initialize song list if (BeatmapSetList.get().size() == 0) { MusicController.playThemeSong(config.themeBeatmap); displayContainer.switchStateInstantly(MainMenu.class); return; } BeatmapSetList.get().init(); if (OPTION_ENABLE_THEME_SONG.state) { MusicController.playThemeSong(config.themeBeatmap); } else { songMenu.setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true); } displayContainer.switchStateInstantly(MainMenu.class); } @Override public void render(Graphics g) { g.setBackground(Color.black); GameImage.MENU_LOGO.getImage().drawCentered(displayContainer.width / 2, displayContainer.height / 2); UI.drawLoadingProgress(g); } @Override public boolean onCloseRequest() { if (thread == null || !thread.isAlive()) { return true; } thread.interrupt(); try { thread.join(); } catch (InterruptedException e) { Log.warn("InterruptedException while waiting for splash thread to die", e); } return true; } @Override public boolean keyPressed(int key, char c) { if (key != Input.KEY_ESCAPE) { return false; } if (++escapeCount >= 3) { displayContainer.exitRequested = true; } else if (thread != null) { thread.interrupt(); } return true; } }