/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see .
*/
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.MenuButton;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.UI;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.beatmap.Beatmap;
import itdelatrisu.opsu.replay.Replay;
import java.io.FileNotFoundException;
import java.io.IOException;
import org.lwjgl.opengl.Display;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.state.transition.FadeOutTransition;
import org.newdawn.slick.util.Log;
/**
* "Game Ranking" (score card) state.
*
* - [Retry] - restart game (return to game state)
*
- [Replay] - watch replay (return to game state)
*
- [Back] - return to song menu state
*
*/
public class GameRanking extends BasicGameState {
/** Associated GameData object. */
private GameData data;
/** "Retry" and "Replay" buttons. */
private MenuButton retryButton, replayButton;
/** Button coordinates. */
private float retryY, replayY;
// game-related variables
private GameContainer container;
private StateBasedGame game;
private int state;
private Input input;
public GameRanking(int state) {
this.state = state;
}
@Override
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
this.container = container;
this.game = game;
this.input = container.getInput();
int width = container.getWidth();
int height = container.getHeight();
// buttons
Image retry = GameImage.PAUSE_RETRY.getImage();
Image replay = GameImage.PAUSE_REPLAY.getImage();
replayY = (height * 0.985f) - replay.getHeight() / 2f;
retryY = replayY - (replay.getHeight() / 2f) - (retry.getHeight() / 1.975f);
retryButton = new MenuButton(retry, width - (retry.getWidth() / 2f), retryY);
replayButton = new MenuButton(replay, width - (replay.getWidth() / 2f), replayY);
retryButton.setHoverFade();
replayButton.setHoverFade();
}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException {
int width = container.getWidth();
int height = container.getHeight();
Beatmap beatmap = MusicController.getBeatmap();
// background
if (!beatmap.drawBG(width, height, 0.7f, true))
GameImage.PLAYFIELD.getImage().draw(0,0);
// ranking screen elements
data.drawRankingElements(g, beatmap);
// buttons
replayButton.draw();
if (data.isGameplay())
retryButton.draw();
UI.getBackButton().draw();
UI.draw(g);
}
@Override
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
UI.update(delta);
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
replayButton.hoverUpdate(delta, mouseX, mouseY);
if (data.isGameplay())
retryButton.hoverUpdate(delta, mouseX, mouseY);
else
MusicController.loopTrackIfEnded(true);
UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
}
@Override
public int getID() { return state; }
@Override
public void mouseWheelMoved(int newValue) {
if (input.isKeyDown(Input.KEY_LALT) || input.isKeyDown(Input.KEY_RALT))
UI.changeVolume((newValue < 0) ? -1 : 1);
}
@Override
public void keyPressed(int key, char c) {
switch (key) {
case Input.KEY_ESCAPE:
returnToSongMenu();
break;
case Input.KEY_F7:
Options.setNextFPS(container);
break;
case Input.KEY_F10:
Options.toggleMouseDisabled();
break;
case Input.KEY_F12:
Utils.takeScreenShot();
break;
}
}
@Override
public void mousePressed(int button, int x, int y) {
// check mouse button
if (button == Input.MOUSE_MIDDLE_BUTTON)
return;
// back to menu
if (UI.getBackButton().contains(x, y)) {
returnToSongMenu();
return;
}
// replay
Game gameState = (Game) game.getState(Opsu.STATE_GAME);
boolean returnToGame = false;
if (replayButton.contains(x, y)) {
Replay r = data.getReplay(null, null);
if (r != null) {
try {
r.load();
gameState.setReplay(r);
gameState.setRestart((data.isGameplay()) ? Game.Restart.REPLAY : Game.Restart.NEW);
returnToGame = true;
} catch (FileNotFoundException e) {
UI.sendBarNotification("Replay file not found.");
} catch (IOException e) {
Log.error("Failed to load replay data.", e);
UI.sendBarNotification("Failed to load replay data. See log for details.");
}
} else
UI.sendBarNotification("Replay file not found.");
}
// retry
else if (data.isGameplay() && retryButton.contains(x, y)) {
gameState.setReplay(null);
gameState.setRestart(Game.Restart.MANUAL);
returnToGame = true;
}
if (returnToGame) {
Beatmap beatmap = MusicController.getBeatmap();
gameState.loadBeatmap(beatmap);
SoundController.playSound(SoundEffect.MENUHIT);
game.enterState(Opsu.STATE_GAME, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
return;
}
}
@Override
public void enter(GameContainer container, StateBasedGame game)
throws SlickException {
UI.enter();
Display.setTitle(game.getTitle());
if (!data.isGameplay()) {
if (!MusicController.isTrackDimmed())
MusicController.toggleTrackDimmed(0.5f);
replayButton.setY(retryY);
} else {
SoundController.playSound(SoundEffect.APPLAUSE);
retryButton.resetHover();
replayButton.setY(replayY);
}
replayButton.resetHover();
}
@Override
public void leave(GameContainer container, StateBasedGame game)
throws SlickException {
this.data = null;
if (MusicController.isTrackDimmed())
MusicController.toggleTrackDimmed(1f);
}
/**
* Returns to the song menu.
*/
private void returnToSongMenu() {
SoundController.playSound(SoundEffect.MENUBACK);
if (data.isGameplay()) {
SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
songMenu.resetGameDataOnLoad();
songMenu.resetTrackOnLoad();
}
UI.resetCursor();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}
/**
* Sets the associated GameData object.
* @param data the GameData
*/
public void setGameData(GameData data) { this.data = data; }
/**
* Returns the current GameData object (usually null unless state active).
*/
public GameData getGameData() { return data; }
}