/* * opsu! - an open-source osu! client * Copyright (C) 2014, 2015 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see . */ package itdelatrisu.opsu.objects; import itdelatrisu.opsu.objects.curves.Vec2f; import org.newdawn.slick.Color; import org.newdawn.slick.Graphics; import yugecin.opsudance.ObjectColorOverrides; /** * Interface for hit object types used during gameplay. */ public abstract class GameObject { public Vec2f start; public Vec2f end; private int time; private float hue; public void updateStartEndPositions(int startTime) { time = startTime; start = getPointAt(startTime); end = getPointAt(getEndTime()); } /** * Draws the hit object to the graphics context. * @param g the graphics context * @param trackPosition the current track position */ public abstract void draw(Graphics g, int trackPosition, boolean mirrored); /** * Updates the hit object. * @param overlap true if the next object's start time has already passed * @param delta the delta interval since the last call * @param mouseX the x coordinate of the mouse * @param mouseY the y coordinate of the mouse * @param keyPressed whether or not a game key is currently pressed * @param trackPosition the track position * @return true if object ended */ public abstract boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition); /** * Processes a mouse click. * @param x the x coordinate of the mouse * @param y the y coordinate of the mouse * @param trackPosition the track position * @return true if a hit result was processed */ public abstract boolean mousePressed(int x, int y, int trackPosition); /** * Returns the coordinates of the hit object at a given track position. * @param trackPosition the track position * @return the position vector */ public abstract Vec2f getPointAt(int trackPosition); public int getTime() { return time; } /** * Returns the end time of the hit object. * @return the end time, in milliseconds */ public abstract int getEndTime(); /** * Updates the position of the hit object. */ public abstract void updatePosition(); /** * Resets all internal state so that the hit object can be reused. */ public abstract void reset(); public abstract boolean isCircle(); public abstract boolean isSlider(); public abstract boolean isSpinner(); public abstract Color getColor(); public abstract Color getMirroredColor(); public void updateColor() { hue = ObjectColorOverrides.hue; } // the hue of objectcoloroverrides at the point of this circle..... i know, shit placement... used for sb when hue inc changes / rainbow override public float getHue() { return hue; } }