/* * opsu!dance - fork of opsu! with cursordance auto * Copyright (C) 2017 yugecin * * opsu!dance is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu!dance is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!dance. If not, see . */ package yugecin.opsudance.core.components; import org.newdawn.slick.Graphics; public abstract class Component { public int width; public int height; public int x; public int y; protected boolean focused; protected boolean hovered; public abstract boolean isFocusable(); public boolean isHovered() { return hovered; } public void updateHover(int x, int y) { this.hovered = this.x <= x && x <= this.x + width && this.y <= y && y <= this.y + height; } public void mouseReleased(int button) { } public void preRenderUpdate() { } public abstract void render(Graphics g); public void keyPressed(int key, char c) { } public void keyReleased(int key, char c) { } public void setFocused(boolean focused) { this.focused = focused; } }