/* * opsu!dance - fork of opsu! with cursordance auto * Copyright (C) 2017 yugecin * * opsu!dance is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu!dance is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!dance. If not, see . */ package yugecin.opsudance.core; import com.google.inject.Inject; import org.lwjgl.opengl.Display; import org.newdawn.slick.AppGameContainer; import org.newdawn.slick.SlickException; /** * based on itdelatrisu.opsu.Container */ public class Container extends AppGameContainer { @Inject public Container(Demux demux) throws SlickException { super(demux); setShowFPS(false); } @Override public void start() throws SlickException { try { setup(); getDelta(); while (running()) gameLoop(); } catch (Exception e) { } destroy(); } @Override protected void gameLoop() throws SlickException { int delta = getDelta(); if (!Display.isVisible() && updateOnlyOnVisible) { try { Thread.sleep(100); } catch (Exception e) {} } else { try { updateAndRender(delta); } catch (SlickException e) { running = false; return; } } updateFPS(); Display.update(); if (Display.isCloseRequested()) { if (game.closeRequested()) running = false; } } }