/* * opsu! - an open-source osu! client * Copyright (C) 2014, 2015 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see . */ package itdelatrisu.opsu.objects; import itdelatrisu.opsu.GameData; import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.GameMod; import itdelatrisu.opsu.OsuHitObject; import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.audio.SoundController; import itdelatrisu.opsu.audio.SoundEffect; import itdelatrisu.opsu.states.Game; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; /** * Data type representing a spinner object. */ public class Spinner implements HitObject { /** Container dimensions. */ private static int width, height; /** The number of rotation velocities to store. */ // note: currently takes about 200ms to spin up (4 * 50) private static final int MAX_ROTATION_VELOCITIES = 50; /** The amount of time, in milliseconds, before another velocity is stored. */ private static final int DELTA_UPDATE_TIME = 4; /** The amount of time, in milliseconds, to fade in the spinner. */ private static final int FADE_IN_TIME = 500; /** Angle mod multipliers: "auto" (477rpm), "spun out" (287rpm) */ private static final float AUTO_MULTIPLIER = 1 / 20f, // angle = 477/60f * delta/1000f * TWO_PI; SPUN_OUT_MULTIPLIER = 1 / 33.25f; // angle = 287/60f * delta/1000f * TWO_PI; /** PI constants. */ private static final float TWO_PI = (float) (Math.PI * 2), HALF_PI = (float) (Math.PI / 2); /** The associated OsuHitObject. */ private OsuHitObject hitObject; /** The associated GameData object. */ private GameData data; /** The last rotation angle. */ private float lastAngle = 0f; /** The current number of rotations. */ private float rotations = 0f; /** The current rotation to draw. */ private float drawRotation = 0f; /** The total number of rotations needed to clear the spinner. */ private float rotationsNeeded; /** The remaining amount of time that was not used. */ private int deltaOverflow; /** The sum of all the velocities in storedVelocities. */ private float sumVelocity = 0f; /** Array holding the most recent rotation velocities. */ private float[] storedVelocities = new float[MAX_ROTATION_VELOCITIES]; /** True if the mouse cursor is pressed. */ private boolean isSpinning; /** Current index of the stored velocities in rotations/second. */ private int velocityIndex = 0; /** * Initializes the Spinner data type with images and dimensions. * @param container the game container */ public static void init(GameContainer container) { width = container.getWidth(); height = container.getHeight(); } /** * Constructor. * @param hitObject the associated OsuHitObject * @param game the associated Game object * @param data the associated GameData object */ public Spinner(OsuHitObject hitObject, Game game, GameData data) { this.hitObject = hitObject; this.data = data; // calculate rotations needed float spinsPerMinute = 100 + (data.getDifficulty() * 15); rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f; } @Override public void draw(Graphics g, int trackPosition) { // only draw spinners shortly before start time int timeDiff = hitObject.getTime() - trackPosition; if (timeDiff - FADE_IN_TIME > 0) return; boolean spinnerComplete = (rotations >= rotationsNeeded); // darken screen float alpha = Utils.clamp(1 - (float) timeDiff / FADE_IN_TIME, 0f, 1f); float oldAlpha = Utils.COLOR_BLACK_ALPHA.a; if (timeDiff > 0) Utils.COLOR_BLACK_ALPHA.a *= alpha; g.setColor(Utils.COLOR_BLACK_ALPHA); g.fillRect(0, 0, width, height); Utils.COLOR_BLACK_ALPHA.a = oldAlpha; // rpm int rpm = Math.abs(Math.round(sumVelocity / storedVelocities.length * 60)); Image rpmImg = GameImage.SPINNER_RPM.getImage(); rpmImg.setAlpha(alpha); rpmImg.drawCentered(width / 2f, height - rpmImg.getHeight() / 2f); if (timeDiff < 0) data.drawSymbolString(Integer.toString(rpm), (width + rpmImg.getWidth() * 0.95f) / 2f, height - data.getScoreSymbolImage('0').getHeight() * 1.025f, 1f, 1f, true); // spinner meter (subimage) Image spinnerMetre = GameImage.SPINNER_METRE.getImage(); int spinnerMetreY = (spinnerComplete) ? 0 : (int) (spinnerMetre.getHeight() * (1 - (rotations / rotationsNeeded))); Image spinnerMetreSub = spinnerMetre.getSubImage( 0, spinnerMetreY, spinnerMetre.getWidth(), spinnerMetre.getHeight() - spinnerMetreY ); spinnerMetreSub.setAlpha(alpha); spinnerMetreSub.draw(0, height - spinnerMetreSub.getHeight()); // main spinner elements float approachScale = 1 - Utils.clamp(((float) timeDiff / (hitObject.getTime() - hitObject.getEndTime())), 0f, 1f); GameImage.SPINNER_CIRCLE.getImage().setAlpha(alpha); GameImage.SPINNER_CIRCLE.getImage().setRotation(drawRotation * 360f); GameImage.SPINNER_CIRCLE.getImage().drawCentered(width / 2, height / 2); Image approachCircleScaled = GameImage.SPINNER_APPROACHCIRCLE.getImage().getScaledCopy(approachScale); approachCircleScaled.setAlpha(alpha); approachCircleScaled.drawCentered(width / 2, height / 2); GameImage.SPINNER_SPIN.getImage().setAlpha(alpha); GameImage.SPINNER_SPIN.getImage().drawCentered(width / 2, height * 3 / 4); if (spinnerComplete) { GameImage.SPINNER_CLEAR.getImage().drawCentered(width / 2, height / 4); int extraRotations = (int) (rotations - rotationsNeeded); if (extraRotations > 0) data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1f, 1f); } } /** * Calculates and sends the spinner hit result. * @return the hit result (GameData.HIT_* constants) */ private int hitResult() { // TODO: verify ratios int result; float ratio = rotations / rotationsNeeded; if (ratio >= 1.0f || GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive() || GameMod.SPUN_OUT.isActive()) { result = GameData.HIT_300; SoundController.playSound(SoundEffect.SPINNEROSU); } else if (ratio >= 0.9f) result = GameData.HIT_100; else if (ratio >= 0.75f) result = GameData.HIT_50; else result = GameData.HIT_MISS; data.hitResult(hitObject.getEndTime(), result, width / 2, height / 2, Color.transparent, true, hitObject, 0, HitResultType.SPINNER); return result; } @Override public boolean mousePressed(int x, int y, int trackPosition) { return false; } // not used @Override public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) { // end of spinner if (overlap || trackPosition > hitObject.getEndTime()) { hitResult(); return true; } // game button is released if (isSpinning && !(keyPressed || GameMod.RELAX.isActive())) isSpinning = false; // spin automatically // http://osu.ppy.sh/wiki/FAQ#Spinners float angle; if (GameMod.AUTO.isActive()) { lastAngle = 0; angle = delta * AUTO_MULTIPLIER; isSpinning = true; } else if (GameMod.SPUN_OUT.isActive() || GameMod.AUTOPILOT.isActive()) { lastAngle = 0; angle = delta * SPUN_OUT_MULTIPLIER; isSpinning = true; } else { angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2)); // set initial angle to current mouse position to skip first click if (!isSpinning && (keyPressed || GameMod.RELAX.isActive())) { lastAngle = angle; isSpinning = true; return false; } } // make angleDiff the smallest angle change possible // (i.e. 1/4 rotation instead of 3/4 rotation) float angleDiff = angle - lastAngle; if (angleDiff < -Math.PI) angleDiff += TWO_PI; else if (angleDiff > Math.PI) angleDiff -= TWO_PI; // spin caused by the cursor float cursorVelocity = 0; if (isSpinning) cursorVelocity = Utils.clamp(angleDiff / TWO_PI / delta * 1000, -8f, 8f); deltaOverflow += delta; while (deltaOverflow >= DELTA_UPDATE_TIME) { sumVelocity -= storedVelocities[velocityIndex]; sumVelocity += cursorVelocity; storedVelocities[velocityIndex++] = cursorVelocity; velocityIndex %= storedVelocities.length; deltaOverflow -= DELTA_UPDATE_TIME; } float rotationAngle = sumVelocity / storedVelocities.length * TWO_PI * delta / 1000; rotate(rotationAngle); if (Math.abs(rotationAngle) > 0.00001f) data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER); lastAngle = angle; return false; } @Override public void updatePosition() {} @Override public float[] getPointAt(int trackPosition) { // get spinner time int timeDiff; float x = hitObject.getScaledX(), y = hitObject.getScaledY(); if (trackPosition <= hitObject.getTime()) timeDiff = 0; else if (trackPosition >= hitObject.getEndTime()) timeDiff = hitObject.getEndTime() - hitObject.getTime(); else timeDiff = trackPosition - hitObject.getTime(); // calculate point float multiplier = (GameMod.AUTO.isActive()) ? AUTO_MULTIPLIER : SPUN_OUT_MULTIPLIER; float angle = (timeDiff * multiplier) - HALF_PI; final float r = height / 10f; return new float[] { (float) (x + r * Math.cos(angle)), (float) (y + r * Math.sin(angle)) }; } @Override public int getEndTime() { return hitObject.getEndTime(); } /** * Rotates the spinner by an angle. * @param angle the angle to rotate (in radians) */ private void rotate(float angle) { drawRotation += angle / TWO_PI; angle = Math.abs(angle); float newRotations = rotations + (angle / TWO_PI); // added one whole rotation... if (Math.floor(newRotations) > rotations) { if (newRotations > rotationsNeeded) { // extra rotations data.changeScore(1000); SoundController.playSound(SoundEffect.SPINNERBONUS); } else { data.changeScore(100); SoundController.playSound(SoundEffect.SPINNERSPIN); } } rotations = newRotations; } }