/* * opsu! - an open-source osu! client * Copyright (C) 2014, 2015 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see . */ package itdelatrisu.opsu.objects; import itdelatrisu.opsu.GameData; import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.GameMod; import itdelatrisu.opsu.OsuHitObject; import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.audio.MusicController; import itdelatrisu.opsu.audio.SoundController; import itdelatrisu.opsu.audio.SoundEffect; import itdelatrisu.opsu.states.Game; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; /** * Data type representing a spinner object. */ public class Spinner implements HitObject { /** Container dimensions. */ private static int width, height; /** The number of rotation velocities to store. */ private static final int MAX_ROTATION_VELOCITIES = 50; /** PI constants. */ private static final float TWO_PI = (float) (Math.PI * 2); /** The associated OsuHitObject. */ private OsuHitObject hitObject; /** The associated GameData object. */ private GameData data; /** The last rotation angle. */ private float lastAngle = 0f; /** The current number of rotations. */ private float rotations = 0f; /** The total number of rotations needed to clear the spinner. */ private float rotationsNeeded; /** The sum of all the velocities in storedVelocities. */ private float sumVelocity = 0f; /** Array holding the most recent rotation velocities. */ private float[] storedVelocities = new float[MAX_ROTATION_VELOCITIES]; /** True if the mouse cursor is pressed. */ private boolean isSpinning; /** Current index of the stored velocities in rotations/second. */ private int velocityIndex = 0; /** * Initializes the Spinner data type with images and dimensions. * @param container the game container */ public static void init(GameContainer container) { width = container.getWidth(); height = container.getHeight(); } /** * Constructor. * @param hitObject the associated OsuHitObject * @param game the associated Game object * @param data the associated GameData object */ public Spinner(OsuHitObject hitObject, Game game, GameData data) { this.hitObject = hitObject; this.data = data; // calculate rotations needed float spinsPerMinute = 100 + (data.getDifficulty() * 15); rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f; } @Override public void draw(int trackPosition, boolean currentObject, Graphics g) { // only draw spinners if current object if (!currentObject) return; int timeDiff = hitObject.getTime() - trackPosition; boolean spinnerComplete = (rotations >= rotationsNeeded); // TODO: draw "OSU!" image after spinner ends //GameImage.SPINNER_OSU.getImage().drawCentered(width / 2, height / 4); // darken screen g.setColor(Utils.COLOR_BLACK_ALPHA); g.fillRect(0, 0, width, height); if (timeDiff > 0) return; // spinner meter (subimage) Image spinnerMetre = GameImage.SPINNER_METRE.getImage(); int spinnerMetreY = (spinnerComplete) ? 0 : (int) (spinnerMetre.getHeight() * (1 - (rotations / rotationsNeeded))); Image spinnerMetreSub = spinnerMetre.getSubImage( 0, spinnerMetreY, spinnerMetre.getWidth(), spinnerMetre.getHeight() - spinnerMetreY ); spinnerMetreSub.draw(0, height - spinnerMetreSub.getHeight()); // main spinner elements float approachScale = 1 - ((float) timeDiff / (hitObject.getTime() - hitObject.getEndTime())); GameImage.SPINNER_CIRCLE.getImage().setRotation(rotations * 360f); GameImage.SPINNER_CIRCLE.getImage().drawCentered(width / 2, height / 2); GameImage.SPINNER_APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(width / 2, height / 2); GameImage.SPINNER_SPIN.getImage().drawCentered(width / 2, height * 3 / 4); if (spinnerComplete) { GameImage.SPINNER_CLEAR.getImage().drawCentered(width / 2, height / 4); int extraRotations = (int) (rotations - rotationsNeeded); if (extraRotations > 0) data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f); } // TODO: add rpm meter at bottom of spinner // TODO 2: make this work for Auto/Spun-Out mods // int rpm = Math.abs(Math.round(sumVelocity / storedVelocities.length * 60)); } /** * Calculates and sends the spinner hit result. * @return the hit result (GameData.HIT_* constants) */ private int hitResult() { // TODO: verify ratios int result; float ratio = rotations / rotationsNeeded; if (ratio >= 1.0f || GameMod.AUTO.isActive() || GameMod.SPUN_OUT.isActive()) { result = GameData.HIT_300; SoundController.playSound(SoundEffect.SPINNEROSU); } else if (ratio >= 0.8f) result = GameData.HIT_100; else if (ratio >= 0.5f) result = GameData.HIT_50; else result = GameData.HIT_MISS; data.hitResult(hitObject.getEndTime(), result, width / 2, height / 2, Color.transparent, true, (byte) -1); return result; } @Override public boolean mousePressed(int x, int y) { return false; } // not used @Override public boolean update(boolean overlap, int delta, int mouseX, int mouseY) { int trackPosition = MusicController.getPosition(); // end of spinner if (overlap || trackPosition > hitObject.getEndTime()) { hitResult(); return true; } // spin automatically (TODO: correct rotation angles) if (GameMod.AUTO.isActive()) { // "auto" mod (fast) data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER); rotate(delta / 20f); return false; } else if (GameMod.SPUN_OUT.isActive()) { // "spun out" mod (slow) data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER); rotate(delta / 32f); return false; } // game button is released if (isSpinning && !Utils.isGameKeyPressed()) isSpinning = false; float angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2)); // set initial angle to current mouse position to skip first click if (!isSpinning && Utils.isGameKeyPressed()) { lastAngle = angle; isSpinning = true; return false; } float angleDiff = angle - lastAngle; // make angleDiff the smallest angle change possible // (i.e. 1/4 rotation instead of 3/4 rotation) if (angleDiff < -Math.PI) angleDiff += TWO_PI; else if (angleDiff > Math.PI) angleDiff -= TWO_PI; // spin caused by the cursor float cursorVelocity = 0; if (isSpinning) cursorVelocity = Math.min(angleDiff / TWO_PI / delta * 1000, 8f); sumVelocity -= storedVelocities[velocityIndex]; sumVelocity += cursorVelocity; storedVelocities[velocityIndex++] = cursorVelocity; velocityIndex %= storedVelocities.length; float rotationAngle = sumVelocity / storedVelocities.length * TWO_PI * delta / 1000; rotate(rotationAngle); if (rotationAngle > 0.00001f) data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER); lastAngle = angle; return false; } /** * Rotates the spinner by an angle. * @param angle the angle to rotate (in radians) */ private void rotate(float angle) { angle = Math.abs(angle); float newRotations = rotations + (angle / TWO_PI); // added one whole rotation... if (Math.floor(newRotations) > rotations) { if (newRotations > rotationsNeeded) { // extra rotations data.changeScore(1000); SoundController.playSound(SoundEffect.SPINNERBONUS); } else { data.changeScore(100); SoundController.playSound(SoundEffect.SPINNERSPIN); } } rotations = newRotations; } }