/* * opsu! - an open-source osu! client * Copyright (C) 2014, 2015 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see . */ package itdelatrisu.opsu.states; import itdelatrisu.opsu.ErrorHandler; import itdelatrisu.opsu.GameData; import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.GameMod; import itdelatrisu.opsu.MenuButton; import itdelatrisu.opsu.Opsu; import itdelatrisu.opsu.Options; import itdelatrisu.opsu.OsuFile; import itdelatrisu.opsu.OsuHitObject; import itdelatrisu.opsu.OsuTimingPoint; import itdelatrisu.opsu.ScoreDB; import itdelatrisu.opsu.ScoreData; import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.audio.HitSound; import itdelatrisu.opsu.audio.MusicController; import itdelatrisu.opsu.audio.SoundController; import itdelatrisu.opsu.audio.SoundEffect; import itdelatrisu.opsu.objects.Circle; import itdelatrisu.opsu.objects.HitObject; import itdelatrisu.opsu.objects.Slider; import itdelatrisu.opsu.objects.Spinner; import java.io.File; import java.util.Stack; import java.util.concurrent.TimeUnit; import org.lwjgl.input.Keyboard; import org.newdawn.slick.Animation; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import org.newdawn.slick.state.transition.EmptyTransition; import org.newdawn.slick.state.transition.FadeInTransition; import org.newdawn.slick.state.transition.FadeOutTransition; /** * "Game" state. */ public class Game extends BasicGameState { /** Game restart states. */ public enum Restart { /** No restart. */ FALSE, /** First time loading the song. */ NEW, /** Manual retry. */ MANUAL, /** Health is zero: no-continue/force restart. */ LOSE; } /** Minimum time before start of song, in milliseconds, to process skip-related actions. */ private static final int SKIP_OFFSET = 2000; /** The associated OsuFile object. */ private OsuFile osu; /** The associated GameData object. */ private GameData data; /** Current hit object index in OsuHitObject[] array. */ private int objectIndex = 0; /** The map's HitObjects, indexed by objectIndex. */ private HitObject[] hitObjects; /** Delay time, in milliseconds, before song starts. */ private int leadInTime; /** Hit object approach time, in milliseconds. */ private int approachTime; /** Time offsets for obtaining each hit result (indexed by HIT_* constants). */ private int[] hitResultOffset; /** Current restart state. */ private Restart restart; /** Current break index in breaks ArrayList. */ private int breakIndex; /** Break start time (0 if not in break). */ private int breakTime = 0; /** Whether the break sound has been played. */ private boolean breakSound; /** Skip button (displayed at song start, when necessary). */ private MenuButton skipButton; /** Current timing point index in timingPoints ArrayList. */ private int timingPointIndex; /** Current beat lengths (base value and inherited value). */ private float beatLengthBase, beatLength; /** Whether the countdown sound has been played. */ private boolean countdownReadySound, countdown3Sound, countdown1Sound, countdown2Sound, countdownGoSound; /** Mouse coordinates before game paused. */ private int pausedMouseX = -1, pausedMouseY = -1; /** Track position when game paused. */ private int pauseTime = -1; /** Value for handling hitCircleSelect pulse effect (expanding, alpha level). */ private float pausePulse; /** Whether a checkpoint has been loaded during this game. */ private boolean checkpointLoaded = false; /** Number of deaths, used if "Easy" mod is enabled. */ private byte deaths = 0; /** Track position at death, used if "Easy" mod is enabled. */ private int deathTime = -1; /** Number of retries. */ private int retries = 0; // game-related variables private GameContainer container; private StateBasedGame game; private Input input; private int state; public Game(int state) { this.state = state; } @Override public void init(GameContainer container, StateBasedGame game) throws SlickException { this.container = container; this.game = game; input = container.getInput(); int width = container.getWidth(); int height = container.getHeight(); // create the associated GameData object data = new GameData(width, height); } @Override public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException { int width = container.getWidth(); int height = container.getHeight(); // background g.setBackground(Color.black); float dimLevel = Options.getBackgroundDim(); if (Options.isDefaultPlayfieldForced() || !osu.drawBG(width, height, dimLevel, false)) { Image playfield = GameImage.PLAYFIELD.getImage(); playfield.setAlpha(dimLevel); playfield.draw(); playfield.setAlpha(1f); } int trackPosition = MusicController.getPosition(); if (pauseTime > -1) // returning from pause screen trackPosition = pauseTime; else if (deathTime > -1) // "Easy" mod: health bar increasing trackPosition = deathTime; int firstObjectTime = osu.objects[0].getTime(); int timeDiff = firstObjectTime - trackPosition; // checkpoint if (checkpointLoaded) { int checkpoint = Options.getCheckpoint(); String checkpointText = String.format( "Playing from checkpoint at %02d:%02d.", TimeUnit.MILLISECONDS.toMinutes(checkpoint), TimeUnit.MILLISECONDS.toSeconds(checkpoint) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(checkpoint)) ); Utils.FONT_MEDIUM.drawString( (width - Utils.FONT_MEDIUM.getWidth(checkpointText)) / 2, height - 15 - Utils.FONT_MEDIUM.getLineHeight(), checkpointText, Color.white ); } // break periods if (osu.breaks != null && breakIndex < osu.breaks.size()) { if (breakTime > 0) { int endTime = osu.breaks.get(breakIndex); int breakLength = endTime - breakTime; // letterbox effect (black bars on top/bottom) if (osu.letterboxInBreaks && breakLength >= 4000) { g.setColor(Color.black); g.fillRect(0, 0, width, height * 0.125f); g.fillRect(0, height * 0.875f, width, height * 0.125f); } data.drawGameElements(g, true, objectIndex == 0); if (breakLength >= 8000 && trackPosition - breakTime > 2000 && trackPosition - breakTime < 5000) { // show break start if (data.getHealth() >= 50) { GameImage.SECTION_PASS.getImage().drawCentered(width / 2f, height / 2f); if (!breakSound) { SoundController.playSound(SoundEffect.SECTIONPASS); breakSound = true; } } else { GameImage.SECTION_FAIL.getImage().drawCentered(width / 2f, height / 2f); if (!breakSound) { SoundController.playSound(SoundEffect.SECTIONFAIL); breakSound = true; } } } else if (breakLength >= 4000) { // show break end (flash twice for 500ms) int endTimeDiff = endTime - trackPosition; if ((endTimeDiff > 1500 && endTimeDiff < 2000) || (endTimeDiff > 500 && endTimeDiff < 1000)) { Image arrow = GameImage.WARNINGARROW.getImage(); arrow.setRotation(0); arrow.draw(width * 0.15f, height * 0.15f); arrow.draw(width * 0.15f, height * 0.75f); arrow.setRotation(180); arrow.draw(width * 0.75f, height * 0.15f); arrow.draw(width * 0.75f, height * 0.75f); } } if (GameMod.AUTO.isActive()) GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f); Utils.drawFPS(); Utils.drawCursor(); return; } } // game elements data.drawGameElements(g, false, objectIndex == 0); // skip beginning if (objectIndex == 0 && trackPosition < osu.objects[0].getTime() - SKIP_OFFSET) skipButton.draw(); // show retries if (retries >= 2 && timeDiff >= -1000) { int retryHeight = Math.max( GameImage.SCOREBAR_BG.getImage().getHeight(), GameImage.SCOREBAR_KI.getImage().getHeight() ); float oldAlpha = Utils.COLOR_WHITE_FADE.a; if (timeDiff < -500) Utils.COLOR_WHITE_FADE.a = (1000 + timeDiff) / 500f; Utils.FONT_MEDIUM.drawString( 2 + (width / 100), retryHeight, String.format("%d retries and counting...", retries), Utils.COLOR_WHITE_FADE ); Utils.COLOR_WHITE_FADE.a = oldAlpha; } if (isLeadIn()) trackPosition = (leadInTime - Options.getMusicOffset()) * -1; // render approach circles during song lead-in // countdown if (osu.countdown > 0) { // TODO: implement half/double rate settings timeDiff = firstObjectTime - trackPosition; if (timeDiff >= 500 && timeDiff < 3000) { if (timeDiff >= 1500) { GameImage.COUNTDOWN_READY.getImage().drawCentered(width / 2, height / 2); if (!countdownReadySound) { SoundController.playSound(SoundEffect.READY); countdownReadySound = true; } } if (timeDiff < 2000) { GameImage.COUNTDOWN_3.getImage().draw(0, 0); if (!countdown3Sound) { SoundController.playSound(SoundEffect.COUNT3); countdown3Sound = true; } } if (timeDiff < 1500) { GameImage.COUNTDOWN_2.getImage().draw(width - GameImage.COUNTDOWN_2.getImage().getWidth(), 0); if (!countdown2Sound) { SoundController.playSound(SoundEffect.COUNT2); countdown2Sound = true; } } if (timeDiff < 1000) { GameImage.COUNTDOWN_1.getImage().drawCentered(width / 2, height / 2); if (!countdown1Sound) { SoundController.playSound(SoundEffect.COUNT1); countdown1Sound = true; } } } else if (timeDiff >= -500 && timeDiff < 500) { Image go = GameImage.COUNTDOWN_GO.getImage(); go.setAlpha((timeDiff < 0) ? 1 - (timeDiff / -1000f) : 1); go.drawCentered(width / 2, height / 2); if (!countdownGoSound) { SoundController.playSound(SoundEffect.GO); countdownGoSound = true; } } } // draw hit objects in reverse order, or else overlapping objects are unreadable Stack stack = new Stack(); for (int i = objectIndex; i < hitObjects.length && osu.objects[i].getTime() < trackPosition + approachTime; i++) stack.add(i); while (!stack.isEmpty()) hitObjects[stack.pop()].draw(trackPosition, stack.isEmpty(), g); // draw OsuHitObjectResult objects data.drawHitResults(trackPosition); if (GameMod.AUTO.isActive()) GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f); // returning from pause screen if (pauseTime > -1 && pausedMouseX > -1 && pausedMouseY > -1) { // darken the screen g.setColor(Utils.COLOR_BLACK_ALPHA); g.fillRect(0, 0, width, height); // draw glowing hit select circle and pulse effect int circleRadius = GameImage.HITCIRCLE.getImage().getWidth(); Image cursorCircle = GameImage.HITCIRCLE_SELECT.getImage().getScaledCopy(circleRadius, circleRadius); cursorCircle.setAlpha(1.0f); cursorCircle.drawCentered(pausedMouseX, pausedMouseY); Image cursorCirclePulse = cursorCircle.getScaledCopy(1f + pausePulse); cursorCirclePulse.setAlpha(1f - pausePulse); cursorCirclePulse.drawCentered(pausedMouseX, pausedMouseY); } Utils.drawVolume(g); Utils.drawFPS(); Utils.drawCursor(); } @Override public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException { Utils.updateCursor(delta); Utils.updateVolumeDisplay(delta); int mouseX = input.getMouseX(), mouseY = input.getMouseY(); skipButton.hoverUpdate(delta, mouseX, mouseY); if (isLeadIn()) { // stop updating during song lead-in leadInTime -= delta; if (!isLeadIn()) MusicController.resume(); return; } // returning from pause screen: must click previous mouse position if (pauseTime > -1) { // paused during lead-in or break: continue immediately if (pausedMouseX < 0 && pausedMouseY < 0) { pauseTime = -1; if (!isLeadIn()) MusicController.resume(); } // focus lost: go back to pause screen else if (!container.hasFocus()) { game.enterState(Opsu.STATE_GAMEPAUSEMENU); pausePulse = 0f; } // advance pulse animation else { pausePulse += delta / 750f; if (pausePulse > 1f) pausePulse = 0f; } return; } // "Easy" mod: multiple "lives" if (GameMod.EASY.isActive() && deathTime > -1) { if (data.getHealth() < 99f) data.changeHealth(delta / 10f); else { MusicController.resume(); deathTime = -1; } } data.updateDisplays(delta); // map complete! if (objectIndex >= hitObjects.length || (MusicController.trackEnded() && objectIndex > 0)) { // track ended before last object was processed: force a hit result if (MusicController.trackEnded() && objectIndex < hitObjects.length) hitObjects[objectIndex].update(true, delta, mouseX, mouseY); if (checkpointLoaded) // if checkpoint used, skip ranking screen game.closeRequested(); else { // go to ranking screen ((GameRanking) game.getState(Opsu.STATE_GAMERANKING)).setGameData(data); ScoreData score = data.getScoreData(osu); if (!GameMod.AUTO.isActive()) ScoreDB.addScore(score); game.enterState(Opsu.STATE_GAMERANKING, new FadeOutTransition(Color.black), new FadeInTransition(Color.black)); } return; } int trackPosition = MusicController.getPosition(); // timing points if (timingPointIndex < osu.timingPoints.size()) { OsuTimingPoint timingPoint = osu.timingPoints.get(timingPointIndex); if (trackPosition >= timingPoint.getTime()) { if (!timingPoint.isInherited()) beatLengthBase = beatLength = timingPoint.getBeatLength(); else beatLength = beatLengthBase * timingPoint.getSliderMultiplier(); HitSound.setSampleSet(timingPoint.getSampleType()); SoundController.setSampleVolume(timingPoint.getSampleVolume()); timingPointIndex++; } } // song beginning if (objectIndex == 0 && trackPosition < osu.objects[0].getTime()) return; // nothing to do here // break periods if (osu.breaks != null && breakIndex < osu.breaks.size()) { int breakValue = osu.breaks.get(breakIndex); if (breakTime > 0) { // in a break period if (trackPosition < breakValue) return; else { // break is over breakTime = 0; breakIndex++; } } else if (trackPosition >= breakValue) { // start a break breakTime = breakValue; breakSound = false; breakIndex++; return; } } // pause game if focus lost if (!container.hasFocus() && !GameMod.AUTO.isActive()) { if (pauseTime < 0) { pausedMouseX = mouseX; pausedMouseY = mouseY; pausePulse = 0f; } if (MusicController.isPlaying() || isLeadIn()) pauseTime = trackPosition; game.enterState(Opsu.STATE_GAMEPAUSEMENU); } // drain health data.changeHealth(delta * -1 * GameData.HP_DRAIN_MULTIPLIER); if (!data.isAlive()) { // "Easy" mod if (GameMod.EASY.isActive() && !GameMod.SUDDEN_DEATH.isActive()) { deaths++; if (deaths < 3) { deathTime = trackPosition; MusicController.pause(); return; } } // game over, force a restart restart = Restart.LOSE; game.enterState(Opsu.STATE_GAMEPAUSEMENU); } // update objects (loop in unlikely event of any skipped indexes) while (objectIndex < hitObjects.length && trackPosition > osu.objects[objectIndex].getTime()) { // check if we've already passed the next object's start time boolean overlap = (objectIndex + 1 < hitObjects.length && trackPosition > osu.objects[objectIndex + 1].getTime() - hitResultOffset[GameData.HIT_300]); // update hit object and check completion status if (hitObjects[objectIndex].update(overlap, delta, mouseX, mouseY)) objectIndex++; // done, so increment object index else break; } } @Override public int getID() { return state; } @Override public void keyPressed(int key, char c) { int trackPosition = MusicController.getPosition(); // game keys if (!Keyboard.isRepeatEvent()) { if (key == Options.getGameKeyLeft()) mousePressed(Input.MOUSE_LEFT_BUTTON, input.getMouseX(), input.getMouseY()); else if (key == Options.getGameKeyRight()) mousePressed(Input.MOUSE_RIGHT_BUTTON, input.getMouseX(), input.getMouseY()); } switch (key) { case Input.KEY_ESCAPE: // "auto" mod: go back to song menu if (GameMod.AUTO.isActive()) { game.closeRequested(); break; } // pause game if (pauseTime < 0 && breakTime <= 0 && trackPosition >= osu.objects[0].getTime()) { pausedMouseX = input.getMouseX(); pausedMouseY = input.getMouseY(); pausePulse = 0f; } if (MusicController.isPlaying() || isLeadIn()) pauseTime = trackPosition; game.enterState(Opsu.STATE_GAMEPAUSEMENU, new EmptyTransition(), new FadeInTransition(Color.black)); break; case Input.KEY_SPACE: // skip intro skipIntro(); break; case Input.KEY_R: // restart if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) { try { if (trackPosition < osu.objects[0].getTime()) retries--; // don't count this retry (cancel out later increment) restart = Restart.MANUAL; enter(container, game); skipIntro(); } catch (SlickException e) { ErrorHandler.error("Failed to restart game.", e, false); } } break; case Input.KEY_S: // save checkpoint if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) { if (isLeadIn()) break; int position = (pauseTime > -1) ? pauseTime : trackPosition; if (Options.setCheckpoint(position / 1000)) SoundController.playSound(SoundEffect.MENUCLICK); } break; case Input.KEY_L: // load checkpoint if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) { int checkpoint = Options.getCheckpoint(); if (checkpoint == 0 || checkpoint > osu.endTime) break; // invalid checkpoint try { restart = Restart.MANUAL; enter(container, game); checkpointLoaded = true; if (isLeadIn()) { leadInTime = 0; MusicController.resume(); } SoundController.playSound(SoundEffect.MENUHIT); // skip to checkpoint MusicController.setPosition(checkpoint); while (objectIndex < hitObjects.length && osu.objects[objectIndex++].getTime() <= checkpoint) ; objectIndex--; } catch (SlickException e) { ErrorHandler.error("Failed to load checkpoint.", e, false); } } break; case Input.KEY_UP: Utils.changeVolume(1); break; case Input.KEY_DOWN: Utils.changeVolume(-1); break; case Input.KEY_F12: Utils.takeScreenShot(); break; } } @Override public void mousePressed(int button, int x, int y) { if (button == Input.MOUSE_MIDDLE_BUTTON) return; // returning from pause screen if (pauseTime > -1) { double distance = Math.hypot(pausedMouseX - x, pausedMouseY - y); int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2; if (distance < circleRadius) { // unpause the game pauseTime = -1; pausedMouseX = -1; pausedMouseY = -1; if (!isLeadIn()) MusicController.resume(); } return; } if (objectIndex >= hitObjects.length) // nothing left to do here return; OsuHitObject hitObject = osu.objects[objectIndex]; // skip beginning if (skipButton.contains(x, y)) { if (skipIntro()) return; // successfully skipped } // "auto" mod: ignore user actions if (GameMod.AUTO.isActive()) return; // circles if (hitObject.isCircle() && hitObjects[objectIndex].mousePressed(x, y)) objectIndex++; // circle hit // sliders else if (hitObject.isSlider()) hitObjects[objectIndex].mousePressed(x, y); } @Override public void mouseWheelMoved(int newValue) { Utils.changeVolume((newValue < 0) ? -1 : 1); } @Override public void enter(GameContainer container, StateBasedGame game) throws SlickException { if (restart == Restart.NEW) osu = MusicController.getOsuFile(); if (osu == null || osu.objects == null) throw new RuntimeException("Running game with no OsuFile loaded."); // grab the mouse (not working for touchscreen) // container.setMouseGrabbed(true); // restart the game if (restart != Restart.FALSE) { if (restart == Restart.NEW) { // new game loadImages(); setMapModifiers(); retries = 0; } else { // retry retries++; } // reset game data resetGameData(); // needs to play before setting position to resume without lag later MusicController.play(false); MusicController.setPosition(0); MusicController.pause(); // initialize object maps for (int i = 0; i < osu.objects.length; i++) { OsuHitObject hitObject = osu.objects[i]; // is this the last note in the combo? boolean comboEnd = false; if (i + 1 < osu.objects.length && osu.objects[i + 1].isNewCombo()) comboEnd = true; Color color = osu.combo[hitObject.getComboIndex()]; if (hitObject.isCircle()) hitObjects[i] = new Circle(hitObject, this, data, color, comboEnd); else if (hitObject.isSlider()) hitObjects[i] = new Slider(hitObject, this, data, color, comboEnd); else if (hitObject.isSpinner()) hitObjects[i] = new Spinner(hitObject, this, data); } // load the first timingPoint if (!osu.timingPoints.isEmpty()) { OsuTimingPoint timingPoint = osu.timingPoints.get(0); if (!timingPoint.isInherited()) { beatLengthBase = beatLength = timingPoint.getBeatLength(); HitSound.setSampleSet(timingPoint.getSampleType()); SoundController.setSampleVolume(timingPoint.getSampleVolume()); timingPointIndex++; } } leadInTime = osu.audioLeadIn + approachTime; restart = Restart.FALSE; } skipButton.resetHover(); } // @Override // public void leave(GameContainer container, StateBasedGame game) // throws SlickException { // container.setMouseGrabbed(false); // } /** * Resets all game data and structures. */ public void resetGameData() { hitObjects = new HitObject[osu.objects.length]; data.clear(); objectIndex = 0; breakIndex = 0; breakTime = 0; breakSound = false; timingPointIndex = 0; beatLengthBase = beatLength = 1; pauseTime = -1; pausedMouseX = -1; pausedMouseY = -1; countdownReadySound = false; countdown3Sound = false; countdown1Sound = false; countdown2Sound = false; countdownGoSound = false; checkpointLoaded = false; deaths = 0; deathTime = -1; System.gc(); } /** * Skips the beginning of a track. * @return true if skipped, false otherwise */ private boolean skipIntro() { int firstObjectTime = osu.objects[0].getTime(); int trackPosition = MusicController.getPosition(); if (objectIndex == 0 && trackPosition < firstObjectTime - SKIP_OFFSET) { if (isLeadIn()) { leadInTime = 0; MusicController.resume(); } MusicController.setPosition(firstObjectTime - SKIP_OFFSET); SoundController.playSound(SoundEffect.MENUHIT); return true; } return false; } /** * Loads all game images. */ private void loadImages() { int width = container.getWidth(); int height = container.getHeight(); // set images File parent = osu.getFile().getParentFile(); for (GameImage img : GameImage.values()) { if (img.isSkinnable()) img.setSkinImage(parent); } // skip button //TODO: this is annoying perhaps we can just pass in GameImage to MenuButton? if (GameImage.SKIP.getImages() != null){ Animation back = GameImage.SKIP.getAnimation(200); skipButton = new MenuButton(back, width - back.getWidth() / 2f, height - (back.getHeight() / 2f)); }else{ Image back = GameImage.SKIP.getImage(); skipButton = new MenuButton(GameImage.SKIP.getImage(), width - back.getWidth() / 2f, height - (back.getHeight() / 2f)); } skipButton.setHoverExpand(MenuButton.Expand.UP_LEFT); // load other images... ((GamePauseMenu) game.getState(Opsu.STATE_GAMEPAUSEMENU)).loadImages(); data.loadImages(); } /** * Set map modifiers. */ private void setMapModifiers() { // map-based properties, re-initialized each game float circleSize = osu.circleSize; float approachRate = osu.approachRate; float overallDifficulty = osu.overallDifficulty; float HPDrainRate = osu.HPDrainRate; // "Hard Rock" modifiers if (GameMod.HARD_ROCK.isActive()) { circleSize = Math.min(circleSize * 1.4f, 10); approachRate = Math.min(approachRate * 1.4f, 10); overallDifficulty = Math.min(overallDifficulty * 1.4f, 10); HPDrainRate = Math.min(HPDrainRate * 1.4f, 10); } // "Easy" modifiers else if (GameMod.EASY.isActive()) { circleSize /= 2f; approachRate /= 2f; overallDifficulty /= 2f; HPDrainRate /= 2f; } // fixed difficulty overrides if (Options.getFixedCS() > 0f) circleSize = Options.getFixedCS(); if (Options.getFixedAR() > 0f) approachRate = Options.getFixedAR(); if (Options.getFixedOD() > 0f) overallDifficulty = Options.getFixedOD(); if (Options.getFixedHP() > 0f) HPDrainRate = Options.getFixedHP(); // initialize objects Circle.init(container, circleSize); Slider.init(container, circleSize, osu); Spinner.init(container); // approachRate (hit object approach time) if (approachRate < 5) approachTime = (int) (1800 - (approachRate * 120)); else approachTime = (int) (1200 - ((approachRate - 5) * 150)); // overallDifficulty (hit result time offsets) hitResultOffset = new int[GameData.HIT_MAX]; hitResultOffset[GameData.HIT_300] = (int) (78 - (overallDifficulty * 6)); hitResultOffset[GameData.HIT_100] = (int) (138 - (overallDifficulty * 8)); hitResultOffset[GameData.HIT_50] = (int) (198 - (overallDifficulty * 10)); hitResultOffset[GameData.HIT_MISS] = (int) (500 - (overallDifficulty * 10)); // HPDrainRate (health change), overallDifficulty (scoring) data.setDrainRate(HPDrainRate); data.setDifficulty(overallDifficulty); data.setHitResultOffset(hitResultOffset); } /** * Sets/returns whether entering the state will restart it. */ public void setRestart(Restart restart) { this.restart = restart; } public Restart getRestart() { return restart; } /** * Returns whether or not the track is in the lead-in time state. */ public boolean isLeadIn() { return leadInTime > 0; } /** * Returns the object approach time, in milliseconds. */ public int getApproachTime() { return approachTime; } /** * Returns an array of hit result offset times, in milliseconds (indexed by GameData.HIT_* constants). */ public int[] getHitResultOffsets() { return hitResultOffset; } /** * Returns the beat length. */ public float getBeatLength() { return beatLength; } /** * Returns the slider multiplier given by the current timing point. */ public float getTimingPointMultiplier() { return beatLength / beatLengthBase; } }