/* * opsu! - an open-source osu! client * Copyright (C) 2014, 2015 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see . */ package itdelatrisu.opsu.states; import itdelatrisu.opsu.GameData; import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.MenuButton; import itdelatrisu.opsu.Opsu; import itdelatrisu.opsu.OsuFile; import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.audio.MusicController; import itdelatrisu.opsu.audio.SoundController; import itdelatrisu.opsu.audio.SoundEffect; import org.lwjgl.opengl.Display; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import org.newdawn.slick.state.transition.FadeInTransition; import org.newdawn.slick.state.transition.FadeOutTransition; /** * "Game Ranking" (score card) state. * */ public class GameRanking extends BasicGameState { /** Associated GameData object. */ private GameData data; /** "Retry" and "Exit" buttons. */ private MenuButton retryButton, exitButton; // game-related variables private StateBasedGame game; private int state; private Input input; public GameRanking(int state) { this.state = state; } @Override public void init(GameContainer container, StateBasedGame game) throws SlickException { this.game = game; this.input = container.getInput(); int width = container.getWidth(); int height = container.getHeight(); // buttons Image retry = GameImage.RANKING_RETRY.getImage(); Image exit = GameImage.RANKING_EXIT.getImage(); retryButton = new MenuButton(retry, width - (retry.getWidth() / 2f), (height * 0.97f) - (exit.getHeight() * 1.5f) ); exitButton = new MenuButton(exit, width - (exit.getWidth() / 2f), (height * 0.97f) - (exit.getHeight() / 2f) ); } @Override public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException { int width = container.getWidth(); int height = container.getHeight(); OsuFile osu = MusicController.getOsuFile(); // background if (!osu.drawBG(width, height, 0.7f, true)) g.setBackground(Utils.COLOR_BLACK_ALPHA); // ranking screen elements data.drawRankingElements(g, osu); // buttons if (data.isGameplay()) { retryButton.draw(); exitButton.draw(); } Utils.getBackButton().draw(); Utils.drawVolume(g); Utils.drawFPS(); Utils.drawCursor(); } @Override public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException { Utils.updateCursor(delta); Utils.updateVolumeDisplay(delta); int mouseX = input.getMouseX(), mouseY = input.getMouseY(); Utils.getBackButton().hoverUpdate(delta, mouseX, mouseY); } @Override public int getID() { return state; } @Override public void keyPressed(int key, char c) { switch (key) { case Input.KEY_ESCAPE: returnToSongMenu(); break; case Input.KEY_F12: Utils.takeScreenShot(); break; } } @Override public void mousePressed(int button, int x, int y) { // check mouse button if (button == Input.MOUSE_MIDDLE_BUTTON) return; if (data.isGameplay()) { if (retryButton.contains(x, y)) { OsuFile osu = MusicController.getOsuFile(); Display.setTitle(String.format("%s - %s", game.getTitle(), osu.toString())); ((Game) game.getState(Opsu.STATE_GAME)).setRestart(Game.Restart.MANUAL); SoundController.playSound(SoundEffect.MENUHIT); game.enterState(Opsu.STATE_GAME, new FadeOutTransition(Color.black), new FadeInTransition(Color.black)); return; } else if (exitButton.contains(x, y)) { SoundController.playSound(SoundEffect.MENUBACK); ((MainMenu) game.getState(Opsu.STATE_MAINMENU)).reset(); ((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad(); Utils.resetCursor(); game.enterState(Opsu.STATE_MAINMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black)); return; } } if (Utils.getBackButton().contains(x, y)) { returnToSongMenu(); return; } } @Override public void enter(GameContainer container, StateBasedGame game) throws SlickException { Display.setTitle(game.getTitle()); Utils.getBackButton().resetHover(); if (!data.isGameplay()) { if (!MusicController.isTrackDimmed()) MusicController.toggleTrackDimmed(0.5f); } else SoundController.playSound(SoundEffect.APPLAUSE); } @Override public void leave(GameContainer container, StateBasedGame game) throws SlickException { this.data = null; } /** * Returns to the song menu. */ private void returnToSongMenu() { SoundController.playSound(SoundEffect.MENUBACK); if (data.isGameplay()) { SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU); songMenu.resetGameDataOnLoad(); songMenu.resetTrackOnLoad(); } Utils.resetCursor(); game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black)); } /** * Sets the associated GameData object. * @param data the GameData */ public void setGameData(GameData data) { this.data = data; } /** * Returns the current GameData object (usually null unless state active). */ public GameData getGameData() { return data; } }